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Assetto Corsa
''Assetto Corsa'' (Italian for "Race Setup") is a sim racing video game developed by the Italian video game developer Kunos Simulazioni. It is designed with an emphasis on a realistic racing experience with support for extensive customization and moddability. The game was first released through the Steam Early Access program on 8 November 2013, and officially left Early Access as final release version on 19 December 2014. Publisher 505 Games in partnership with Kunos Simulazioni announced on 3 June 2015 that they would bring the game to Xbox One and PlayStation 4 in 2016 and on 20 January 2016 revealed a release date of 22 April 2016. On 24 February 2016 it was announced that the console release was delayed to 3 June 2016. 505 Games and Kunos Simulazioni announced another delay and a new release date for the console versions on 6 May 2016, the game was released on consoles on 26 and 30 August 2016 in Europe and North America respectively. A second title, ''Assetto Corsa Competiz ...
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Assetto Corsa Competizione
''Assetto Corsa Competizione'' (Italian for "race setup", "competition") is a sports car racing simulator developed by Italian video game developer Kunos Simulazioni. The game focuses on GT3 and GT4 cars and is an officially licensed simulation of the 2018 and 2019 Blancpain GT Series season Sprint and Endurance Cups and the Total 24 Hours of Spa, and is set to serve as a platform for esports. Kunos Simulazioni announced the game on 21 February 2018 with a planned Steam Early Access release in summer 2018. On 27 July 2018, a 12 September 2018 early access release date and a roadmap with monthly updates until a full release in Q1 2019 was revealed at the Total 24 Hours of Spa 2018 SRO press conference. It was released out of early access on 29 May 2019. On 11 March 2020 publisher 505 Games and Kunos Simulazioni announced ports for PlayStation 4 and Xbox One which were released on 23 June 2020. Versions for PlayStation 5 and Xbox Series X/S were announced at Gamescom 2021 and wer ...
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Kunos Simulazioni
Kunos Simulazioni s.r.l. is an Italian software development studio that specializes in creating driving simulations. The company is headquartered at the ACI Vallelunga Circuit near Rome and was established in 2005 with the goal of developing software for varying needs from solutions for professional racing teams to consumer software. The studio's latest major title, ''Assetto Corsa'', was released on 19 December 2014 on Microsoft Windows and received critical acclaim upon its release. A console version of ''Assetto Corsa'' for PlayStation 4 and Xbox One in partnership with publisher 505 Games was announced in June 2015 and was released in August 2016. The company was purchased by 505's parent company Digital Bros S.p.A. in 2017. In February 2018 the company announced ''Assetto Corsa Competizione'', a new title with the official Blancpain GT Series licence, which released on 12 September 2018 in the Steam (service), Steam Early Access program. It left early access on 29 May 2019. ...
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YouTube
YouTube is a global online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the second most visited website, after Google Search. YouTube has more than 2.5 billion monthly users who collectively watch more than one billion hours of videos each day. , videos were being uploaded at a rate of more than 500 hours of content per minute. In October 2006, YouTube was bought by Google for $1.65 billion. Google's ownership of YouTube expanded the site's business model, expanding from generating revenue from advertisements alone, to offering paid content such as movies and exclusive content produced by YouTube. It also offers YouTube Premium, a paid subscription option for watching content without ads. YouTube also approved creators to participate in Google's AdSense program, which seeks to generate more revenue for both parties ...
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Downloadable Content
Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system. DLC can range from cosmetic content, such as skins, to new in-game content such as characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLC (including future DLC not yet released) may be bundled as part of a "season pass"—typically at a discount in comparison to purchasing each DLC individually. While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Microsoft's Xbox console and Xbox Live platform helped to popularize t ...
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Python (programming Language)
Python is a high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. Python is dynamically-typed and garbage-collected. It supports multiple programming paradigms, including structured (particularly procedural), object-oriented and functional programming. It is often described as a "batteries included" language due to its comprehensive standard library. Guido van Rossum began working on Python in the late 1980s as a successor to the ABC programming language and first released it in 1991 as Python 0.9.0. Python 2.0 was released in 2000 and introduced new features such as list comprehensions, cycle-detecting garbage collection, reference counting, and Unicode support. Python 3.0, released in 2008, was a major revision that is not completely backward-compatible with earlier versions. Python 2 was discontinued with version 2.7.18 in 2020. Python consistently r ...
