Anno 1602
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''Anno 1602: Creation of a New World'', entitled ''1602 A.D.'' in North America, is a 1998 construction and management video game developed by
Max Design Max Design GesMBH was an Austrian video game developer based in Schladming, founded in 1991 by Wilfried Reiter Albert and Martin Lasser. The company is best known for creating the ''Anno'' series. The company was closed down in 2004. Company hi ...
and published by
Sunflowers Interactive Ubisoft is a French video game publisher headquartered in Montreuil, founded in March 1986 by the Guillemot brothers. Since its establishment, Ubisoft has become one of the largest video game publishers, and it has the largest in-house developme ...
. Set in the early modern period, it requires the player to build
colonies In modern parlance, a colony is a territory subject to a form of foreign rule. Though dominated by the foreign colonizers, colonies remain separate from the administration of the original country of the colonizers, the '' metropolitan state'' ...
on small islands and manage resources, exploration, diplomacy and trade. The game design is noteworthy for its attempt to implement a 'progressive'
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
, meaning that the pace of the game changes in response to how quickly players act. ''Anno 1602'' was a commercial blockbuster that attracted buyers outside the usual demographic of German computer games, including a significant percentage of female customers. It was the German market's best-selling computer game of 1998, and remained the region's highest seller of all time by 2003, with over 1.7 million units sold in German-speaking countries. The game was less successful in international markets, but ultimately sold above 2.7 million copies worldwide by 2004. ''Anno 1602'' began the ''Anno'' series, which led to the sequels ''
Anno 1503 ''Anno 1503: The New World'' (released as ''1503 A.D.: The New World'' in North America) is a 2002 construction and management simulation video game developed by Austrian developer Max Design and published by Sunflowers Interactive. Part of the ' ...
'', ''
Anno 1701 ''Anno 1701'', also marketed as ''1701 A.D.'', is a real-time strategy and city building video game, part of the ''Anno'' series. It is developed by Related Designs and published by Sunflowers Interactive Entertainment Software. It revolves ...
'', '' Anno 1404'', ''
Anno 2070 ''Anno 2070'' is a city-building game, city-building and Business simulation game, economic simulation game, with real-time strategy elements. It is the 5th game of the Anno (series), ''Anno'' series. It was released on 17 November 2011, and was c ...
'', ''
Anno 2205 ''Anno 2205'' is a city-building and economic simulation game, with real-time strategy elements, developed by Blue Byte and published by Ubisoft. ''Anno'' ''2205'' is the sixth game of the ''Anno'' series, and was released worldwide on 3 Nove ...
'' and ''
Anno 1800 ''Anno 1800'' is a city-building real-time strategy video game, developed by Blue Byte and published by Ubisoft, and launched on April 16, 2019. It is the seventh game in the '' Anno'' series, and returns to the use of a historical setting fo ...
''.


Gameplay

''Anno 1602'' aims to be a mix of simulation and strategy gaming, giving players the chance to create a realistic and lively world, modeling it to their liking. The ultimate goal of the game is to discover chains of islands, settle them, develop on them, and then trade with other players. Players can also trade with their own colonies, and various neutral CPU controlled players such as native tribesmen. Even though the game focuses heavily on an economic standpoint, on various occasions the player will be forced (or will bring it upon others) to defend their islands against possible enemies. ''Anno 1602'' is a colony building and trading
simulation A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of Conceptual model, models; the model represents the key characteristics or behaviors of the selected system or proc ...
. The player controls an unnamed European nation in 1602 AD that is looking to expand their power into the New World. As the game starts, the player will need to find a nearby island, colonize it, and start building up an economy. The US release contains all 6 scenarios (in addition to the tutorial and training game) that were included in the original European release, as well as 9 new scenarios, along with a "free play role". In ''Anno 1602'', the player can choose to play out one of the game's many scenarios or engage in a free form game. The game also features
online In computer technology and telecommunications, online indicates a state of connectivity and offline indicates a disconnected state. In modern terminology, this usually refers to an Internet connection, but (especially when expressed "on line" or ...
and
network Network, networking and networked may refer to: Science and technology * Network theory, the study of graphs as a representation of relations between discrete objects * Network science, an academic field that studies complex networks Mathematics ...
play with up to 4 other players simultaneously. Because the network play is less sophisticated than that of modern games, lags and disconnections often occur. Despite this, ''Anno 1602'' is still occasionally played by small groups of LAN PC gamers, or by players over the internet. The game is also playable via
null modem Null modem is a communication method to directly connect two DTEs (computer, terminal, printer, etc.) using an RS-232 serial cable. The name stems from the historical use of RS-232 cables to connect two teleprinter devices or two modems in orde ...
connection.


