Adhemar (comic Book Character)
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Adhemar (comic Book Character)
Adhemar is a Flemish comic book character. He is the son of Nero in the eponymous Belgian comic strip series ''The Adventures of Nero'' by Marc Sleen and one of the main protagonists. He is a child prodigy who is both a professor as well as an inventor. His full title is ''doctor professor Adhemar''. He is easily recognizable due to his beret and tuxedo. The Belgian comic book award Bronzen Adhemar has been named after him. Debut Adhemar made his debut in ''De Zoon van Nero'' ("The Son of Nero") (1959), in which he is also born. He surprises his parents and all other people present by being able to talk, smoke a pipe, drink beer and choose his own name. When Nero takes him to the child benefit office he convinces the man behind the counter to raise the money. Later in the story Adhemar wants to leave to see something of the world, but is halted by Petoetje, adoptive son of Meneer and Madam Pheip. He introduces Adhemar to science, which will become his major hobby in the course o ...
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Standaard Uitgeverij
Standaard Uitgeverij is a Belgian publisher, and the leading publisher in the Dutch language market of Flanders. History In 1919, the Standaard group was created, mainly consisting of a chain of bookshops (Standaard Boekhandel), a newspaper (''De Standaard'') and a publishing house, the Standaard Uitgeverij. By the 1930s, the different branches became more and more independent, but only in the 1980s was the group finally disbanded. In 1994, the company was acquired by the Dutch group PCM Algemene Boeken BV. The company is best known for its comics and popular literature, but also publishes youth literature, non-fiction (mainly cartography, lexicography, and massmarket titles), and multimedia publications. A more purely literary imprint is Manteau, formerly an independent publisher founded by Angèle Manteau but now owned by Standaard. With ''Harry Potter'' and ''Kiekeboe'', Standaard Uitgeverij published the four bestselling books in Flanders in 2007. Other popular books were th ...
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Prototype
A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and Software prototyping, software programming. A prototype is generally used to evaluate a new design to enhance precision by system analysts and users. Prototyping serves to provide specifications for a real, working system rather than a theoretical one. In some design workflow models, creating a prototype (a process sometimes called materialization) is the step between the Formal specification, formalization and the evaluation of an idea. A prototype can also mean a typical example of something such as in the use of the derivation 'prototypical'. This is a useful term in identifying objects, behaviours and concepts which are considered the accepted norm and is analogous with terms such as stereotypes and archetypes. The word ''wikt:prototype, prototype'' derives from the Greek language, Greek ...
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Kindergarten
Kindergarten is a preschool educational approach based on playing, singing, practical activities such as drawing, and social interaction as part of the transition from home to school. Such institutions were originally made in the late 18th century in Germany, Bavaria and Alsace to serve children whose parents both worked outside home. The term was coined by German pedagogue Friedrich Fröbel, whose approach globally influenced early-years education. Today, the term is used in many countries to describe a variety of educational institutions and learning spaces for children ranging from 2 to 6 years of age, based on a variety of teaching methods. History Early years and development In 1779, Johann Friedrich Oberlin and Louise Scheppler founded in Strasbourg an early establishment for caring for and educating preschool children whose parents were absent during the day. At about the same time, in 1780, similar infant establishments were created in Bavaria. In 1802, Princess P ...
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Quiz
A quiz is a form of game or mind sport in which players attempt to answer questions correctly on one or several specific topics. Quizzes can be used as a brief Educational assessment, assessment in education and similar fields to measure growth in knowledge, abilities, or skills. They can also be televised for entertainment purposes, often in a game show format. Etymology The earliest known examples of the word date back to 1780; its etymology is unknown, but it may have originated in student slang. It initially meant an "odd, eccentric person" or a "joke, hoax". Later (perhaps by association with words such as "inquisitive") it came to mean "to observe, study intently", and thence (from about mid-19th century) "test, exam." There is a Folk Etymology, well-known myth about the word ''quiz'' that says that in 1791 a Dublin theatre owner named Richard Daly made a bet that he could introduce a word into the language within 24 hours. He then went out and hired a group of street chil ...
