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Ambermoon
''Ambermoon'' is a role-playing game developed and published by Thalion Software, released in 1993 for the Amiga. It was the second part of an unfinished trilogy (''Amberstar'', released in 1992, being the first). Plot In ''Ambermoon'', the player plays as the grandson of the hero of ''Amberstar''. The grandfather of the player explains at the beginning of the game that his presumed-dead companion spoke to him in a dream of a new threat to the land of Lyramion. He consequently sends the player on a journey to Newlake, where he can speak with his old companion. Those familiar with Thalion's games could find many connections to other games. The main character from '' Lionheart'' makes an appearance, as does the main enemy from ''Amberstar''. By way of a dimensional gate, the player briefly enters the world from Thalion's previous game ''Dragonflight''. Gameplay The graphics are a mesh of 2D (the outdoor world and many buildings) and 3D (dungeons, special buildings, and cities). ...
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Amberstar
''Amberstar'' is the first installment in Thalion Software's never-finished role-playing video game trilogy. Although considerably more advanced, the game has many similarities to Thalion's earlier game ''Dragonflight'', and was by many fans thought to be a sequel. As with most of Thalion's other releases, the public interest was somewhat limited. A sequel, ''Ambermoon'', was released in 1993. Plot The game is set in the fictional world of Lyramion and begins with the player situated at the graves of his parents. As the player sets out for adventure, it becomes apparent that an evil entity named Lord Tarbos, who was imprisoned a thousand years earlier, is about to be released again to wreak havoc upon Lyramion. The player - helped by the various adventurers who join the party along the way - must recover the thirteen missing pieces of the Amberstar, the talisman that banished Lord Tarbos initially, to defeat the demon once again. Development The musical score is by Thalion's J ...
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Albion (video Game)
''Albion'' is a single player role-playing video game developed and published by Blue Byte for MS-DOS in 1995. It was originally released in German, then translated to English for international release. The game uses a science fiction setting that incorporates traditional fantasy elements, such as magic. The game was intended to be developed for the Amiga computer, but Commodore declared bankruptcy. ''Albion'' can be considered a spiritual successor to the Amiga role-playing video games Amberstar and Ambermoon, bearing very similar gameplay and developed by the same core team (Erik Simon - design, Jurie Horneman - code, Thorsten Mutschall - graphics, Matthias Steinwachs - sound and music, and Dieter Rottermund - artwork) under the Thalion Software name. The game was re-released in 2015 on Gog.com with support for Microsoft Windows. Plot In the year 2230, the gigantic, interstellar space ship Toronto emerges from hyperspace at the edge of a distant planetary system. The shi ...
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Thalion Software
The company was formed by members of the Atari ST demoscene in October 1988, in Gütersloh, Germany. The main aim of Thalion Software was to produce cutting edge technology games. Despite the technical quality, sales of the games never really matched expectations and by the end of 1994 the developers had left and the company eventually closed. The two founders were Erik Simon (of The Exceptions) and Holger Flöttmann. Flöttmann later went on to found another video games company, Ascaron. Game releases #Chambers of Shaolin (1989) #Warp (Thalion video game), Warp (1989) #Seven Gates of Jambala (1989) #Leavin' Teramis (1990) #Atomix (video game), Atomix (1990) #Dragonflight (video game), Dragonflight (1990) #Wings of Death (precursor of Lethal Xcess) (1990) #Enchanted Land (1990) #Magic Lines (1990) #Tower FRA (1990) #A Prehistoric Tale (1991) #Ghost Battle (1991) #Tangram (1991) #Trex Warrior (1991) #A320 Airbus (video game), A320 Airbus (1991) #Amberstar (1992) #No Second Prize (1 ...
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Lionheart (game)
''Lionheart'' is a platform game for the Amiga developed and self-published by German video game developer Thalion Software in 1993. Using a fantasy motif, the game takes place in the land of the Cat People, a race of feline humanoids, who are threatened by the evil Norka. The player assumes control of Valdyn, an outlaw swordsman who is also known as "Lionheart". Players have to fight their way through 14 levels filled with monsters and environmental hazards. Most of the gameplay is melee combat and precision platforming. Gameplay ''Lionheart'' is a side scrolling action-platformer. Players move from left to right fighting their way through levels filled with monsters and environmental hazards like water, chasms, lava and fireballs. Valdyn can run, jump, crouch, swing and climb bits of the scenery. When running downhill, Valdyn gains speed which enables him to jump much further than normally. There are also ropes and slopes to slide down, but then he cannot get back up the way ...
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Deluxe Paint
Deluxe Paint, often referred to as ''DPaint'', is a bitmap graphics editor created by Dan Silva for Electronic Arts and published for the then-new Amiga 1000 in November 1985. A series of updated versions followed, some of which were ported to other platforms. An MS-DOS release with support for the 256 color video graphics array, VGA standard became popular for creating pixel graphics in video games in the 1990s. Dan Silva previously worked on the ''Cut & Paste'' word processor (1984), also from Electronic Arts. History Deluxe Paint began as an in-house art development tool called Prism. As author Dan Silva added features to Prism, it was developed as a showcase product to coincide with the Amiga's debut in 1985. Upon release, it was quickly embraced by the Amiga community and became the de facto graphics (and later animation) editor for the platform. It was used almost ubiquitously in the making of Amiga games, animation and demoscene productions. Amiga manufacturer Commo ...