Civilizations

''Anno 1602'' is designed to be as nationalistically neutral as possible. After entering a character name, the player is asked to pick one of four different colored banners to represent their country. The absence of different civilizations with different characteristics contrasts with other games such as ''
The Settlers ''The Settlers'' (german: Die Siedler) is a City-building game, city-building and real-time strategy video game series created by Volker Wertich. The The Settlers (1993 video game), original game was released on the Commodore Amiga in 1993, wit ...
'', and '' Age of Empires''.


Technology

Unlike other games where technology plays a major role in one player defeating another, ''Anno 1602'' instead makes technology upgrades more relevant in inner-colony affairs. Instead of buying upgrades to ships to perform better in huge naval battles, it is often the case that upgrades are made so that the ships can carry more cargo, and therefore make the colony more money. The majority of the buildings in the game also can / must be technologically upgraded throughout the game to please the colony's citizens, which produces more cash for the colony, with which the player can continue upgrading their nation and expand to other islands.


Buildings

''Anno 1602'' is about discovery. As the colony grows and spreads, the player gains access to more and more building types and citizens construct bigger and more impressive housing for themselves. The player is required to reach a certain
population Population typically refers to the number of people in a single area, whether it be a city or town, region, country, continent, or the world. Governments typically quantify the size of the resident population within their jurisdiction using a ...
level before access is gained to weapons factories. Once the player has the factories, a large number of buildings are needed to produce weapons, and additional buildings to construct units. After the buildings are constructed, the player must pay a constant flow of money to keep each building running. This "line of production", though difficult, has been incorporated into newer games such as ''
Stronghold A fortification is a military construction or building designed for the defense of territories in warfare, and is also used to establish rule in a region during peacetime. The term is derived from Latin ''fortis'' ("strong") and ''facere'' ...
''.


Custom scenarios

''Anno 1602'' allows for the creation of user-made maps, using the Scenario Builder. This tool is simpler and easier to learn than comparable editors used in more modern games, but it has fewer capabilities. This, along with instant "Random Maps", keeps many players coming back to ''Anno 1602''. Not all versions of ''Anno 1602'' shipped with a map editor, therefore several
fan-made Fan labor, also called fan works, are the creative activities engaged in by fans, primarily those of various media properties or musical groups. These activities can include creation of written works (fiction, fan fiction and review literature), ...
editors were created.


Development

''Anno 1602'' was conceived in April 1996 at
Max Design Max Design GesMBH was an Austrian video game developer based in Schladming, founded in 1991 by Wilfried Reiter Albert and Martin Lasser. The company is best known for creating the ''Anno'' series. The company was closed down in 2004. Company hi ...
, a
Schladming Schladming is a small former mining town in the northwest of the Austrian state of Styria that is now a popular tourist destination. It has become a large winter-sports resort and has held various skiing competitions, including most notably the ...
-based game developer founded in 1991. Following a period of financial turmoil in which the company neared bankruptcy, the team began ''Anno'' as a
spiritual sequel A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
to its earlier title '' 1869 – Hart am Wind!'', a competitor of '' The Patrician''. The team at Max Design numbered only four members: designer Wilfried Reiter, brothers Martin and Albert Lasser and artist Ulli Koller. ''Anno 1602''s design occurred gradually. From December 17-22, 2018, the game was given away to
Uplay Ubisoft Connect (formerly Uplay) is a digital distribution, digital rights management, multiplayer and communications service developed by Ubisoft to provide an experience similar to the achievements/trophies offered by various other game compa ...
users for free on PC.


