Anno 1503
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''Anno 1503: The New World'' (released as ''1503 A.D.: The New World'' in North America) is a 2002
construction and management simulation Construction and management simulation (CMS), sometimes also called management sim or building sim, is a subgenre of simulation game in which players build, expand or manage fictional communities or projects with limited resources. Strategy vid ...
video game developed by Austrian developer
Max Design Max Design GesMBH was an Austrian video game developer based in Schladming, founded in 1991 by Wilfried Reiter Albert and Martin Lasser. The company is best known for creating the Anno (series), ''Anno'' series. The company was closed down in 2004 ...
and published by
Sunflowers Interactive Ubisoft is a French video game publisher headquartered in Montreuil, founded in March 1986 by the Guillemot brothers. Since its establishment, Ubisoft has become one of the largest video game publishers, and it has the largest in-house developme ...
. Part of the '' Anno'' series, it is a direct sequel to ''
Anno 1602 ''Anno 1602: Creation of a New World'', entitled ''1602 A.D.'' in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. Set in the early modern period, it requires the p ...
'', the most commercially successful German video game ever by 2002. ''Anno 1503'' revolves around building and maintaining a 16th-century colony in the
New World The term ''New World'' is often used to mean the majority of Earth's Western Hemisphere, specifically the Americas."America." ''The Oxford Companion to the English Language'' (). McArthur, Tom, ed., 1992. New York: Oxford University Press, p. ...
. Like its predecessor, the game was a commercial hit in the German market, and became Germany's best-selling computer title of 2002. By 2006, the game's global sales had reached 2 million units, with over 750,000 sold in German-speaking territories. It was followed by an expansion pack, ''Treasures, Monsters & Pirates'', and a sequel, '' Anno 1701''.


Gameplay

''Anno 1503'' begins with the player in control of a ship filled with men and material searching for an island to settle. After finding a suitable site, city-building begins. Resources begin as food and cloth, but progress into more complicated and different goods. Eventually, citizens become Aristocrats, and require at least ten different goods and numerous services, such as access to a large church or a bathhouse. The game is constructed around one human player and three computer AI players. As in ''
Anno 1602 ''Anno 1602: Creation of a New World'', entitled ''1602 A.D.'' in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. Set in the early modern period, it requires the p ...
'', the AI is progressive, meaning that it advances along with the human player. The AI also has adjustable personalities, which the player customizes before the beginning of a game. Each different player, human or computer, is represented by a color.


Economy

The economy in ''Anno 1503'' is built on providing different goods to colonist citizens. It begins with the creation of cheap goods, and progresses in civilization levels throughout the game leading to more advanced goods. Since the game is built on different levels of civilizations (pioneer, settler, citizen, merchant, aristocrat), each successive civilization level requires more goods and more balancing of skills and finesse.


Technology

Technology in ''Anno 1503'' begins on the pioneer level. After giving citizens basic goods like food, cloth, and alcohol, they develop into settlers, the second civilization level. The second level allows the player's settlers to build more advanced buildings; however, settlers also require more goods to stay alive. Buildings in the game do not necessarily have a specific function for the player, but have an implied or effective function for settlers in the game. Building abilities are amplified with expansion, meaning larger populations have more effective building powers. Military operations in this game are more complex than in ''
Anno 1602 ''Anno 1602: Creation of a New World'', entitled ''1602 A.D.'' in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. Set in the early modern period, it requires the p ...
''. The game has more than seven different types of units as opposed to ''Anno 1602'' with only four. Thus, during battles, the game experience becomes more intense as deploying different units becomes a key strategy for winning a battle. The buildings in the game are also more extensive than those of ''Anno 1602''. This is mainly because the gameplay area and islands are many times bigger than in ''1602''. Thus, it makes it possible to have many more plantations and a diversity of farmhouses. Alongside the houses and farms featured in the previous game, this game also has many more extensive farms for gems, silk, whale blubber, lamp oil, medicinal herbs, hops, wine, indigo, coal, hides, leather, and salt, increasing gameplay difficulty. Building and house graphics are improved over the previous game.


Development

''Anno 1503'' began development in January 1999, following the success of 1998's ''
Anno 1602 ''Anno 1602: Creation of a New World'', entitled ''1602 A.D.'' in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. Set in the early modern period, it requires the p ...
''. Publisher
Sunflowers Interactive Ubisoft is a French video game publisher headquartered in Montreuil, founded in March 1986 by the Guillemot brothers. Since its establishment, Ubisoft has become one of the largest video game publishers, and it has the largest in-house developme ...
announced it in November of that year. An add-on titled ''Treasures, Monsters & Pirates'' was released in 2004.


