Ano Hana
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Ano Hana
is a 2011 Japanese anime television series created by , an artist collective consisting of director Tatsuyuki Nagai, screenwriter Mari Okada, and character designer Masayoshi Tanaka. The anime was produced by A-1 Pictures and aired in Fuji TV's noitamina block between April and June 2011. It is currently licensed in North America by Aniplex of America. A novelization by Mari Okada was serialized in Media Factory's ''Da Vinci'' magazine from March to July 2011. A manga adaptation illustrated by Mitsu Izumi began serialization in the May 2012 issue of Shueisha's ''Jump Square'' magazine. A visual novel adaptation for the PlayStation Portable was released by 5pb. in August 2012. An anime film sequel was released in Japanese theaters on August 31, 2013. A live action television drama film adaptation premiered on September 21, 2015 on Fuji TV. Plot In Chichibu, Saitama, a group of six sixth-grade-age childhood friends drift apart after one of them, Meiko "Menma" Honma, dies i ...
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Coming-of-age Story
In genre studies, a coming-of-age story is a genre of literature, theatre, film, and video game that focuses on the growth of a protagonist from childhood to adulthood, or "coming of age". Coming-of-age stories tend to emphasize dialogue or internal monologue over action, and are often set in the past. The subjects of coming-of-age stories are typically teenagers. The ''Bildungsroman'' is a specific subgenre of coming-of-age story. The plot points of coming of age stories are usually emotional changes within the character(s) in question. ''Bildungsroman'' In literary criticism, coming-of-age novels and ''Bildungsroman'' are sometimes interchangeable, but the former is usually a wider genre. The ''Bildungsroman'' (from the German words ''Bildung'', "education", alternatively "forming" and ''Roman'', "novel") is further characterized by a number of formal, topical, and thematic features. It focuses on the psychological and moral growth of the protagonist from childhood to adulthood ...
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Tochigi TV
The Japanese Association of Independent Television Stations (JAITS) is a group of Japan's reception fee-free commercial terrestrial television stations which are not members of the major national television networks. The association was established on November 4, 1977. Its members sell to, buy from, and co-produce programs with other members. While a few of them, namely Tokyo MX, TVK and Sun TV and sell more than the others, it does not mean the former control the others in programming. It forms a loose network without exclusivity. They form permanent and ''ad hoc'' subgroups for production and sales of advertising opportunity.


Name

The name of the group is provisional. The Japanese documents for the association refer to the acronym JAITS but the fully spelled English name has not been disclosed yet. The group's Japanese name has the term
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Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual n ...
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Manga
Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in the country. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ('' hentai'' and ''ecchi''), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and manga magazi ...
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Fuji TV
JOCX-DTV (channel 8), branded as and colloquially known as CX, is a Japanese television station based in Odaiba, Minato, Tokyo, Japan. Owned and operated by the it is the key station of the Fuji News Network (FNN) and the Fuji Network System. It is also known for its long-time slogan, ''"If it's not fun, it's not TV!"'' Fuji Television also operates three premium television stations, known as "Fuji TV One" ("Fuji TV 739"—sports/variety, including all Tokyo Yakult Swallows home games), "Fuji TV Two" ("Fuji TV 721"—drama/anime), and "Fuji TV Next" ("Fuji TV CSHD"—live premium shows) (called together as "Fuji TV OneTwoNext"), all available in high-definition. Fuji Television is owned by , a certified broadcasting holding company under the Japanese Broadcasting Act, and affiliated with the Fujisankei Communications Group. The current Fuji Television was established in October 2008. Fuji Media Holdings is the former Fuji Television founded in 1957. Offices The headquar ...
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Artist Collective
An artist collective is an initiative that is the result of a group of artists working together, usually under their own management, towards shared aims. The aims of an artist collective can include almost anything that is relevant to the needs of the artist; this can range from purchasing bulk materials, sharing equipment, space or materials, to following shared ideologies, aesthetic and political views or even living and working together as an extended family. Sharing of ownership, risk, benefits, and status is implied, as opposed to other, more common business structures with an explicit hierarchy of ownership such as an association or a company. Overview Artist collectives have occurred throughout history, often gathered around central resources, for instance the ancient sculpture workshops at the marble quarries on Milos in Greece and Carrara in Italy. During the French Revolution the Louvre in Paris was occupied as an artist collective. More traditional artist collect ...
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Television Series
A television show – or simply TV show – is any content produced for viewing on a television set which can be broadcast via over-the-air, satellite television, satellite, or cable television, cable, excluding breaking news, television advertisement, advertisements, or Trailer (promotion), trailers that are typically placed between shows. Television shows are most often broadcast programming, scheduled for broadcast well ahead of time and appear on electronic program guide, electronic guides or other TV listings, but streaming services often make them available for viewing anytime. The content in a television show can be produced with different methodologies such as taped variety shows emanating from a television studio stage, animation or a variety of film productions ranging from movies to series. Shows not produced on a television studio stage are usually contracted or licensed to be made by appropriate production companies. Television shows can be viewed live (real time), b ...
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Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ...
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PlayStation Portable
The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, and is the first handheld installment in the PlayStation line of consoles. As a seventh generation console, the PSP competed with the Nintendo DS. Development of the PSP was announced during E3 2003, and the console was unveiled at a Sony press conference on May 11, 2004. The system was the most powerful portable console when it was introduced, and was the first real competitor of Nintendo's handheld consoles after many challengers such as Nokia's N-Gage had failed. The PSP's advanced graphics capabilities made it a popular mobile entertainment device, which could connect to the PlayStation 2 and PlayStation 3, any computer with a USB interface, other PSP systems, and the Internet. The PSP also had a vast array of multimedia features su ...
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Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual n ...
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Jump Square
, also written as , is a Japanese monthly '' shōnen'' manga magazine. Published by Shueisha, the magazine premiered on November 2, 2007 as a replacement for '' Monthly Shōnen Jump'', another manga anthology that Shueisha discontinued in June of that year. The magazine is a part of the ''Jump'' line of magazines. The manga titles serialized in the magazine are also published in ''tankōbon'' volumes under the '' Jump Comics SQ.'' imprint. Shueisha reported from their sales pole that readers of ''Jump Square'' tend to range from 15 to 34 years of age. The current (2015) editor-in-chief is Kôsuke Yahagi. History ''Jump SQ'', also called ''Jump Square'', was created as the replacement for Shueisha's canceled '' Monthly Shōnen Jump'' manga anthology. The title has three stated meanings: public square ("a plaza where comic lovers and talented artists and writers come together"), algebraic square (''Weekly Shōnen Jump''²), and "SQ = Supreme Quality" (referring to its "Supreme Qua ...
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Shōnen Manga
is an editorial category of Japanese comics targeting an audience of adolescent boys. It is, along with manga (targeting adolescent girls and young women), manga (targeting young adult and adult men), and manga (targeting adult women), one of the primary editorial categories of manga. manga is traditionally published in dedicated manga magazines that exclusively target the demographic group. Of the four primary demographic categories of manga, is the most popular category in the Japanese market. While manga ostensibly targets an audience of young males, its actual readership extends significantly beyond this target group to include all ages and genders. The category originated from Japanese children's magazines at the turn of the 20th century and gained significant popularity by the 1920s. The editorial focus of manga is primarily on action, adventure, and the fighting of monsters or other forces of evil. Though action narratives dominate the category, there is de ...
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