Architecture In Middle-earth
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Architecture In Middle-earth
The architecture in Middle-earth, J. R. R. Tolkien's fictional world, is as varied as the Hobbit-holes of the Shire, the tree-houses of Lothlórien, the wooden halls of Rohan (Middle-earth), Rohan, and the stone dwellings and fortifications of Minas Tirith, capital of Gondor. Tolkien uses the architecture in each place, including its interior design, to provide clues to each people's character. The Hobbit Bilbo Baggins's cosy home, Bag End, described in his 1937 children's book ''The Hobbit'', establishes the character of Hobbits as averse to travelling outside the Shire. In his fantasy novel ''The Lord of the Rings'', Lothlórien demonstrates the close integration of the Elves with their natural environment. The King of Rohan's hall, Meduseld, indicates the Rohirrim's affinity with Anglo-Saxons, Anglo-Saxon culture, while Gondor's tall and beautiful stone architecture was described by Tolkien as "Byzantine architecture, Byzantine". In contrast, the Dark Lord Sauron and the fallen ...
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Hobbit
Hobbits are a fictional race of people in the novels of J. R. R. Tolkien. About half average human height, Tolkien presented hobbits as a variety of humanity, or close relatives thereof. Occasionally known as halflings in Tolkien's writings, they live barefooted, and dwell in homely underground houses which have windows, as they are typically built into the sides of hills. Their feet have naturally tough leathery soles (so they do not need shoes) and are covered on top with curly hair. Hobbits first appeared in the 1937 children's novel ''The Hobbit'', whose titular hobbit is the protagonist Bilbo Baggins, who is thrown into an unexpected adventure involving a dragon. In its sequel, ''The Lord of the Rings'', the hobbits Frodo Baggins, Sam Gamgee, Pippin Took, and Merry Brandybuck are primary characters who all play key roles in fighting to save their world ("Middle-earth") from evil. In ''The Hobbit'', hobbits live together in a small town called Hobbiton, which in ''The Lor ...
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Middle-earth Peoples
The fictional races and peoples that appear in J. R. R. Tolkien's fantasy world of Middle-earth include the seven listed in Appendix F of ''The Lord of the Rings'': Elves, Men, Dwarves, Hobbits, Ents, Orcs and Trolls, as well as spirits such as the Valar and Maiar. Other beings of Middle-earth are of unclear nature such as Tom Bombadil and his wife Goldberry. Ainur The Ainur were angelic spirits created by Eru Ilúvatar at the Beginning. The Ainur who subsequently entered the physical world of Middle-earth were the Valar ("powers"), though that term came to refer primarily to the mightiest among them., " Ainulindale" Lesser spirits were called the Maiar. Most of the Valar and Maiar withdrew from Middle-earth to the Undying Lands of Valinor, though some of the Maiar assumed mortal forms to help or hinder the peoples of Middle-earth, such as the Istari (Wizards), Melian, Balrogs, and the Dark Lord Sauron., "Valaquenta", "Of the Maiar" and "Of the Enemies" Wizards The wi ...
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Medieval Studies
Medieval studies is the academic interdisciplinary study of the Middle Ages. Institutional development The term 'medieval studies' began to be adopted by academics in the opening decades of the twentieth century, initially in the titles of books like G. G. Coulton's ''Ten Medieval Studies'' (1906), to emphasize a greater interdisciplinary approach to a historical subject. In American and European universities the term provided a coherent identity to centres composed of academics from a variety of disciplines including archaeology, art history, architecture, history, literature and linguistics. The Institute of Mediaeval Studies at St. Michael's College of the University of Toronto became the first centre of this type in 1929; it is now the Pontifical Institute of Mediaeval Studies (PIMS) and is part of the University of Toronto. It was soon followed by the Medieval Institute at the University of Notre Dame in Indiana, which was founded in 1946 but whose roots go back to the establ ...
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Dol Guldur
Mirkwood is a name used for a great dark fictional forest in novels by Sir Walter Scott and William Morris in the 19th century, and by J. R. R. Tolkien in the 20th century. The critic Tom Shippey explains that the name evoked the excitement of the wildness of Europe's ancient North. At least two distinct Middle-earth forests are named Mirkwood in Tolkien's legendarium. One is in the First Age, when the highlands of Dorthonion north of Beleriand became known as Mirkwood after falling under Morgoth's control. The more famous Mirkwood was in Wilderland, east of the river Anduin. It had acquired the name Mirkwood after it fell under the influence of the Necromancer; before that it had been known as Greenwood the Great. This Mirkwood features significantly in ''The Hobbit'' and in the film '' The Hobbit: The Desolation of Smaug''. The term ''Mirkwood'' derives from the forest ''Myrkviðr'' of Norse mythology; that forest has been identified by scholars as representing a wooded regio ...
