Ambermoon
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''Ambermoon'' is a
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
developed and published by
Thalion Software The company was formed by members of the Atari ST demoscene in October 1988, in Gütersloh, Germany. The main aim of Thalion Software was to produce cutting edge technology games. Despite the technical quality, sales of the games never really mat ...
, released in 1993 for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
. It was the second part of an unfinished trilogy (''
Amberstar ''Amberstar'' is the first installment in Thalion Software's never-finished role-playing video game trilogy. Although considerably more advanced, the game has many similarities to Thalion's earlier game ''Dragonflight'', and was by many fans thoug ...
'', released in 1992, being the first).


Plot

In ''Ambermoon'', the player plays as the grandson of the hero of ''Amberstar''. The grandfather of the player explains at the beginning of the game that his presumed-dead companion spoke to him in a dream of a new threat to the land of Lyramion. He consequently sends the player on a journey to Newlake, where he can speak with his old companion. Those familiar with Thalion's games could find many connections to other games. The main character from '' Lionheart'' makes an appearance, as does the main enemy from ''Amberstar''. By way of a dimensional gate, the player briefly enters the world from Thalion's previous game ''Dragonflight''.


Gameplay

The graphics are a mesh of 2D (the outdoor world and many buildings) and 3D (dungeons, special buildings, and cities). Battles are
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
and are animated in front of a static background. Due to the game's high-quality graphics, large number of enemies and cities, and the considerable size of the game world, extra disks are necessary. Since
hard drive A hard disk drive (HDD), hard disk, hard drive, or fixed disk is an electro-mechanical data storage device that stores and retrieves digital data using magnetic storage with one or more rigid rapidly rotating platters coated with magnet ...
s for the Amiga were rare, most players had to put up with frequent disk changes (and corresponding long load times), particularly before battle scenes. During this adventure, the player journeys through not only the islands of Lyramion, but the moons of the game world as well. The game world is very large, and the player interacts with many
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s, some of whom become his companions. The player's perspective differs depending upon which character is 'active', for example, playing as a
dwarf Dwarf or dwarves may refer to: Common uses *Dwarf (folklore), a being from Germanic mythology and folklore * Dwarf, a person or animal with dwarfism Arts, entertainment, and media Fictional entities * Dwarf (''Dungeons & Dragons''), a humanoid ...
shows a lower first-person perspective due to their short height.