Reception


Sales

Commercial expectations for ''Anno 1503'' were high, as its predecessor, ''
Anno 1602 ''Anno 1602: Creation of a New World'', entitled ''1602 A.D.'' in North America, is a 1998 construction and management video game developed by Max Design and published by Sunflowers Interactive. Set in the early modern period, it requires the p ...
'', was the German market's all-time best-selling video game by 2002. Retailers pre-purchased 450,000 units of the game ahead of its launch, and it became a hit that "dominated" the charts in German-speaking countries during its first months of release, according to ''
4players ''4Players'' is a German online magazine that provides news and reviews of video games and related content. Established in August 2000, ''4Players'' is owned by the Hamburg-based company 4Players GmbH, an indirect subsidiary of the Marquard Grou ...
''. It debuted at #1 on GfK's weekly computer game sales charts for the German market, following the title's release on October 25. ''Anno 1503'' proceeded to claim first place on German firm
Media Control Media may refer to: Communication * Media (communication), tools used to deliver information or data ** Advertising media, various media, content, buying and placement for advertising ** Broadcast media, communications delivered over mass el ...
's chart for the month as a whole, after reaching domestic sales of 115,000 units during its first three days. Tim Pototzki of GamesMarkt wrote that the game's early performance "astonished" Germany. The Verband der Unterhaltungssoftware Deutschland (VUD) soon awarded the game "Gold" status, indicating sales of at least 100,000 units across Germany, Switzerland, and Austria. ''Anno 1503'' finished its first seven days with a total of 160,000 sales in the German market, and went on to hold the #1 position on GfK's charts in its second and third weeks. On November 15, Sunflowers revealed that German-region sales of ''Anno 1503'' had surpassed 200,000 units in two and a half weeks, and the VUD certified the game "Platinum" to reflect that growth. The game was knocked to second place on GfK's charts by '' Age of Mythology'' and ''
Harry Potter and the Chamber of Secrets ''Harry Potter and the Chamber of Secrets'' is a fantasy novel written by British author J. K. Rowling and the second novel in the ''Harry Potter'' series. The plot follows Harry's second year at Hogwarts School of Witchcraft and Wizardry, d ...
'' during its fourth and fifth weeks, respectively, but it held the #1 position on Media Control's chart for November overall. In early December, Sunflowers announced a record €1.4-million television advertising campaign for ''Anno'' during the last two weeks of 2002, in an effort to further boost sales. By the 17th, the game had sold 300,000 units in the German-speaking market and become its best-selling game of 2002. ''Anno 1503'' then maintained first place on GfK's charts for the last three weeks of the year, recovering from a drop to fourth during its seventh week on shelves. Media Control named it the #1 computer game of December. ''Anno 1503'' continued to sell in 2003. GfK ranked it in position 1 for the first two weeks of January, and it reached 360,000 units sold in the German market by the 20th. At the time, ''4players'' reported that the game's sales during its first 10 weeks were three-fourths higher than ''Anno 1602''s over the same period. Sell-through in the German market increased to 420,000 copies by mid-February and 450,000 by early March. On Media Control's monthly charts, the game secured fifth for February, then placed in the top 14 for another four months. It had maintained an unbroken streak in Media Control's top 30 by September. Coinciding with the 2003 holiday shopping season and the release of the ''Treasures, Monsters, and Pirates'' expansion pack, Sunflowers dropped ''Anno 1503''s price to €29 in October. It subsequently rose to seventh and ninth on Media Control's charts for November and December, respectively. In January 2004, the VUD awarded ''Anno 1503'' a "Special Prize" for sales above 500,000 units in the German-speaking market. At the time, it was the fastest full-price computer title to reach this milestone in the region, a record previously held by ''Anno 1602''. Media Control ranked it #2 for January and #4 for February, and it charted in the top 20 and top 30 during April, May, June, and July. ''Anno 1503''s worldwide sales surpassed 800,000 copies that August, when it finished 14th on Media Control's list for the German market. It continued to retail in Germany for an average price of €29 by that time, which Jörg Langer of ''
GameStar ''GameStar'' is a monthly-released PC gaming magazine in Germany. It is the best-selling German-language magazine focused on PC gaming and it also hosts the largest video gaming-related portal in the German-speaking internet. Content The pri ...
'' wrote was "unusual almost two years after publication — most games migrate after half a year to the budget corner and after two years to the bargain bin". The game remained on Germany's sales charts by 2006, at which time it had sold over 2 million units worldwide and 750,000 in German-speaking countries. According to GamesMarkt, ''Anno 1503'' ultimately sold over one million units in the German market alone.


Critical reviews


See also

* Video games in Germany


References


External links


Official ''Anno 1503'' website
* {{Anno series 2002 video games Age of Discovery video games Anno (series) City-building games Mobile games Real-time strategy video games Video games developed in Austria Video games set in the 16th century Video games with expansion packs Windows games Windows-only games