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Amtgard
Amtgard is a battle gaming and live-action fantasy roleplaying and boffer combat game with chapters primarily based in the United States and Canada as well as Germany, Croatia, and South Korea. History Amtgard was created by Jim Haren Jr, also known as Peter LaGrue, in El Paso, Texas in 1983. Taking pieces from the rulebooks of both Emarthnguarth and Dagorhir (both of which he had played previously), he advertised in the newspaper for an event known as "Attila the Hun's Birthday Brawl." Though only a few people showed that first day, it was a hit, and soon the game spread throughout the state and then the country. The largest concentrations of Amtgard chapters are in Texas and the Central United States, but groups are found throughout the United States as well as in Canada, Croatia, Japan, Finland, Germany, Korea, and Russia. Contrary to urban legend, Amtgard is neither a Scandinavian word for "the middle ground," nor an acronym for the founding members. Amtgard is named after ...
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Amtgard
Amtgard is a battle gaming and live-action fantasy roleplaying and boffer combat game with chapters primarily based in the United States and Canada as well as Germany, Croatia, and South Korea. History Amtgard was created by Jim Haren Jr, also known as Peter LaGrue, in El Paso, Texas in 1983. Taking pieces from the rulebooks of both Emarthnguarth and Dagorhir (both of which he had played previously), he advertised in the newspaper for an event known as "Attila the Hun's Birthday Brawl." Though only a few people showed that first day, it was a hit, and soon the game spread throughout the state and then the country. The largest concentrations of Amtgard chapters are in Texas and the Central United States, but groups are found throughout the United States as well as in Canada, Croatia, Japan, Finland, Germany, Korea, and Russia. Contrary to urban legend, Amtgard is neither a Scandinavian word for "the middle ground," nor an acronym for the founding members. Amtgard is named after ...
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Dagorhir
Dagorhir Battle Games was a live action role-playing game (Battle game) local to the Washington, D.C., U.S.A. metropolitan area with full-contact melee fighting and ranged combat as its primary focus. Fighters typically use foam weapons such as swords, flails, spears, bows and arrows, javelins, axes, and other medieval weapons. Participants wear period costume and are expected to stay in-character during events, although the amount of seriousness the role-playing aspect receives varies greatly by unit and chapter. Founded in 1977, the Dagorhir brand has been licensed to groups in a few other locations, with hundreds of members spread throughout the U.S., Canada, Britain, Mexico, Puerto Rico, Germany, Australia, and Japan. Unlike some other battle games or LARPs, there is no use of magic. Description Dagorhir is a full-contact, live-action combat game, and combatants engage each other in battle with foam-padded boffer weaponry and equipment. In order to keep battles or ...
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Archetype
The concept of an archetype (; ) appears in areas relating to behavior, historical psychology, and literary analysis. An archetype can be any of the following: # a statement, pattern of behavior, prototype, "first" form, or a main model that other statements, patterns of behavior, and objects copy, emulate, or "merge" into. Informal synonyms frequently used for this definition include "standard example", "basic example", and the longer-form "archetypal example"; mathematical archetypes often appear as "canonical examples". # the Platonic concept of ''pure form'', believed to embody the fundamental characteristics of a thing. # a collectively-inherited unconscious idea, a pattern of thought, image, etc., that is universally present, in individual psyches, as in Jungian psychology # a constantly-recurring symbol or motif in literature, painting, or mythology. This definition refers to the recurrence of characters or ideas sharing similar traits throughout various, seemingly unrel ...
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Lord
Lord is an appellation for a person or deity who has authority, control, or power over others, acting as a master, chief, or ruler. The appellation can also denote certain persons who hold a title of the peerage in the United Kingdom, or are entitled to courtesy titles. The collective "Lords" can refer to a group or body of peers. Etymology According to the Oxford Dictionary of English, the etymology of the word can be traced back to the Old English word ''hlāford'' which originated from ''hlāfweard'' meaning "loaf-ward" or "bread-keeper", reflecting the Germanic tribal custom of a chieftain providing food for his followers. The appellation "lord" is primarily applied to men, while for women the appellation " lady" is used. This is no longer universal: the Lord of Mann, a title previously held by the Queen of the United Kingdom, and female Lords Mayor are examples of women who are styled as "Lord". Historical usage Feudalism Under the feudal system, "lord" had a ...