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Tolkien Fandom
Tolkien fandom is an international, informal community of fans of the works of J. R. R. Tolkien, especially of the Middle-earth legendarium which includes ''The Hobbit'', ''The Lord of the Rings'', and ''The Silmarillion''. The concept of Tolkien fandom as a specific type of fan subculture sprang up in the United States in the 1960s, in the context of the hippie movement, to the dismay of the author (Tolkien died in 1973), who talked of "my deplorable cultus".Lev Grossman, Feeding on Fantasy' Time.com, 24 November 2002 A Tolkienist is someone who studies the work of J. R. R. Tolkien: this usually involves the study of the Elvish languages and "Tolkienology". A Ringer is a fan of ''The Lord of the Rings'' in general, and of Peter Jackson's live-action film trilogy in particular. Other terms for Tolkien fans include Tolkienite or Tolkiendil. History Tolkien's ''The Hobbit'', a children's book, was first published in 1937, and it proved popular. But ''The Lord of the Rings'', f ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Lindon (Middle-earth)
The geography of Middle-earth encompasses the physical, political, and moral geography of J. R. R. Tolkien's fictional world of Middle-earth, strictly a continent on the planet of Arda but widely taken to mean the physical world, and ''Eä'', all of creation, as well as all of his writings about it. Arda was created as a flat world, incorporating a Western continent, Aman, which became the home of the godlike Valar, as well as Middle-earth. At the end of the First Age, the Western part of Middle-earth, Beleriand, was drowned in the War of Wrath. In the Second Age, a large island, Númenor, was created in the Great Sea, Belegaer, between Aman and Middle-earth; it was destroyed in a cataclysm near the end of the Second Age, in which Arda was remade as a spherical world, and Aman was removed so that Men could not reach it. In ''The Lord of the Rings'', Middle-earth at the end of the Third Age is described as having free peoples, namely Men, Hobbits, Elves, and Dwarves in the West ...
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Númenor
Númenor, also called Elenna-nórë or Westernesse, is a fictional place in J. R. R. Tolkien's writings. It was the kingdom occupying a large island to the west of Middle-earth, the main setting of Tolkien's writings, and was the greatest civilization of Man (Middle-earth), Men. However, after centuries of prosperity many of the inhabitants ceased to worship the One God, Eru Ilúvatar, and rebelled against the Vala (Middle-earth), Valar, resulting in the destruction of the island and the death of most of its people. Tolkien intended Númenor to allude to the legendary Atlantis., ##131, 154, 156, 227. Commentators have noted that the destruction of Númenor echoes the Biblical stories of the fall of man and the destruction of Sodom and Gomorrah, and John Milton's ''Paradise Lost''. Fictional geography Physical geography ''A Description of the Island of Númenor'', published in ''Unfinished Tales'', was supposedly derived from the archives of Gondor. The island of Númenor ...
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The Rings Of Power
''The Lord of the Rings: The Rings of Power'' is an American fantasy television series developed by J. D. Payne and Patrick McKay for Amazon Prime Video. Based on the novel '' The Lord of the Rings'' and its appendices by J. R. R. Tolkien, the series is set in the Second Age of Middle-earth, thousands of years before Tolkien's '' The Hobbit'' and ''The Lord of the Rings''. It is produced by Amazon Studios in association with New Line Cinema, and in consultation with the Tolkien Estate. Amazon bought the television rights for ''The Lord of the Rings'' from the Tolkien Estate in November 2017, making a five-season production commitment worth at least $US1 billion. This would make it the most expensive television series ever made. Payne and McKay were hired in July 2018. The series is primarily based on the appendices of ''The Lord of the Rings'', which include discussion of the Second Age, and Tolkien's grandson Simon Tolkien was consulted on the development of the series. ...
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Computer Animation
Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes (still images) and dynamic images (moving images), while computer animation refers to moving images. Modern computer animation usually uses 3D computer graphics to generate a three-dimensional picture. The target of the animation is sometimes the computer itself, while other times it is film. Computer animation is essentially a digital successor to stop motion techniques, but using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations. Computer-generated animations can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props. To create the illusion of movement, an image is displayed on the computer monitor and repeatedly replaced by a new image that is similar to it but advanced slightly in time (usually at a ra ...
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Middle-earth
Middle-earth is the fictional setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the ''Miðgarðr'' of Norse mythology and ''Middangeard'' in Old English works, including ''Beowulf''. Middle-earth is the human-inhabited world, that is, the central continent of the Earth, in Tolkien's imagined mythological past. Tolkien's most widely read works, ''The Hobbit'' and ''The Lord of the Rings'', are set entirely in Middle-earth. "Middle-earth" has also become a short-hand term for Tolkien's legendarium, his large body of fantasy writings, and for the entirety of his fictional world. Middle-earth is the main continent of Earth (Arda) in an imaginary period of the Earth's past, ending with Tolkien's Third Age, about 6,000 years ago. Tolkien's tales of Middle-earth mostly focus on the north-west of the continent. This part of Middle-earth is suggestive of Europe, the north-west of the Old World, with the environs of the Shire reminiscent of ...
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