Distribution and commercial performance


Debut

''Anno 1602'' was a commercial hit. In the German market, the title debuted in first place on Media Control's computer game sales rankings for the second half of April 1998, and held the position after six weeks on the charts. By that time, it had sold 200,000 units. ''Der Spiegel'' reported in June that this performance made ''Anno'' the title with "the best chance to become the German number one this year". The game subsequently received a "Platinum" award from the Verband der Unterhaltungssoftware Deutschland (VUD), for sales of at least 200,000 units throughout the German-speaking world: Germany, Austria and Switzerland. ''Anno 1602''s streak at #1 ended in the latter half of June when '' Commandos: Behind Enemy Lines'' captured the spot, which it maintained for 16 weeks. Sunflowers' game remained at second on the Media Control charts for the last two weeks of June, July, August and September. Accruing 360,000 domestic sales by September, ''Anno 1602'' was the German market's best-selling game during the first nine months of 1998. ''
PC Games A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-dete ...
'' Petra Maueröder wrote that Germany was "plagued by the ''Anno 1602'' fever" in the half-year following its release, while Max Falkenstern likened it to a "
pandemic A pandemic () is an epidemic of an infectious disease that has spread across a large region, for instance multiple continents or worldwide, affecting a substantial number of individuals. A widespread endemic (epidemiology), endemic disease wi ...
" in '. The game's sales for the period resulted in a 300% increase in Sunflowers' year-over-year revenue, to DM 20 million. Remarking on this success at the time, Eva Müller and Hans-Peter Canibol of ''
Focus Focus, or its plural form foci may refer to: Arts * Focus or Focus Festival, former name of the Adelaide Fringe arts festival in South Australia Film *''Focus'', a 1962 TV film starring James Whitmore * ''Focus'' (2001 film), a 2001 film based ...
'' noted that Sunflowers had become "one of the few German companies that asasserted itself in the American-dominated omputer gamemarket". Sunflowers forecast sales of 600,000 units for ''Anno'' by the end of 1998, based on its performance earlier in the year. The game claimed second on Media Control's charts during the last two weeks of October, below '' Need for Speed 3'', and then dropped to #3 for the second halves of November and December. Sales had risen to 400,000 units after six months of availability, and ''Anno 1602'' ultimately became the German market's best-selling computer game of 1998. At the 1999 Milia festival in
Cannes Cannes ( , , ; oc, Canas) is a city located on the French Riviera. It is a communes of France, commune located in the Alpes-Maritimes departments of France, department, and host city of the annual Cannes Film Festival, Midem, and Cannes Lions I ...
, it took home a "Gold" prize for revenues above €15 million in the
European Union The European Union (EU) is a supranational political and economic union of member states that are located primarily in Europe. The union has a total area of and an estimated total population of about 447million. The EU has often been des ...
during the previous year. The high sales of ''Anno 1602'' in German-speaking countries derived partly from Sunflowers'
copy protection Copy protection, also known as content protection, copy prevention and copy restriction, describes measures to enforce copyright by preventing the reproduction of software, films, music, and other media. Copy protection is most commonly found on ...
scheme, according to ''PC Games''. Although the game launched as a direct competitor of ''
StarCraft ''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance am ...
'', it significantly outsold that title in the region by the end of 1998, despite the latter's success worldwide. Petra Maueröder reported that, because ''StarCraft'' had shipped without copy protection in Germany, its
piracy Piracy is an act of robbery or criminal violence by ship or boat-borne attackers upon another ship or a coastal area, typically with the goal of stealing cargo and other valuable goods. Those who conduct acts of piracy are called pirates, v ...
rate there reached nine illegal copies for every legal version sold. Conversely, Sunflowers attempted to combat pirates by making ''Anno 1602'' "one of the first games" printed on extended-capacity
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both comput ...
s, a writer for ''PC Games'' noted. These exceeded the storage limits of standard discs, which made ''Anno 1602'' incompatible with most consumer
CD-R CD-R (Compact disc-recordable) is a digital optical disc storage format. A CD-R disc is a compact disc that can be written once and read arbitrarily many times. CD-R discs (CD-Rs) are readable by most CD readers manufactured prior to the in ...
s and
burners Burning Man is an event focused on community, art, self-expression, and self-reliance held annually in the western United States. The name of the event comes from its culminating ceremony: the symbolic burning of a large wooden effigy, referred ...
of the time. The effort resulted in faulty disc shipments, a common issue for extended-capacity CDs, but was ultimately judged by ''PC Games'' as "a complete success, despite the availability of cracks".


