Anno (video Game Series)
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Anno (video Game Series)
''Anno'' is a real-time strategy, economic simulation video game series, conceived in 1998 by Max Design. The series focuses on players establishing colonies on a series of small islands, conducting exploration of the region, diplomacy and trade with other civilisations and traders, while managing resources and engaging in combat both on land and sea. Most games in the series take place during Renaissance and Empire-building historical periods of Earth's history, with cultures, architecture and customs based upon real-life elements from these periods, though in-game civilisations tend to be neutral from exact nations. Each game in the series is mainly a stand-alone title, featuring the same level of reoccurring gameplay mechanics, though with each installment amending existing gameplay mechanics and adding new features, with expansions packs adding in further content. Initial games mainly focused on two modes of gameplay, with players able to operate in single-player or multipla ...
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Max Design
Max Design GesMBH was an Austrian video game developer based in Schladming, founded in 1991 by Wilfried Reiter Albert and Martin Lasser. The company is best known for creating the ''Anno'' series. The company was closed down in 2004. Company history Max Design was founded in 1991 by the brothers Albert Lasser and Martin Lasser together with Wilfried Reiter. The company became known for its challenging business simulation games that attract a large fan following to this day, and in the 1990s it significantly influenced the image of the "typically German business simulation" as a separate game genre with its series History Experience, together with games such as The Patrician (Ascaron). The game Anno 1602, initiated by Max Design and later published together with Sunflowers, marked an important boundary in two respects. On the one hand, with 2 million copies sold, it became the most successful German / Austrian computer game everSpieleflut.de (Germanhttp://www.spieleflut.de/Ann ...
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Anno 1503
''Anno 1503: The New World'' (released as ''1503 A.D.: The New World'' in North America) is a 2002 construction and management simulation video game developed by Austrian developer Max Design and published by Sunflowers Interactive. Part of the '' Anno'' series, it is a direct sequel to ''Anno 1602'', the most commercially successful German video game ever by 2002. ''Anno 1503'' revolves around building and maintaining a 16th-century colony in the New World. Like its predecessor, the game was a commercial hit in the German market, and became Germany's best-selling computer title of 2002. By 2006, the game's global sales had reached 2 million units, with over 750,000 sold in German-speaking territories. It was followed by an expansion pack, ''Treasures, Monsters & Pirates'', and a sequel, '' Anno 1701''. Gameplay ''Anno 1503'' begins with the player in control of a ship filled with men and material searching for an island to settle. After finding a suitable site, city-building be ...
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MobyGames
MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It is currently owned by Atari SA. Content Prior to being merged into the database, changes go through a leisurely verification process by volunteer "approvers". There is a published standard for game information and copyediting. The most commonly used sources are video game packaging and title and credit screens. Registered users can rate and review any game. Users can create private or public "have" and "want" lists which can generate a list of games available for trade with other users. The site has an integrated forum. Each listed game can have its own subforum. History MobyGames was founded on March 1, 1999 by Jim Le ...
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The Patrician (video Game)
''The Patrician'' (german: Der Patrizier) is a 1992 historical trading simulation video game for Amiga, Atari ST and MS-DOS developed by Ascaron Entertainment and published by Triptychon Software. In the game, the player assumes the role of a merchant in any of several cities of the Hanseatic League, accumulating money, capital and consumer goods, and real estate, expanding his company, and furthering his career at home and abroad. Gameplay The main action of ''The Patrician'' typically consists of trading, using trading offices and ships. Supply and Demand play an important role in this game. Generally seen as one of the more complex business simulations, Patrician can overwhelm the player with too much information. Players can also build public works, private houses, and industries, pursue a career in politics, and interact with such characters as pirates and burglars. The game features an advanced dynamic economy which can be influenced by the actions of both the human players ...
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Unknown Horizons
''Unknown Horizons'' is a city-building game and real-time strategy game, inspired by the ''Anno'' series. It is released under the GNU General Public License (GPLv2) and is therefore free and open source software. Much of the artwork is open content under e.g. CC BY-SA Creative Commons licenses. The game is still under active development; milestone snapshots are released occasionally. Gameplay The player guides a group of people settling in a newly discovered archipelago of islands. The player must provide miscellaneous goods (including food, lumber and tools) and public services for the settlers' welfare. The inhabitants in return pay taxes which is the main source of income. When supplied adequately, the population will grow and the inhabitants will rise to higher social classes. Currently, there are six different settlement levels planned and more than 40 different buildings available. The starting increment is called "Sailors". Players can set up a basic infrastructur ...
