The Patrician (video Game)
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The Patrician (video Game)
''The Patrician'' (german: Der Patrizier) is a 1992 historical trading simulation video game for Amiga, Atari ST and MS-DOS developed by Ascaron Entertainment and published by Triptychon Software. In the game, the player assumes the role of a merchant in any of several cities of the Hanseatic League, accumulating money, capital and consumer goods, and real estate, expanding his company, and furthering his career at home and abroad. Gameplay The main action of ''The Patrician'' typically consists of trading, using trading offices and ships. Supply and Demand play an important role in this game. Generally seen as one of the more complex business simulations, Patrician can overwhelm the player with too much information. Players can also build public works, private houses, and industries, pursue a career in politics, and interact with such characters as pirates and burglars. The game features an advanced dynamic economy which can be influenced by the actions of both the human playe ...
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Ascaron
Ascaron Entertainment was a video game developer based in Germany. Founded as Ascon by Holger Flöttmann in 1991 and later renamed in October 1996 due to the possible confusion with the Swiss company Ascom AG, the company produced titles primarily for the PC until it became insolvent in 2009. Background and history Ascaron had its headquarters in Gütersloh, a town in western Germany. It had a development studio in Aachen and an international office in Birmingham, in the United Kingdom. Ascaron had a particular focus on strategy and management games. Among its early successes were the '' Patrician'' series (a trading simulation) and the '' On the Ball'' series (a soccer team management simulation). More recently, the company had developed games such as '' Port Royale'' (a pirate/trading simulation game), ''Sacred'' (an RPG) and '' Darkstar One'' (a space combat simulation). Ascaron was also known for publishing or distributing many games from smaller developers and publishers ...
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1869 (video Game)
''1869'' is a strategy and economics trading game developed and released by the Austrian company Max Design in 1992. Music was composed by Hannes Seifert for the Adlib OPL sound card. Gameplay The game is played by managing a trading company during the golden age of clipper ships, purchasing goods at one port, moving them to another and selling them at a profit. Passengers can also be transported on certain ships. The game supports up to 4 players who take turns giving orders to their ships. If there is more than one player then the game starts with a ship auction of a number of Schooners A schooner () is a type of sailing vessel defined by its rig: fore-and-aft rigged on all of two or more masts and, in the case of a two-masted schooner, the foremast generally being shorter than the mainmast. A common variant, the topsail schoo ..., the starting price is lower than they can be found for in game and the number available is always one less than the number of players. Additio ...
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Trade Simulation Games
Trade involves the transfer of goods and services from one person or entity to another, often in exchange for money. Economists refer to a system or network that allows trade as a market. An early form of trade, barter, saw the direct exchange of goods and services for other goods and services, i.e. trading things without the use of money. Modern traders generally negotiate through a medium of exchange, such as money. As a result, buying can be separated from selling, or earning. The invention of money (and letter of credit, paper money, and non-physical money) greatly simplified and promoted trade. Trade between two traders is called bilateral trade, while trade involving more than two traders is called multilateral trade. In one modern view, trade exists due to specialization and the division of labour, a predominant form of economic activity in which individuals and groups concentrate on a small aspect of production, but use their output in trades for other products a ...
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ReadySoft Incorporated Games
ReadySoft was a video game developer and publisher and distributor founded in 1987 by David Foster, based in Ontario, Canada. Products include various emulators as well as home computer ports of Sullivan Bluth's Laser disc game series ''Dragon's Lair'', ''Space Ace'', and their sequels. As a publisher, they frequently handled North American release of games by French developer Silmarils. Emulators ReadySoft's first product was a Commodore 64 emulator for the Amiga. In 1992, ReadySoft published the A-Max II and A-Max II Plus Macintosh emulators for the Amiga which were software emulators augmented by add-on hardware.A-Max II Plus
Compute! - issue 146 - page A22


Games


Developed or ported by ReadySoft

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Multiplayer And Single-player Video Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. '' World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's '' Tennis For Two'' and 1972's '' Pong'') ...
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Historical Simulation Games
History (derived ) is the systematic study and the documentation of the human activity. The time period of event before the invention of writing systems is considered prehistory. "History" is an umbrella term comprising past events as well as the memory, discovery, collection, organization, presentation, and interpretation of these events. Historians seek knowledge of the past using historical sources such as written documents, oral accounts, art and material artifacts, and ecological markers. History is not complete and still has debatable mysteries. History is also an academic discipline which uses narrative to describe, examine, question, and analyze past events, and investigate their patterns of cause and effect. Historians often debate which narrative best explains an event, as well as the significance of different causes and effects. Historians also debate the nature of history as an end in itself, as well as its usefulness to give perspective on the problems of the p ...
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