Later years

''Anno 1602'' became one of the
construction and management simulation Construction and management simulation (CMS), sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy vide ...
s that "dominated the German sales charts for years", according to ''
Der Spiegel ''Der Spiegel'' (, lit. ''"The Mirror"'') is a German weekly news magazine published in Hamburg. With a weekly circulation of 695,100 copies, it was the largest such publication in Europe in 2011. It was founded in 1947 by John Seymour Chaloner ...
''s Frank Patalong. By the end of January 1999, it had spent 38 weeks on Media Control's bestsellers list, ranking fourth that month. It soon became the first computer game to earn the VUD's "Double-Platinum" award, for 400,000 sales in German-speaking countries. By May, ''Anno 1602'' had sold through 600,000 units in the German market and—together with its expansion pack ''New Islands, New Adventures''—one million copies across Europe. ''PC Games'' declared it the German-speaking world's most successful computer title from April 1998–July 1999, and, as of September, the region's biggest computer game hit of all time. It continued to appear in Media Control's sales rankings through the latter half of September 1999, when it charted in 26th place and secured its 70th consecutive week in the top rankings. Sales surpassed 650,000 units by October; ''New Islands'' had sold above 200,000 units by that date. In the second part of October 1999, ''Anno 1602: Königs-Edition'' debuted at #4 on Media Control's charts. Announced in August for a fall launch, the
SKU In inventory management, a stock keeping unit (abbreviated as SKU and pronounced or ) is the unit of measure in which the stocks of a material are managed. Or to put it another way; is a distinct type of item for sale, purchased, or tracked in ...
bundled ''Anno 1602'' and ''New Islands'' with unique bonus missions. The new version had spent 10 weeks in the rankings by the end of 1999, including a seventh-place finish for December. It continued to chart in Media Control's top 10 during 2000: the ''Königs-Edition'' reached #4 for the month of February and remained at 11th by August, having spent 12 months in the top 30. The following month, Infogrames Germany announced ''Anno''s re-release as a "Soft Price" budget title, with its cost reduced to DM 40. The Soft Price edition took #6 in October and November 2000 on Media Control's charts for budget-priced games, and stayed in the top 15 for February and March 2001. ''Anno 1602''s sales had risen above one million units in German-speaking countries by September 2000, and by April 2001 had surpassed 1.5 million units worldwide. Global sales increased to 1.7 million copies by October 2001, of which the ''Königs-Edition'' accounted for 170,000 units. The SKU was re-released that month under Electronic Arts' "Classics" label, again at a budget price, and it debuted in 11th place on Media Control's budget charts for November. ''Anno 1602'' had sold 2 million times by December 2001, including "well over a million" in the German-speaking world, according to Sunflowers. That month, the company revealed a new partnership with "ak tronic", a
rack jobber A rack jobber (also known as a rack merchandiser) is a company or trader that has an agreement with a retailer to display and sell products in a store. The outlets for the products would be ones that traditionally do not stock such products such as ...
known for its budget-priced "Pyramid" displays in German stores. This type of budget line formed a significant part of the German game market, and journalist later called it a key to ''Anno''s high lifetime sales. Under the agreement, ak tronic included budget-priced (€10) copies of ''Anno 1602'' in its Pyramid displays, starting with a shipment of 250,000 units in January 2002. Peter Schroer of ak tronic forecast 500,000 sales for ''Anno''s Pyramid edition by the end of 2002. In the German market, the new release proceeded to sell 50,000 units in its first month on shelves, and it rose to #1 on Media Control's budget charts in February 2002. Taking second in March, it finished with top-10 placements in June, July, August, September, October and November. Media Control named it Germany's best-selling budget computer game (€28<) of the year, while its sequel ''
Anno 1503 ''Anno 1503: The New World'' (released as ''1503 A.D.: The New World'' in North America) is a 2002 construction and management simulation video game developed by Austrian developer Max Design and published by Sunflowers Interactive. Part of the ' ...
'' took first place for 2002 among full-price titles. By April 2003, ''Anno 1602'' remained the German market's biggest-ever computer game hit. Its Pyramid edition secured top-10 positions on Media Control's budget charts for the first three months of that year. After an 11th-place finish in June, the Pyramid edition had spent 17 consecutive months in Media Control's top 20. ''Anno 1602''s global sales climbed to 2.7 million units by September 2004. In 2007, Jörg Langer wrote that the Pyramid edition alone had contributed roughly 750,000 sales to the game's lifetime total.