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Society For Creative Anachronism
The Society for Creative Anachronism (SCA) is an international living history group with the aim of studying and recreating mainly Medieval European cultures and their histories before the 17th century. A quip often used within the SCA describes it as a group devoted to the Middle Ages "as they ought to have been", choosing to "selectively recreate the culture, choosing elements of the culture that interest and attract us". Founded in 1966, the non-profit educational corporation has over 20,000 paid members as of 2020 with about 60,000 total participants in the society (including members and non-member participants). History The SCA's roots can be traced to a backyard party of a UC Berkeley medieval studies graduate, the author Diana Paxson, in Berkeley, California, on May Day in 1966. The party began with a "Grand Tournament" in which the participants wore helmets, fencing masks, and usually some semblance of a costume, and sparred with each other using weapons such as plywood ...
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High Fantasy
High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot.Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Press, Plymouth. 2005. The term "high fantasy" was coined by Lloyd Alexander in a 1971 essay, "High Fantasy and Heroic Romance", which was originally given at the New England Round Table of Children's Librarians in October 1969. Characteristics High fantasy is set in an alternative, fictional ("secondary") world, rather than the "real" or "primary" world. This secondary world is usually internally consistent, but its rules differ from those of the primary world. By contrast, low fantasy is characterized by being set on Earth, the primary or real world, or a rational and familiar fictional world with the inclusion of magical elements. The romances of William Morris, such as ''The Well at the World's End'', set in an imaginary medieval world, are ...
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Asia
Asia (, ) is one of the world's most notable geographical regions, which is either considered a continent in its own right or a subcontinent of Eurasia, which shares the continental landmass of Afro-Eurasia with Africa. Asia covers an area of , about 30% of Earth's total land area and 8.7% of Earth's total surface area. The continent, which has long been home to the majority of the human population, was the site of many of the first civilizations. Its 4.7 billion people constitute roughly 60% of the world's population. In general terms, Asia is bounded on the east by the Pacific Ocean, on the south by the Indian Ocean, and on the north by the Arctic Ocean. The border of Asia with Europe is a historical and cultural construct, as there is no clear physical and geographical separation between them. It is somewhat arbitrary and has moved since its first conception in classical antiquity. The division of Eurasia into two continents reflects East–West cultural, linguistic, ...
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Europe
Europe is a large peninsula conventionally considered a continent in its own right because of its great physical size and the weight of its history and traditions. Europe is also considered a Continent#Subcontinents, subcontinent of Eurasia and it is located entirely in the Northern Hemisphere and mostly in the Eastern Hemisphere. Comprising the westernmost peninsulas of Eurasia, it shares the continental landmass of Afro-Eurasia with both Africa and Asia. It is bordered by the Arctic Ocean to the north, the Atlantic Ocean to the west, the Mediterranean Sea to the south and Asia to the east. Europe is commonly considered to be Boundaries between the continents of Earth#Asia and Europe, separated from Asia by the drainage divide, watershed of the Ural Mountains, the Ural (river), Ural River, the Caspian Sea, the Greater Caucasus, the Black Sea and the waterways of the Turkish Straits. "Europe" (pp. 68–69); "Asia" (pp. 90–91): "A commonly accepted division between Asia and E ...
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New England Role Playing Organization
NERO International is a live action role-playing game (LARP) played in the United States. The NERO name originally was an acronym for "New England Role playing Organization", but the game has expanded well beyond its original New England roots and thus simply adopted the acronym as part of the official name. NERO is a lightest touch " boffer" style LARP that uses simulated combat with padded weapons. At a NERO event, players gather at a group campsite (often a State or National Park) on weekends reserved by the local chapter. A group of staff members write the plot and story for the event, while a cast of volunteer NPCs play the roles of monsters and townspeople. The heroes of the event (or Player characters called PCs), play participate in the event. Over the course of an event, characters earn treasure in the form of fake gold and silver coins, magical components, or enchanted items through battle with fantasy monsters and by solving puzzles or other challenges. Characters al ...
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Shield Bashing
A shield is a piece of personal armour held in the hand, which may or may not be strapped to the wrist or forearm. Shields are used to intercept specific attacks, whether from close-ranged weaponry or projectiles such as arrows, by means of active blocks, as well as to provide passive protection by closing one or more lines of engagement during combat. Shields vary greatly in size and shape, ranging from large panels that protect the user's whole body to small models (such as the buckler) that were intended for hand-to-hand-combat use. Shields also vary a great deal in thickness; whereas some shields were made of relatively deep, absorbent, wooden planking to protect soldiers from the impact of spears and crossbow bolts, others were thinner and lighter and designed mainly for deflecting blade strikes (like the roromaraugi or qauata). Finally, shields vary greatly in shape, ranging in roundness to angularity, proportional length and width, symmetry and edge pattern; different s ...
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