Bard's Tale III
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Bard's Tale III
''The Bard's Tale III: Thief of Fate'' is a computer fantasy role-playing video game created by Interplay Productions in 1988. It is the second sequel to ''The Bard's Tale''. It was designed by Rebecca Heineman, Bruce Schlickbernd, and Michael A. Stackpole. The game was released for the Amiga, Apple II (64k), Commodore 64, and MS-DOS. Plot The player characters receive a letter from a dying man who informs them that, during a celebration of your defeat of the evil wizard Mangar, his true master—the Mad God Tarjan—arrived and unleashed foul creatures that destroyed the town of Skara Brae. The box cover states it thus: Skara Brae is in ruins. Roscoe's Energy Emporium stands vacant. The Equipment Shoppe went under so quickly Garth was crushed. Your Bard hasn't stopped whimpering since he realized all the taverns were closed.... Someone—or some thing—has sealed the city's fate with an evil so vast, so unspeakable, that a host of Paladins and an army of Archmages are out-ma ...
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Interplay Entertainment
Interplay Entertainment Corp. is an American video game developer and publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well as investor Chris Wells. As a developer, Interplay is best known as the creator of the '' Fallout'' series and as a publisher for the '' Baldur's Gate'' and '' Descent'' series. History Interplay Productions Prior to Interplay, the company's founding developers— Brian Fargo, Troy Worrell, Jay Patel, and Rebecca Heineman—worked for Boone Corporation, a video game developer based in California. When Boone eventually folded, the four got together with investor Chris Wells and, believing they could create a company that was better than Boone, founded Interplay in October 1983. The first projects were non-original and consisted of software conversions and even some military work for Loral Corporation.Rusel DeMaria, Johnny L. Wilson, ...
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Fantasy
Fantasy is a genre of speculative fiction that involves supernatural or Magic (supernatural), magical elements, often including Fictional universe, imaginary places and Legendary creature, creatures. The genre's roots lie in oral traditions, which later became fantasy literature, fantasy literature and drama. From the twentieth century onward, it has expanded into various media, including film, television, graphic novels, manga, animation, and video games. The expression ''fantastic literature'' is often used for this genre by Anglophone literary critics. An archaic spelling for the term is ''phantasy''. Fantasy is generally distinguished from the genres of science fiction and horror fiction, horror by an absence of scientific or macabre themes, although these can occur in fantasy. In popular culture, the fantasy genre predominantly features settings that reflect the actual Earth, but with some sense of otherness. Characteristics Many works of fantasy use magic (paranorma ...
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BattleTech
''BattleTech'' is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The trademark is currently owned by Topps and, for video games, Microsoft Gaming; Catalyst Game Studios licenses the franchise from Topps. The series began with FASA's debut of the board game ''Classic BattleTech, BattleTech'' (originally named ''Battledroids'') by Jordan Weisman and L. Ross Babcock III and has since grown to include List of BattleTech games, numerous expansions to the original game, several board games, role playing games, video games, a collectible card game, a series of List of BattleTech novels, more than 100 novels, and an animated BattleTech: The Animated Series, television series. Gameplay In its most basic form, ''BattleTech'' is played on a map sheet composed of hexagonal terrain tiles. The combat units are roughly hum ...
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Star Wars
''Star Wars'' is an American epic film, epic space opera media franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and Cultural impact of Star Wars, quickly became a worldwide popular culture, pop culture phenomenon. The franchise has been expanded into List of Star Wars films, various films and Star Wars expanded to other media, other media, including List of Star Wars television series, television series, Star Wars video games, video games, List of Star Wars books, novels, List of Star Wars comic books, comic books, List of Star Wars theme parks attractions, theme park attractions, and Star Wars: Galaxy's Edge, themed areas, comprising Universe of Star Wars, an all-encompassing fictional universe. ''Star Wars'' is one of the List of highest-grossing media franchises, highest-grossing media franchises of all time. The original 1977 film, retroactively subtitled ''Star Wars (film), Episode IV: A New Hope'', was followed by the sequels ...
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Theology
Theology is the study of religious belief from a Religion, religious perspective, with a focus on the nature of divinity. It is taught as an Discipline (academia), academic discipline, typically in universities and seminaries. It occupies itself with the unique content of analyzing the supernatural, but also deals with religious epistemology, asks and seeks to answer the question of revelation. Revelation pertains to the acceptance of God, gods, or deity, deities, as not only transcendent or above the natural world, but also willing and able to interact with the natural world and to reveal themselves to humankind. Theologians use various forms of analysis and argument (Spirituality, experiential, philosophy, philosophical, ethnography, ethnographic, history, historical, and others) to help understanding, understand, explanation, explain, test, critique, defend or promote any myriad of List of religious topics, religious topics. As in philosophy of ethics and case law, arguments ...