Development

''Ambermoon'' began development in April 1992, and was released around
Easter Easter,Traditional names for the feast in English are "Easter Day", as in the '' Book of Common Prayer''; "Easter Sunday", used by James Ussher''The Whole Works of the Most Rev. James Ussher, Volume 4'') and Samuel Pepys''The Diary of Samuel ...
1993. ''Ambermoon'' was only ever released in German for the Amiga. Although planned and developed the English version was never published. The last beta (v1.07) of the English version was released in 1998 through the Thalion Webshrine. According to ''
The One The ONE is a shopping centre in Tsim Sha Tsui, Kowloon, Hong Kong. It is built on the site of the former Tung Ying Building at 100 Nathan Road. It was developed by Chinese Estates Holdings and opened in 2010. Owner Joseph Lau Luen-hung g ...
'', ''Ambermoon'' lacks sound effects due to " oncentratingmore on implementing atmospheric tunes". ''Ambermoon's'' soundtrack was composed by Berlin music student Matthias Steinwachs. The world maps are four times larger than those in its predecessor, ''
Amberstar ''Amberstar'' is the first installment in Thalion Software's never-finished role-playing video game trilogy. Although considerably more advanced, the game has many similarities to Thalion's earlier game ''Dragonflight'', and was by many fans thoug ...
'', with each world having a total surface area of 800x800 squares. British gaming magazine ''The One'' interviewed Erik Simon, ''Ambermoon's'' producer, for information regarding the English version's development in a pre-release interview. ''Ambermoon'' features first person 3D movement in dungeons, and Simon states that "we have had a bitmap-polygon routine at Thalion for over two years now ... we've not had the opportunity to implement this technique but now the chance has finally arisen. Our revolutionary realtime
texture mapping Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mapping ...
system gives you the possibility to move around freely in three-dimensional dungeons and cities." Simon goes on to express that this feature is "normally impossible" to do on 16-bit machines, and states that "The development has gone from wireframe to solid
polygons In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
and now on to texture mapping. Texture mapping uses the same simple calculations that most polygon games use but instead of taking a simple one-colour polygon, we take a bitmap graphic and distort it spatially so that it fits on the polygon." Simon explains that "Many painting programs such as ''
DPaint Deluxe Paint, often referred to as ''DPaint'', is a bitmap graphics editor created by Dan Silva for Electronic Arts and published for the then-new Amiga 1000 in November 1985. A series of updated versions followed, some of which were ported ...
'' have been doing this sort of thing for years but the real problem lies with performing it in realtime with dozens of
bitplane Bitplane is a provider of software for 3D and 4D image analysis for the life sciences. Founded in December 1992, Bitplane operates out of three offices in Zürich, Switzerland, Belfast, United Kingdom, and South Windsor, Connecticut, United States ...
polygons. This is quite a task because you have to handle every single pixel of the object, instead of using a fast one-colour polygon routine. It's easier to do on the PC than the Amiga, due to the VGA cards he byte-per-pixel mode not to speak of the faster
CPUs A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and ...
." Dungeons in ''Ambermoon'' are drawn using four bit-planes, giving sixteen colours, but the game itself runs in five planes in 32 colours. Due to this, the game loses "25% of the optimum speed", but ''The One'' states that " halion feelsthat the advantages of having more colours to play with and the ability to smoothly fade objects to black when there is little light in the dungeon more than make up for this." Simon states that "the average speed of the dungeon section is anything between ten to five frames a second, depending on what's on screen ... There are special routines for turboboards which speed things up on upgraded machines. We're constantly working on optimization, but I don't think we can make it much faster." An optional feature for textured ceilings and floors for Amiga A1200s or better was considered during development. Small fireballs were used for testing having many objects on-screen simultaneously, and larger fires were used to test how ''Ambermoon'' handles large objects. In regards to limitations during ''Ambermoon's'' development, Simon stated that "We always have many more ideas than we can program or paint but are unable to for one reason or another. It's not a question of the machine's limitations, it's a question of time nd money... ''Ambermoon'' is a project with which we are testing to see whether the Amiga's share is still strong enough to afford the development of high-standard software." Simon states that one of the main points of the philosophy of ''Ambermoon's'' design is "to use both a complete 2D and 3D system. In our opinion t'sa very good way to create a whole fantasy world, instead of having just a complex dungeon system like many other RPGs. It combines the thrill of exploring a huge world in 2D without losing orientation ... Interior furniture and
architecture Architecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and constructing building ...
that would be too complicated to be realistically displayed in 3D can be portrayed in 2D instead. We're trying to offer the player two RPG games in one which would be able to stand alone as a game each." Simon goes on to state that he feels that the team at Thalion are "the only software house capable of doing this because we have the experience of ''Amberstar'' and some new development tools. I think ''Ambermoon'' will be the most advanced RPG available on the 16-bit machines. I really hate arrogant comments like that, but take a look at the finished game and you'll see." ''
Legends of Valour ''Legends of Valour'' is a role-playing video game developed by Synthetic Dimensions and released by U.S. Gold and Strategic Simulations in 1992 for the Amiga, Atari ST and MS-DOS, with the additional FM Towns and PC-98 versions in 1993-1994 i ...
'' was anticipated to compete with ''Ambermoon'', and Simon stated in regards to ''Legends'' that "it failed to impress us here at Thalion ... our screen window is approximately three times bigger and still faster. We're using the same size screen for the texture mapped dungeon in ''Amberstar'' which is why our system doesn't tend to 'crumble' distant objects as much as ''Legends of Valour''. Furthermore, we seem to use bigger bitmap blocks so the pixels don't zoom into larger squares as fast." Simon refers to ''Legends of Valour'' as "pioneering work on the Amiga". "With our system, for example, it's impossible to have a 'second' storeys 'sic''like in ''Legends'', at least at the moment."


Legacy

''Ambermoon'' was a major success for Thalion, but it ultimately failed to prevent the company's collapse, which occurred before they were able to begin the final part of the planned trilogy. Part of the Thalion team went on to
Blue Byte Ubisoft Blue Byte GmbH (Blue Byte until 2017) is a German video game holding company owned by Ubisoft. It was founded in October 1988 by Thomas Hertzler and Lothar Schmitt as a developer and was best known for developing the '' Anno'' and ''The ...
, which produced the graphically-similar game ''
Albion Albion is an alternative name for Great Britain. The oldest attestation of the toponym comes from the Greek language. It is sometimes used poetically and generally to refer to the island, but is less common than 'Britain' today. The name for Scot ...
'', a
spiritual sequel A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
to ''Ambermoon''. In 2022, a fan
expansion Expansion may refer to: Arts, entertainment and media * ''L'Expansion'', a French monthly business magazine * ''Expansion'' (album), by American jazz pianist Dave Burrell, released in 2004 * ''Expansions'' (McCoy Tyner album), 1970 * ''Expansio ...
, ''Ambermoon Advanced'', was announced. The first two of five planned episodes were released in January 2023. On May 14, 2023, the surviving source code for the game and its predecessor ''Amberstar'' was uploaded on
GitHub GitHub, Inc. () is an Internet hosting service for software development and version control using Git. It provides the distributed version control of Git plus access control, bug tracking, software feature requests, task management, continuous ...
by Jurie Horneman, programmer of both games.


References


External links


''Ambermoon''
at
MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...

''Ambermoon''
at Hall of Light
''Ambermoon''
at Lemon Amiga {{Thalion Software 1993 video games Amiga games Amiga-only games Fantasy video games Role-playing video games Single-player video games Thalion Software games Video games developed in Germany