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The Settlers
''The Settlers'' (german: Die Siedler) is a City-building game, city-building and real-time strategy video game series created by Volker Wertich. The The Settlers (1993 video game), original game was released on the Commodore Amiga in 1993, with subsequent games released primarily on MS-DOS and Microsoft Windows: ''The Settlers II'' (1996), ''The Settlers III'' (1998), ''The Settlers IV'' (2001), ''The Settlers: Heritage of Kings'' (2004), ''The Settlers: Rise of an Empire'' (2007), and ''The Settlers 7: Paths to a Kingdom'' (2010). There are also several spin-offs; ''The Settlers II (10th Anniversary)'' (2006) is a Video game remake, remake of ''The Settlers II'', ''The Settlers II#Nintendo DS version, The Settlers DS'' (2007) is a Porting#Porting in gaming, port of ''The Settlers II'' for Nintendo DS, ''The Settlers II (10th Anniversary)#Aufbruch der Kulturen, Die Siedler: Aufbruch der Kulturen'' (2008) is a German-only spiritual successor to ''10th Anniversary'', ''The Settler ...
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Anno Online
''Anno Online'' was a free-to-play strategy browser game A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on ... by Ubisoft. It was a spin-off of the ''Anno'' series. The players could develop and manage island braced cities from the first settlers to commercial empires. English closed beta started on 23 April 2013, and open beta started on 14 May. Beta status ended on 25 September. The game was in "maintenance mode" starting in September 2017, meaning there was no further development or major in-game events. The game was closed on 31 January 2018. References External links UK Official "Anno Online" WebsiteOfficial "Anno Online" website(US English) Official "Anno Online" website 2013 video games Anno (series) Strategy games Browser games Free-to-play video games Ubisoft g ...
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Create A New World
To create is to make a new person, place, thing, or phenomenon. The term and its variants may also refer to: * Creativity, phenomenon whereby something new and valuable is created Art, entertainment, and media * Create (TV network), an American public television network consisting of lifestyle and human interest programming from the libraries of PBS and American Public Television * ''Create'' (video game), a 2010 video game published by EA Brands and enterprises * Create (nightclub), an entertainment venue in Los Angeles Computing and technology * Chicago Region Environmental and Transportation Efficiency Program, a proposed improvement to the rail lines in the Chicago area * Create, read, update and delete, create is one of the four basic functions of persistent storage identified in the acronym CRUD ** CREATE (SQL), a statement in SQL * iRobot Create, a hobbyist robot based on the iRobot Roomba platform Organizations and programs * Create Project, a web-based community fo ...
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Dawn Of Discovery
Dawn of Discovery may refer to: *''Anno 1404'', a 2009 computer game, known as ''Dawn of Discovery'' in North America *'' Anno: Create A New World'', a 2009 Nintendo Wii and DS game, known as ''Dawn of Discovery'' in North America *'' Anno 1701: Dawn of Discovery'', a 2007 Nintendo DS game *The Age of Discovery The Age of Discovery (or the Age of Exploration), also known as the early modern period, was a period largely overlapping with the Age of Sail, approximately from the 15th century to the 17th century in European history, during which seafarin ...
, the period in history during which Europeans and their descendants intensively explored and mapped the world {{dab ...
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The New World
The term ''New World'' is often used to mean the majority of Earth's Western Hemisphere, specifically the Americas."America." ''The Oxford Companion to the English Language'' (). McArthur, Tom, ed., 1992. New York: Oxford University Press, p. 33: "[16c: from the feminine of ''Americus'', the Latinized first name of the explorer Amerigo Vespucci (1454–1512). The name ''America'' first appeared on a map in 1507 by the German cartographer Martin Waldseemüller, referring to the area now called Brazil]. Since the 16c, a name of the western hemisphere, often in the plural ''Americas'' and more or less synonymous with ''the New World''. Since the 18c, a name of the United States of America. The second sense is now primary in English: ... However, the term is open to uncertainties: ..." The term gained prominence in the early 16th century, during Europe's Age of Discovery, shortly after the Italians, Italian explorer Amerigo Vespucci concluded that America (now often called ...
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