Anno 1602
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Anno 1602
''Anno 1602: Creation of a New World'', entitled ''1602 A.D.'' in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. Set in the early modern period, it requires the player to build colonies on small islands and manage resources, exploration, diplomacy and trade. The game design is noteworthy for its attempt to implement a 'progressive' artificial intelligence, meaning that the pace of the game changes in response to how quickly players act. ''Anno 1602'' was a commercial blockbuster that attracted buyers outside the usual demographic of German computer games, including a significant percentage of female customers. It was the German market's best-selling computer game of 1998, and remained the region's highest seller of all time by 2003, with over 1.7 million units sold in German-speaking countries. The game was less successful in international markets, but ultimately sold above 2.7 million copies world ...
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Max Design
Max Design GesMBH was an Austrian video game developer based in Schladming, founded in 1991 by Wilfried Reiter Albert and Martin Lasser. The company is best known for creating the ''Anno'' series. The company was closed down in 2004. Company history Max Design was founded in 1991 by the brothers Albert Lasser and Martin Lasser together with Wilfried Reiter. The company became known for its challenging business simulation games that attract a large fan following to this day, and in the 1990s it significantly influenced the image of the "typically German business simulation" as a separate game genre with its series History Experience, together with games such as The Patrician (Ascaron). The game Anno 1602, initiated by Max Design and later published together with Sunflowers, marked an important boundary in two respects. On the one hand, with 2 million copies sold, it became the most successful German / Austrian computer game everSpieleflut.de (Germanhttp://www.spieleflut.de/Ann ...
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Anno 1404
''Anno 1404'', known as ''Dawn of Discovery'' in North America, is a city-building and economic simulation game with real-time strategy elements, part of the ''Anno'' series. Released in 2009, it was developed by Related Designs, produced by Blue Byte, and published by Ubisoft. ''Anno 1404'' is the sequel to '' Anno 1701'' and is followed by the futuristic sequel ''Anno 2070''. Though the game centers on a series of fictional events, the overall concept of the storyline is based upon real life aspects of medieval and renaissance history such as the Crusades, advancements in gothic architecture, construction of cathedrals, and hanseatic trade involving the rise of patrician merchants and early forms of capitalism. An expansion, titled ''Anno 1404: Venice'', which adds multiplayer and other features, was released on February 26, 2010. Gameplay As with other ''Anno'' games, the player, at the will of their unnamed country of origin creates and manages their fief aside AI play ...
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Schladming (1)
Schladming () is a small former mining town in the northwest of the Austrian state of Styria that is now a popular tourist destination. It has become a large winter-sports resort and has held various skiing competitions, including most notably the FIS Alpine World Ski Championships 1982 and the FIS Alpine World Ski Championships 2013. The shopping area has many cafes and restaurants, and a variety of shops that cater to tourists. Population Recreation Winter sports The local peak for winter sports is the Planai. A ten-seater cable car with a middle station takes tourists up the mountain. The Planai consists of many red and black slopes for competitive skiers, and many blue slopes for beginners, but generally the Planai is an intermediate to expert mountain. The Hochwurzen is the other mountain in Schladming. It has three main red runs off the four-man chair lift and a sledge run. This mountain is better suited to more experienced boarders and skiers. Also, There is a new 8 ma ...
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Fan-made
Fan labor, also called fan works, are the creative activities engaged in by fans, primarily those of various media properties or musical groups. These activities can include creation of written works (fiction, fan fiction and review literature), visual or computer-assisted art, films and videos, animations, games, music, or applied arts and costuming. Although fans invest significant time creating their products, and fan-created products are "often crafted with production values as high as any in the official culture," most fans provide their creative works as amateurs, for others to enjoy without requiring or requesting monetary compensation. Fans respect their gift economy culture and are often also fearful that charging other fans for products of their creativity will somehow fundamentally change the fan-fan relationship, as well as attract unwanted legal attention from copyright holders. The skills that fans hone through their fan works may be marketable, and some fans find e ...
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Stronghold (2001 Video Game)
''Stronghold'' is a historical real-time strategy video game developed by Firefly Studios and published in 2001 by Gathering of Developers for Microsoft Windows and Mac OS X. The game focuses primarily on conquest and expansion through military pursuits but also has prominent economic and infrastructure development elements. There is both an economic and a military campaign to be played and both are discussed in the game manual. In the English version, the game takes place in Medieval Britain around the year 1066; however, since there is not always a time limit, scenarios can continue hundreds of years beyond that date. ''Stronghold'' was a commercial success, with global sales above 1.5 million units by 2004. As well as earning many favourable reviews from reviewers such as ''PC Gamer'' and GameSpy, the game continues to boast a large community, who edit and create various material through the in-game Map Editor/Scenario Creator. The game's popularity led to several sequels: '' ...
