Behavioral Contrast
Behavioral contrast refers to a change in the strength of one response that occurs when the rate of reward of a second response, or of the first response under different conditions, is changed. For example, suppose that a pigeon Columbidae () is a bird family consisting of doves and pigeons. It is the only family in the order Columbiformes. These are stout-bodied birds with short necks and short slender bills that in some species feature fleshy ceres. They primarily ... in an operant chamber pecks a key for food reward. Sometimes the key is red, sometimes green, but food comes with equal frequency in either case. Then suddenly pecking the key when it is green brings food less frequently. Positive contrast is seen when the rate of response to the red key goes up, even though the frequency of reward in red remains unchanged. Likewise, increasing the reward to green tends to reduce the response rate to red (negative contrast). This sort of contrast effect may occur following ch ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Stimulus (psychology)
In psychology, a stimulus is any object or event that elicits a sensory or behavioral response in an organism. In this context, a distinction is made between the ''distal stimulus'' (the external, perceived object) and the ''proximal stimulus'' (the stimulation of sensory organs). *In perceptual psychology, a stimulus is an energy change (e.g., light or sound) which is registered by the senses (e.g., vision, hearing, taste, etc.) and constitutes the basis for perception. *In behavioral psychology (i.e., classical and operant conditioning), a stimulus constitutes the basis for behavior. The stimulus–response model emphasizes the relation between stimulus and behavior rather than an animal's internal processes (i.e., in the nervous system). *In experimental psychology, a stimulus is the event or object to which a response is measured. Thus, not everything that is presented to participants qualifies as stimulus. For example, a cross mark at the center of a screen is not said to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Reward System
The reward system (the mesocorticolimbic circuit) is a group of neural structures responsible for incentive salience (i.e., "wanting"; desire or craving for a reward and motivation), associative learning (primarily positive reinforcement and classical conditioning), and positively-valenced emotions, particularly ones involving pleasure as a core component (e.g., joy, euphoria and ecstasy). Reward is the attractive and motivational property of a stimulus that induces appetitive behavior, also known as approach behavior, and consummatory behavior. A rewarding stimulus has been described as "any stimulus, object, event, activity, or situation that has the potential to make us approach and consume it is by definition a reward". In operant conditioning, rewarding stimuli function as positive reinforcers; however, the converse statement also holds true: positive reinforcers are rewarding. The reward system motivates animals to approach stimuli or engage in behaviour that incr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pigeon
Columbidae () is a bird family consisting of doves and pigeons. It is the only family in the order Columbiformes. These are stout-bodied birds with short necks and short slender bills that in some species feature fleshy ceres. They primarily feed on seeds, fruits, and plants. The family occurs worldwide, but the greatest variety is in the Indomalayan and Australasian realms. The family contains 344 species divided into 50 genera. Thirteen of the species are extinct. In English, the smaller species tend to be called "doves" and the larger ones "pigeons". However, the distinction is not consistent, and does not exist in most other languages. Historically, the common names for these birds involve a great deal of variation between the terms. The bird most commonly referred to as just "pigeon" is the domestic pigeon, which is common in many cities as the feral pigeon. Doves and pigeons build relatively flimsy nests, often using sticks and other debris, which may be placed on br ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Operant Conditioning Chamber
An operant conditioning chamber (also known as a Skinner box) is a laboratory apparatus used to study animal behavior. The operant conditioning chamber was created by B. F. Skinner while he was a graduate student at Harvard University. The chamber can be used to study both operant conditioning and classical conditioning. Skinner created the operant conditioning chamber as a variation of the puzzle box originally created by Edward Thorndike. While Skinner's early studies were done using rats, he later moved on to study pigeons. The operant conditioning chamber may be used to observe or manipulate behaviour. An animal is placed in the box where it must learn to activate levers or respond to light or sound stimuli for reward. The reward may be food or the removal of noxious stimuli such as a loud alarm. The chamber is used to test specific hypotheses in a controlled setting. Name Skinner was noted to have expressed his distaste of becoming an eponym. It is believed that Cla ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Overshoot (signal)
In signal processing, control theory, electronics, and mathematics, overshoot is the occurrence of a signal or function exceeding its target. Undershoot is the same phenomenon in the opposite direction. It arises especially in the step response of bandlimited systems such as low-pass filters. It is often followed by ringing, and at times conflated with the latter. Definition Maximum overshoot is defined in Katsuhiko Ogata's ''Discrete-time control systems'' as "the maximum peak value of the response curve measured from the desired response of the system." Control theory In control theory, overshoot refers to an output exceeding its final, steady-state value. For a step input, the ''percentage overshoot'' (PO) is the maximum value minus the step value divided by the step value. In the case of the unit step, the ''overshoot'' is just the maximum value of the step response minus one. Also see the definition of ''overshoot'' in an electronics context. For second-order sys ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Crespi Effect
The Crespi effect is a behavioural contrast phenomenon observed in classical conditioning in which a conditioned response changes disproportionately to a suddenly changed reinforcement. It was first observed in rats by American psychologist Leo P. Crespi in 1942. He found that in a repeatedly carried out task such as finding food in a maze, the running speed of the rat is proportional to the size of the reward it obtained on the previous trial. The more food reward that was given to it last time upon completion of the task, the faster it will run when attempting to complete the same task. The effect also works in reverse: when rats were shifted from a larger to a smaller reward, they ran more slowly than the control rats that had always received the small reward. It is important to note that the size of the reward has little or no influence on the speed of learning, but that it does have an influence on the performance of tasks already learned. Scholars have been only partial ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |