Adventurers Club (magazine)
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Adventurers Club (magazine)
''Adventurers Club'' was a quarterly magazine published by Hero Games and edited at various times by Steve Peterson, Bill Robinson and Bruce Harlick. It was started in 1983 and ceased publication in 1995. In total 27 issues were published. Contents ''Adventurers Club'' originally featured supplementary material for ''Champions'' and ''Espionage'', as well as news from Hero Games and a letter column purportedly edited by the fictional villain Foxbat. History In 1983, Hero Games kicked off its house magazine: ''Adventurers Club''. However, by 1986, the company was having problems with cash flow and manpower, and as a result ''Adventurers Club'' #7 (Summer 1986), which had been prepared in March 1985, was delayed for over a year while money was diverted toward other projects. As the result of a merger in 1988 between Hero Games and Iron Crown Enterprises (ICE), five issues of the magazine (#8 to #12) featured articles about both Hero and ICE games. In the 2014 book ''Designers & Dr ...
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Adventurers Club Vol 1 No 1
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme sports. Adventures are often undertaken to create psychological arousal or in order to achieve a greater goal, such as the pursuit of knowledge that can only be obtained by such activities. Motivation Adventurous experiences create psychological arousal, which can be interpreted as negative (e.g. fear) or positive (e.g. flow). For some people, adventure becomes a major pursuit in and of itself. According to adventurer André Malraux, in his ''Man's Fate'' (1933), "If a man is not ready to risk his life, where is his dignity?". Similarly, Helen Keller stated that "Life is either a daring adventure or nothing." Outdoor adventurous activities are typically undertaken for the purposes of recreation or excitement: examples are adventure racin ...
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Allen Varney
Allen Varney (born 1958) is an American writer and game designer. Varney has produced numerous books, role-playing game supplements, technical manuals, articles, reviews, columns, and stories, as well as the fantasy novel ''Cast of Fate'' ( TSR, 1996). Since the 1990s, he has worked primarily in computer games. Early life Varney was born in St. Louis, Missouri and was raised by his mother, Marcelene Varney. He graduated from Reno High School in 1976 and has a dual B.A. in English and history from the University of Nevada, Reno. Gaming career Roleplaying games Varney designed the game ''Necromancer'' (1983), which was published by Steve Jackson Games. Varney wrote ''Son of Toon'' (1986), the third supplement to the '' Toon'' RPG. From 1984 to 1986 he worked as Assistant Editor at Steve Jackson Games (with Warren Spector, then Editor-in-Chief) editing ''Space Gamer'' magazine. Warren Spector and Varney wrote the supplement '' Send in the Clones'' (1985) for the ''Paranoia'' role- ...
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Magazines Disestablished In 1995
A magazine is a periodical publication, generally published on a regular schedule (often weekly or monthly), containing a variety of content. They are generally financed by advertising, purchase price, prepaid subscriptions, or by a combination of the three. Definition In the technical sense a ''journal'' has continuous pagination throughout a volume. Thus ''Business Week'', which starts each issue anew with page one, is a magazine, but the '' Journal of Business Communication'', which continues the same sequence of pagination throughout the coterminous year, is a journal. Some professional or trade publications are also peer-reviewed, for example the '' Journal of Accountancy''. Non-peer-reviewed academic or professional publications are generally ''professional magazines''. That a publication calls itself a ''journal'' does not make it a journal in the technical sense; ''The Wall Street Journal'' is actually a newspaper. Etymology The word "magazine" derives from Arabic , th ...
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Magazines Established In 1983
A magazine is a periodical publication, generally published on a regular schedule (often weekly or monthly), containing a variety of content. They are generally financed by advertising, purchase price, prepaid subscriptions, or by a combination of the three. Definition In the technical sense a ''journal'' has continuous pagination throughout a volume. Thus ''Business Week'', which starts each issue anew with page one, is a magazine, but the '' Journal of Business Communication'', which continues the same sequence of pagination throughout the coterminous year, is a journal. Some professional or trade publications are also peer-reviewed, for example the '' Journal of Accountancy''. Non-peer-reviewed academic or professional publications are generally ''professional magazines''. That a publication calls itself a ''journal'' does not make it a journal in the technical sense; ''The Wall Street Journal'' is actually a newspaper. Etymology The word "magazine" derives from Arabic , th ...
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Defunct Magazines Published In The United States
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product * Obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Space Gamer
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as "space ...
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Gamemaster
A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing". The role of a gamemaster in a traditional table-top role-playing game (pencil-and-paper role-playing game) is to weave the other participants' player-character stories together, control the non-player aspects of the game, create environments in which the players can interact, and solve any player disputes. The basic role of the gamemaster is the same in almost all traditional role-playing games, although differing rule sets make the specific duties of the gamemaster unique to that system. The role of a gamemaster in an ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Middle-earth Role Playing
''Middle-earth Role Playing'' (MERP) is a 1984 role-playing game based on J. R. R. Tolkien ''The Lord of the Rings'' and ''The Hobbit'' under license from Tolkien Enterprises. Iron Crown Enterprises (I.C.E.) published the game until they lost the license on 22 September 1999. System The rules system of the game is a streamlined version of I.C.E.'s generic fantasy RPG, ''Rolemaster''. Characters have Attributes and Skills rated between 1 and 100 on a percentile die (d100) or two ten-sided dice (2d10). Skills can be modified to a rating above or below these limits (i.e. under 1 or over 100, with open-ended MERP options to add or subtract additional d100). An attack roll consists of a percentile roll, to which the attacker's skill rating and appropriate attribute rating are added and the defender's dodge rating is subtracted. The result is compared to the defender's armor type and looked up on a table to determine success or failure. A separate critical table is used in the initi ...
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Hero Games
Hero Games (''DOJ, Inc dba Hero Games'') is the publisher of the Hero System, a generic roleplaying rules set that can be used to simulate many different genres, and was the co-developer of the ''Fuzion'' system. History In 1981, George MacDonald and Steve Peterson, from San Mateo, California, printed 1,000 copies of a 64-page rulebook for Champions, their super-hero role-playing game, to take to a Bay Area gaming convention. It sold very strongly, enough to form a company, Hero Games. Later, the pair recruited Ray Greer as their sales and marketing partner. In the following years, the company published two more editions of Champions, two dozen adventures, and several self-contained role-playing games using the Champions core rules as a universal role-playing system: Danger International, Justice, Inc., Robot Warriors, Fantasy Hero and Star Hero. The games were very compatible, but each differed slightly, using new rules or costs. Hero Games used the term Hero System to de ...
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