Demographics

According to Heiko Klinge of ''
GameStar ''GameStar'' is a monthly-released PC gaming magazine in Germany. It is the best-selling German-language magazine focused on PC gaming and it also hosts the largest video gaming-related portal in the German-speaking internet. Content The pri ...
'', a significant number of ''Anno'' buyers fell outside the standard demographic for German computer games. By 2000, Sunflowers noted a high "proportion of inexperienced players and women in the ''Anno'' fan base", which it attributed to the game's design goal of "play without stress". Klinge echoed this theory. ''Der Spiegel'' similarly reported ''Anno''s wide appeal among both casual and
hardcore Hardcore, hard core or hard-core may refer to: Arts and media Film * ''Hardcore'' (1977 film), a British comedy film * ''Hardcore'' (1979 film), an American crime drama film starring George C Scott * ''Hardcore'' (2001 film), a British documen ...
players, and the magazine's Carsten Görig argued that "many can agree on ''Anno'' because ''Anno'' is a phenomenon". ''Der Spiegel''s Richard Löwenstein cited ''Anno'' as an early computer game to draw female players; he claimed in 2002 that approximately 25% of its buyers were women. In 2011, Klinge likewise called the game's number of female players "an absolute novelty" before ''
The Sims ''The Sims'' is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time. The games ...
'', and reported that women made up nearly 50% of ''Anno 1602'' customers. ''Anno 1602''s success was primarily contained to the German market; ''GameStar'' reported that, like ''
Gothic Gothic or Gothics may refer to: People and languages *Goths or Gothic people, the ethnonym of a group of East Germanic tribes **Gothic language, an extinct East Germanic language spoken by the Goths **Crimean Gothic, the Gothic language spoken b ...
'', it failed to make an "international breakthrough". Sunflowers president Adi Boiko remarked: "When we wanted to distribute ''Anno 1602'' internationally, we encountered enormous prejudices that a game from Germany couldn't be anything special". Of ''Anno 1602''s 2.5 million worldwide sales by late 2002, the German market accounted for 1.7 million. The title's limited crossover in other markets was common among German games, particularly in ''Anno''s genre of construction and management, despite the outsize popularity of such titles in the German-speaking world. ''Der Spiegel''s Frank Patalong argued that games like ''Anno 1602'' were a "specifically German phenomenon: nowhere else in the world are hesesimulations as successful as here at home". Stefan Schmitt of ''Der Spiegel'' and Jochen Gebauer of '' Games Aktuell'' wrote that such games were especially disliked in the United States, and a writer for ''GameStar'' stated that no ''Anno'' title had been a hit in that market by mid-2006. Boiko noted that it was "very difficult for us to find a good distributor" in the United States, which led to ''Anno 1602''s delayed release and lack of marketing there. However, he was pleased with its 200,000 sales in the country by early 2002. This number rose to 250,000 units by that November.


Reception


Initial release


North American version


Legacy

''Anno 1602'' began the ''Anno'' series. In 2018, ''PC Games'' named it one of the most influential games ever released.


See also

*''
Unknown Horizons ''Unknown Horizons'' is a city-building game and real-time strategy game, inspired by the ''Anno'' series. It is released under the GNU General Public License (GPLv2) and is therefore free and open source software. Much of the artwork is open ...
'' *
Video gaming in Germany Germany has the second-largest video games market in Europe, with 44.3 million gamers in 2018, after Russia. Consumers in Germany spent €4.4 billion on video games over the course of 2018, a 9 percent year-on-year increase from 2017. The vide ...


Notes


References


External links


Official ''Anno 1602'' site
* *
The WarGamer review
{{Anno series 1998 video games Age of Discovery video games City-building games GT Interactive games Real-time strategy video games Multiplayer null modem games Video games developed in Austria Video games with expansion packs Video games with isometric graphics Windows games Windows-only games Anno (series) Video games set in the 17th century