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Spiritual Sequel
A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product line or media franchise of its predecessor, and is thus only a successor "in spirit". Spiritual successors often have similar themes and styles to their source material, but are generally a distinct intellectual property. In fiction, the term generally refers to a work by a creator that shares similarities to one of their earlier works, but is set in a different continuity, and features distinct characters and settings. Such works may arise when licensing issues prevent a creator from releasing a direct sequel using the same copyrighted characters and names as the original. The term is also used more broadly to describe a pastiche work that intentionally evokes similarities to pay homage to other influential works, but is also distinct enou ...
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Blue Byte
Ubisoft Blue Byte GmbH (Blue Byte until 2017) is a German video game holding company owned by Ubisoft. It was founded in October 1988 by Thomas Hertzler and Lothar Schmitt as a developer and was best known for developing the '' Anno'' and ''The Settlers'' series. The studio was acquired by Ubisoft in 2001. Related Designs was merged into Blue Byte in 2013, and a third studio in Berlin was established in 2018. Since 2019, Ubisoft Blue Byte acts as the parent company of Ubisoft's three German studios, which became branded as Ubisoft Düsseldorf, Ubisoft Mainz and Ubisoft Berlin. By 2020, the "Blue Byte" name was phased out. History Foundation and first games (1988–1993) In 1988, Thomas Hertzler and Lothar Schmitt left Rainbow Arts, a German video game developer, and founded their own, Blue Byte, in October that year. To do so, Hertzler and Schmitt used a starting capital of 10,000 Deutsche Mark borrowed from Hertzler's parents and established an office in the attic of Hertz ...
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Draw Distance
In computer graphics, draw distance (render distance or view distance) is the maximum distance of objects in a three-dimensional scene that are drawn by the rendering engine. Polygons that lie beyond the draw distance will not be drawn to the screen. Draw distance requires definition because a processor having to render objects out to an infinite distance would slow down the application to an unacceptable speed. See entries on "Depth shading" and "Draw in". As the draw distance increases, more distant polygons need to be drawn onto the screen that would regularly be clipped. This requires more computing power; the graphic quality and realism of the scene will increase as draw distance increases, but the overall performance (frames per second) will decrease. Many games and applications will allow users to manually set the draw distance to balance performance and visuals. Problems in older games Older games had far shorter draw distances, most noticeable in vast, open scenes ...
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Legends Of Valour
''Legends of Valour'' is a role-playing video game developed by Synthetic Dimensions and released by U.S. Gold and Strategic Simulations in 1992 for the Amiga, Atari ST and MS-DOS, with the additional FM Towns and PC-98 versions in 1993-1994 in Japan only (as ''Legends of Valour: Gouyuu no Densetsu''). As the game was planned to be a first part of the series, its full title is ''Legends of Valour: Volume I – The Dawning''. The proposed unreleased sequel to ''Legends of Valour'' was to take place in the world outside Mitteldorf, the enclosed city where the entirety of ''Legends of Valour'' takes place. Plot The protagonist arrives in Mittledorf (which translates to ''middle village'' in English from German) to visit their cousin Sven (named Gareth in the early version). Shortly after their arrival, the city is quarantined due to an outbreak of plague and they are barred from leaving. Sven is missing, and throughout the course of the game the protagonist seeks to find him. This is ...
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Architecture
Architecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and constructing buildings or other structures. The term comes ; ; . Architectural works, in the material form of buildings, are often perceived as cultural symbols and as works of art. Historical civilizations are often identified with their surviving architectural achievements. The practice, which began in the prehistoric era, has been used as a way of expressing culture for civilizations on all seven continents. For this reason, architecture is considered to be a form of art. Texts on architecture have been written since ancient times. The earliest surviving text on architectural theories is the 1st century AD treatise '' De architectura'' by the Roman architect Vitruvius, according to whom a good building embodies , and (durability, utility, and beauty). ...
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Magic Of Dungeons & Dragons
The magic in ''Dungeons & Dragons'' consists of the spells and magic systems used in the settings of the role-playing game ''Dungeons & Dragons'' (''D&D''). ''D&D'' defined the genre of fantasy role-playing games, and remains the most popular table-top version. Many of the original concepts have become widely used in the role-playing community across many different fictional worlds, as well as across all manner of popular media including books, board games, video games, and films. The specific effects of each spell, and even the names of some spells, vary from edition to edition of the ''Dungeons & Dragons'' corpus. Development Origins In 1974, the 36-page " Volume 1: Men & Magic" pamphlet was published as part of the original ''Dungeons & Dragons'' boxed set and included 12 pages about magic. It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier ''C ...
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Amiga 1200
The Amiga 1200, or A1200 (code-named " Channel Z"), is a personal computer in the Amiga computer family released by Commodore International, aimed at the home computer market. It was launched on October 21, 1992, at a base price of £399 in the United Kingdom () and $599 in the United States (). History The A1200 was launched a few months after the Amiga 600, using a similar slimline design that replaced the earlier Amiga 500 Plus and Amiga 500. Whereas the A600 used the 16-bit Motorola 68000 of earlier Amigas, the A1200 was built around the 32-bit Motorola 68EC020. Physically, the A1200 is an all-in-one design incorporating the CPU, keyboard, and disk drives (including the option of an internal 2.5" hard disk drive) in one physical unit. The A1200 has a similar hardware architecture to Commodore's Amiga CD32 game console. Initially, only 30,000 A1200s were available at the UK launch. During the first year of its life the system reportedly sold well, but Commodore ran into ...
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