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Philosophy
Philosophy ('love of wisdom' in Ancient Greek) is a systematic study of general and fundamental questions concerning topics like existence, reason, knowledge, Value (ethics and social sciences), value, mind, and language. It is a rational and critical inquiry that reflects on its methods and assumptions. Historically, many of the individual sciences, such as physics and psychology, formed part of philosophy. However, they are considered separate academic disciplines in the modern sense of the term. Influential traditions in the history of philosophy include Western philosophy, Western, Islamic philosophy, Arabic–Persian, Indian philosophy, Indian, and Chinese philosophy. Western philosophy originated in Ancient Greece and covers a wide area of philosophical subfields. A central topic in Arabic–Persian philosophy is the relation between reason and revelation. Indian philosophy combines the Spirituality, spiritual problem of how to reach Enlightenment in Buddhism, enlighten ...
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Michael Cranford
Michael Cranford (born June 5, 1963) is a video game designer and programmer. As a designer and programmer his works include ''The Bard's Tale, The Bard's Tale II, and Dark Seed.'' Cranford left the video game industry in 1992 to pursue an academic career as an ethicist. Game designer Cranford was the designer and programmer of 1985's ''The Bard's Tale'' and 1986's '' The Bard's Tale II: The Destiny Knight'' role-playing video games published by Interplay Productions. He also programmed the Apple II version of ''Donkey Kong (arcade game), Donkey Kong'', the Commodore 64 version of ''Super Zaxxon'', as well as ''Maze Master'' (a spiritual predecessor of ''The Bard's Tale''). His last video game was '' Dark Seed'' for Cyberdreams in 1992. He left the video game industry to pursue graduate studies, and thus was not involved in the creation of 1988's ''The Bard's Tale III''. Almost thirty years later, however, he was approached by inXile Entertainment to assist with the developme ...
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Chronomancer
Chronomancy is divination of the best time to do something, the determination of lucky and unlucky days, especially popular in ancient China. The term "chronomancy", stemming from the Greek word ''chronos'' (meaning ''time''), and the word ''manteia'' (meaning ''divination'') is also used in fiction to refer to a school of magic involving supernatural manipulation of time. Role in modern fantasy In modern fantasy role-playing games, such as ''Dungeons & Dragons'' and other games set in the Forgotten Realms universe, chronomancy refers to a school of magic related to moving through and manipulating time. See also *Biorhythm (pseudoscience) The biorhythm theory is the pseudoscientific idea that peoples' daily lives are significantly affected by rhythmic cycles with periods of exactly 23, 28 and 33 days,. typically a 23-day physical cycle, a 28-day emotional cycle, and a 33-day in ... References Divination Chinese mythology {{fantasy-stub ...
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Geomancer
Geomancy, a compound of Greek roots denoting "earth divination", was originally used to mean methods of divination that interpret geographic features, markings on the ground, or the patterns formed by soil, rocks, or sand. Its definition has expanded over time (along with the recognized definition of the suffix ''-mancy''), to include any spiritual, metaphysical, or pseudoscientific practice that is related to the Earth. In recent times the term has been applied to a wide range of other occult and fringe activities, including Earth mysteries and the introduction of ley lines and . Geomancy was one of the forms of divination throughout Africa and Europe in premodern times, but was considered a forbidden practice by Christians in medieval Europe.Johannes Hartlieb (Munich, 1456) ''The Book of All Forbidden Arts''; quoted in In other regions and cultures, geomancy practices include ''Sikidy'' and ''Ifá'' (found in Africa), I Ching and Feng shui (found in China), Kumalak (found in ...
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Automap
A mini-map or minimap is a miniature map HUD element that is often placed at a screen corner in video games to help players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective in what details they display. Elements included on mini-maps vary by video game genre, but most minimaps feature at least one or more of the following: the position of the player character, allied units, structures, enemies, objectives, and surrounding terrain. Mini-maps have become common in real-time strategy and MMORPG video games because they serve as an indication of where the current screen lies within the scope of the game world. Most first-person shooter games also have some version or variant of the mini-map, often showing enemy and teammates locations in real-time. History Mini-maps have been around since the age of arcade video games. The term ''radar'' was used through the 1980s instead of ''mini-map''. '' Battlezone'' (1980 ...
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Dungeon Crawl
A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre. Board games Dungeon crawling in board games dates to the 1975 release of '' Dungeon!''. Over the years, many games built on that concept. One of the most acclaimed board games of the late 2010s, '' Gloomhaven'', is a dungeon crawler. Video games The first computer-based dungeon crawl was '' pedit5'', developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including '' dnd'' and '' Moria''. Computer games and series from the 1980s, such as '' Rogue'', '' The Bard's Tale'', '' Cosmic Soldier'', '' D ...
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The Bard's Tale III Screenshot
''The'' is a grammatical article in English, denoting nouns that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pronoun ''thee'' ...
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