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Population
Population typically refers to the number of people in a single area, whether it be a city or town, region, country, continent, or the world. Governments typically quantify the size of the resident population within their jurisdiction using a census, a process of collecting, analysing, compiling, and publishing data regarding a population. Perspectives of various disciplines Social sciences In sociology and population geography, population refers to a group of human beings with some predefined criterion in common, such as location, race, ethnicity, nationality, or religion. Demography is a social science which entails the statistical study of populations. Ecology In ecology, a population is a group of organisms of the same species who inhabit the same particular geographical area and are capable of interbreeding. The area of a sexual population is the area where inter-breeding is possible between any pair within the area and more probable than cross-breeding with in ...
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Age Of Empires
''Age of Empires'' is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. The first game was ''Age of Empires'', released in 1997. Nine total games within the series have been released so far as of October 28, 2021. ''Age of Empires'' focused on events in Europe, Africa and Asia, spanning from the Stone Age to the Iron Age; the expansion game explored the formation and expansion of the Roman Empire. The sequel, '' Age of Empires II: The Age of Kings'', was set in the Middle Ages, while its expansion focused partially on the Spanish conquest of the Aztec Empire. The subsequent three games of ''Age of Empires III'' explored the early modern period, when Europe was colonizing the Americas and several Asian nations were on the decline. Another installment, ''Age of Empires Online'', takes a different approach as a free-to-play online game utilizing Games for Windows Live. A spin-off game, ''Age of My ...
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The Settlers
''The Settlers'' (german: Die Siedler) is a City-building game, city-building and real-time strategy video game series created by Volker Wertich. The The Settlers (1993 video game), original game was released on the Commodore Amiga in 1993, with subsequent games released primarily on MS-DOS and Microsoft Windows: ''The Settlers II'' (1996), ''The Settlers III'' (1998), ''The Settlers IV'' (2001), ''The Settlers: Heritage of Kings'' (2004), ''The Settlers: Rise of an Empire'' (2007), and ''The Settlers 7: Paths to a Kingdom'' (2010). There are also several spin-offs; ''The Settlers II (10th Anniversary)'' (2006) is a Video game remake, remake of ''The Settlers II'', ''The Settlers II#Nintendo DS version, The Settlers DS'' (2007) is a Porting#Porting in gaming, port of ''The Settlers II'' for Nintendo DS, ''The Settlers II (10th Anniversary)#Aufbruch der Kulturen, Die Siedler: Aufbruch der Kulturen'' (2008) is a German-only spiritual successor to ''10th Anniversary'', ''The Settler ...
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Null Modem
Null modem is a communication method to directly connect two DTEs (computer, terminal, printer, etc.) using an RS-232 serial cable. The name stems from the historical use of RS-232 cables to connect two teleprinter devices or two modems in order to communicate with one another; ''null modem'' communication refers to using a crossed-over RS-232 cable to connect the teleprinters directly to one another without the modems. It is also used to serially connect a computer to a printer, since both are DTE, and is known as a ''Printer Cable''. The RS-232 standard is asymmetric as to the definitions of the two ends of the communications link, assuming that one end is a DTE and the other is a DCE, e.g. a modem. With a null modem connection the transmit and receive lines are crosslinked. Depending on the purpose, sometimes also one or more handshake lines are crosslinked. Several wiring layouts are in use because the null modem connection is not covered by the RS-232 standard. Origins ...
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Computer Networking
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies, based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialised or general-purpose hosts. They are identified by network addresses, and may have hostnames. Hostnames serve as memorable labels for the nodes, rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carry signals, bandwidth, communications protocols ...
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Online
In computer technology and telecommunications, online indicates a state of connectivity and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed "on line" or "on the line") could refer to any piece of equipment or functional unit that is connected to a larger system. Being online means that the equipment or subsystem is connected, or that it is ready for use. "Online" has come to describe activities performed on and data available on the Internet, for example: "online identity", "online predator", "online gambling", "online game", "online shopping", "online banking", and "online learning". Similar meaning is also given by the prefixes "cyber" and "e", as in the words " cyberspace", "cybercrime", "email", and "ecommerce". In contrast, "offline" can refer to either computing activities performed while disconnected from the Internet, or alternatives to Internet activities (such as shopping in br ...
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Simulation
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the computer simulation, simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed bu ...
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