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Artdink
is a Japanese developer of video games, based in Tsukishima, Tokyo. By far Artdink's biggest international success was the award-winning ''A-Train'' (known in Japan as ''A Ressha de Ikou'', or "Take the A-Train") strategy game released for the PC and Amiga, which was published by ''SimCity'' creators Maxis. A Family Computer and MSX versions were also released, both exclusively in Japan. Artdink have released several sequels to this game, the most recent being ''A-Train All Aboard! Tourism'' for Nintendo Switch. A few other Artdink titles have seen US and PAL release from various publishers, including '' Aquanaut's Holiday'' (Sony), ''Carnage Heart'' (Sony), '' Turnabout'' ( Natsume/Zoo Digital), ''Tail of the Sun'' (Sony), '' AIV Global: Evolution'' (Sony) and '' No One Can Stop Mr. Domino!'' ( Acclaim/ JVC Music Europe) for the PlayStation. None of these titles have achieved mainstream success due to their unconventional nature. The European publisher Midas Interactive obta ...
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A-Train 6
is a series of business simulation video games developed and published by Japanese game developer Artdink in Japan. The first game in the series was published in 1985. The first release in the United States was ''Take the A-Train II'', published in 1988 by the Seika Corporation under the title ''Railroad Empire''. However, the most well known U.S. release is ''Take the A-Train III'', published in 1992 by Maxis as simply ''A-Train''. __TOC__ A-Train The first iteration of the A-Train series was released in December 1985 for the FM-7, NEC PC-8801, NEC PC-9801, X1 Turbo, MZ-2500, Famicom and MSX2. A Windows 95/ 98 port followed in April 2000. A-Train II The second iteration of the A-Train series was released in July 1988 for the NEC PC-9801 and Sharp X68000. In the US, it was released under the name ''Railroad Empire''. A-Train III ''Take the A-Train III'' (known internationally as ''A-Train'') is the third game in the A-Train series. It was originally developed and publis ...
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A-Train
is a series of business simulation video games developed and published by Japanese game developer Artdink in Japan. The first game in the series was published in 1985. The first release in the United States was ''Take the A-Train II'', published in 1988 by the Seika Corporation under the title ''Railroad Empire''. However, the most well known U.S. release is ''Take the A-Train III'', published in 1992 by Maxis as simply ''A-Train''. __TOC__ A-Train The first iteration of the A-Train series was released in December 1985 for the FM-7, NEC PC-8801, NEC PC-9801, X1 Turbo, MZ-2500, Famicom and MSX2. A Windows 95/ 98 port followed in April 2000. A-Train II The second iteration of the A-Train series was released in July 1988 for the NEC PC-9801 and Sharp X68000. In the US, it was released under the name ''Railroad Empire''. A-Train III ''Take the A-Train III'' (known internationally as ''A-Train'') is the third game in the A-Train series. It was originally developed and publis ...
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A Ressha De Ikou
is a series of business simulation video games developed and published by Japanese game developer Artdink in Japan. The first game in the series was published in 1985. The first release in the United States was ''Take the A-Train II'', published in 1988 by the Seika Corporation under the title ''Railroad Empire''. However, the most well known U.S. release is ''Take the A-Train III'', published in 1992 by Maxis as simply ''A-Train''. __TOC__ A-Train The first iteration of the A-Train series was released in December 1985 for the FM-7, NEC PC-8801, NEC PC-9801, X1 Turbo, MZ-2500, Famicom and MSX2. A Windows 95/ 98 port followed in April 2000. A-Train II The second iteration of the A-Train series was released in July 1988 for the NEC PC-9801 and Sharp X68000. In the US, it was released under the name ''Railroad Empire''. A-Train III ''Take the A-Train III'' (known internationally as ''A-Train'') is the third game in the A-Train series. It was originally developed and publis ...
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Aquanaut's Holiday
is a video game for the PlayStation developed by Artdink. The game is an underwater simulation in which the player assumes the role of an overworked marine explorer who returns to the water for pleasure after having brought harmony to the world's oceans. ''Aquanaut's Holiday'' was followed by a few Japan-exclusive sequels on various PlayStation consoles. Gameplay Gameplay in ''Aquanaut's Holiday'' takes place in a first-person perspective and consists primarily of the player exploring vast stretches of ocean, occasionally discovering underwater ruins or treasure, or communicating with underwater creatures. The game has no time limits, enemies, or other obstacles. The game's objective, aside from exploring, is to build a large coral reef to attract a wide variety of fish and other marine wildlife. Development ''Aquanaut's Holiday'' was developed by the Japanese studio Artdink and directed by Kazutoshi Iida. The game designer was also behind Artdink's ''Tail of the Sun'' and later ...
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Tail Of The Sun
''Tail of the Sun'', known in Japan as , is an action role-playing video game developed by Artdink for the PlayStation. It was released in Japan in 1996 by Artdink and North America in 1997 by Sony Computer Entertainment. It was created by Kazutoshi Iida, who worked on ''Aquanaut's Holiday'' and would later work with Nintendo on Doshin the Giant. The player's ultimate objective is to build a tower of mammoth tusks that reaches the sun. To this end, a large map full of various creatures and oddities must be traversed in an effort to locate and gather sufficient food for the tribe to thrive and multiply. The game was re-released in Japan on PlayStation 3 and PlayStation Portable as a PSone Classic in 2006, and on the PlayStation Network the same year. Gameplay When the game begins, the player is situated at the home village with no goals, objectives, or guidance. The protagonist is free, from the outset, to go nearly anywhere and do basically anything. The landscape the player ch ...
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Turnabout (video Game)
''Turnabout'', known in Japan as is a puzzle game developed by Artdink and published by Natsume for the PlayStation. Gameplay ''Turnabout'' consists of 70 levels. The player can only access them in groups of ten, requiring most of the levels to be completed to reach the next ten. The game's main feature is the ability to rotate the stage 90 degrees in either direction (but not 180), causing all the dynamic elements to fall in that direction. The stages are grids, being about 16x16 at maximum size. The goal is to get all the colored pieces to disappear. There are colored balls, which are dynamic, and colored blocks, which are stationary and often act as blockages. When a ball collides with another ball block of the same color, all of them disappear. This repeats until the player makes all colored pieces disappear or cannot make a move, requiring the level to be restarted. The levels introduce a number of obstacles. Colorless blocks are dynamic pieces, which, unlike balls, are not ...
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