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HUD (video Gaming)
In video gaming, the HUD (heads-up display) or status bar is the method by which information is visually relayed to the player as part of a game's user interface. It takes its name from the head-up displays used in modern aircraft. The HUD is frequently used to simultaneously display several pieces of information including the main character's health, items, and an indication of game progression (such as score or level). Shown on the HUD While the information that is displayed on the HUD depends greatly on the game, there are many features that players recognize across many games. Most of them are static onscreen so that they stay visible during gameplay. Common features include: * Health/lives – this might include the player's character and possibly other important characters, such as allies or bosses. Real-time strategy games usually show the health of every unit visible on screen. Also, in many (but not all) first- and third-person shooters, when the player is damaged ...
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Anti-lock Braking System
An anti-lock braking system (ABS) is a safety anti-skid braking system used on aircraft and on land vehicles, such as cars, motorcycles, trucks, and buses. ABS operates by preventing the wheels from locking up during braking, thereby maintaining tractive contact with the road surface and allowing the driver to maintain more control over the vehicle. ABS is an automated system that uses the principles of threshold braking and cadence braking, techniques which were once practiced by skillful drivers before ABS was widespread. ABS operates at a much faster rate and more effectively than most drivers could manage. Although ABS generally offers improved vehicle control and decreases stopping distances on dry and some slippery surfaces, on loose gravel or snow-covered surfaces ABS may significantly increase braking distance, while still improving steering control. Since ABS was introduced in production vehicles, such systems have become increasingly sophisticated and effectiv ...
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Traction Control
A traction control system (TCS), also known as ASR (from german: Antriebsschlupfregelung, lit=drive slippage regulation), is typically (but not necessarily) a secondary function of the electronic stability control (ESC) on production motor vehicles, designed to prevent loss of traction (i.e., wheelspin) of the driven road wheels. TCS is activated when throttle input and engine power and torque transfer are mismatched to the road surface conditions. The intervention consists of one or more of the following: *Brake force applied to one or more wheels *Reduction or suppression of spark sequence to one or more cylinders *Reduction of fuel supply to one or more cylinders *Closing the throttle, if the vehicle is fitted with drive by wire throttle *In turbocharged vehicles, a boost control solenoid is actuated to reduce boost and therefore engine power. Typically, traction control systems share the electrohydraulic brake actuator (which does not use the conventional master cylinder ...
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Brake Bias
The brake balance or brake bias of a vehicle is the distribution of brake force at the front and rear tires, and may be given as the percentage distributed to the front brakes (e.g. 52%) or as the ratio of front and rear percentages (e.g. 52/48). The braking balance affects the driving characteristics in terms of how fast the vehicle can brake, how the vehicle can take corners, and tire wear. The optimal brake balance can vary between circuits, weather conditions and driving styles. On race cars, the brake balance is often part of the racing setup, and in formula car racing it is regularly adjusted during the course of an entire lap. In some cases, the brake balance may be adjusted to match the traction (grip) of the vehicle during braking, which usually means distributing a greater braking force to the front (for example 55/45). In other cases, it may be desirable for the brake balance to be the more similar at the front and rear (e.g. 50/50) for the tires to last longer, which m ...
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Nvidia 3D Vision
Nvidia 3D Vision (previously ''GeForce 3D Vision'') is a discontinued stereoscopic gaming kit from Nvidia which consists of LC shutter glasses and driver software which enables stereoscopic vision for any Direct3D game, with various degrees of compatibility. There have been many examples of shutter glasses. Electrically controlled mechanical shutter glasses date back to the middle of the last century. LCD shutter glasses appeared in the 1980s, one example of which is Sega's SegaScope. This was available for Sega's game console, the Master System. The NVIDIA 3D Vision gaming kit introduced in 2008 made this technology available for mainstream consumers and PC gamers. The kit is specially designed for 120 Hz LCD monitors, but is also compatible with CRT monitors (some of which may work at 1024×768×120 Hz and even higher refresh rates), DLP-projectors, 3LCD projectors and others. It requires a compatible graphics card from Nvidia (GeForce 200 series or later). Shutter g ...
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Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consis ...
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