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Nursery Rhyme
A nursery rhyme is a traditional poem or song for children in Britain and many other countries, but usage of the term dates only from the late 18th/early 19th century. The term Mother Goose rhymes is interchangeable with nursery rhymes. From the mid-16th century nursery rhymes begin to be recorded in English plays, and most popular rhymes date from the 17th and 18th centuries. The first English collections, ''Tommy Thumb's Song Book'' and a sequel, ''Tommy Thumb's Pretty Song Book'', were published by Mary Cooper (publisher), Mary Cooper in 1744. Publisher John Newbery's stepson, Thomas Carnan, was the first to use the term Mother Goose for nursery rhymes when he published a compilation of English rhymes, ''Mother Goose's Melody, or, Sonnets for the Cradle'' (London, 1780). History Lullabies The oldest children's songs of which we have records are Lullaby, lullabies, intended to help a child fall asleep. Lullabies can be found in every human culture. The English term lullaby i ...
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Catch Phrase
A catchphrase (alternatively spelled catch phrase) is a phrase or expression recognized by its repeated utterance. Such phrases often originate in popular culture and in the arts, and typically spread through word of mouth and a variety of mass media (such as films, internet, literature and publishing, television, and radio). Some become the de facto or literal "trademark" or "signature" of the person or character with whom they originated, and can be instrumental in the typecasting of a particular actor. Catchphrases are often humorous, but are never long enough or structured enough to be jokes in themselves. However, a catchphrase can be (or become) the punchline of a joke, or a reminder of a previous joke. Culture According to Richard Harris, a psychology professor at Kansas State University who studied why people like to cite films in social situations, using film quotes in everyday conversation is similar to telling a joke and a way to form solidarity with others. "People ar ...
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Wizardry
''Wizardry'' is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original ''Wizardry'' was a significant influence on early console role-playing games such as ''Final Fantasy'' and ''Dragon Quest''. Originally made for the Apple II, the games were later ported to other platforms. The last game in the original series by Sir-Tech was ''Wizardry 8'', released in 2001. There have since been various spin-off titles developed for the Japanese market. Development ''Wizardry'' began as a simple dungeon crawl by Andrew C. Greenberg and Robert Woodhead. It was written when they were students at Cornell University and published by Sir-Tech. The game was influenced by earlier games from the PLATO system, most notably ''Oubliette''. The earliest installments of ''Wizardry'' were very successful, as they were the first graphically-rich incarnations of ''Dungeons & Dragons''-type gameplay for ho ...
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Magic (paranormal)
Magic, sometimes spelled magick, is an ancient praxis rooted in sacred rituals, spiritual divinations, and/or cultural lineage—with an intention to invoke, manipulate, or otherwise manifest supernatural forces, beings, or entities in the natural, incarnate world. It is a categorical yet often ambiguous term which has been used to refer to a wide variety of beliefs and practices, frequently considered separate from both religion and science. Although connotations have varied from positive to negative at times throughout history, magic continues to have an important religious and medicinal role in many cultures today. Within Western culture, magic has been linked to ideas of the Other, foreignness, and primitivism; indicating that it is "a powerful marker of cultural difference" and likewise, a non-modern phenomenon. During the late nineteenth and early twentieth century, Western intellectuals perceived the practice of magic to be a sign of a primitive mentality and also commo ...
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Sceptic
Skepticism, also spelled scepticism, is a questioning attitude or doubt toward knowledge claims that are seen as mere belief or dogma. For example, if a person is skeptical about claims made by their government about an ongoing war then the person doubts that these claims are accurate. In such cases, skeptics normally recommend not disbelief but suspension of belief, i.e. maintaining a neutral attitude that neither affirms nor denies the claim. This attitude is often motivated by the impression that the available evidence is insufficient to support the claim. Formally, skepticism is a topic of interest in philosophy, particularly epistemology. More informally, skepticism as an expression of questioning or doubt can be applied to any topic, such as politics, religion, or pseudoscience. It is often applied within restricted domains, such as morality (moral skepticism), atheism (skepticism about the existence of God), or the supernatural. Some theorists distinguish "good" or modera ...
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Ageing Process
Ageing ( BE) or aging ( AE) is the process of becoming older. The term refers mainly to humans, many other animals, and fungi, whereas for example, bacteria, perennial plants and some simple animals are potentially biologically immortal. In a broader sense, ageing can refer to single cells within an organism which have ceased dividing, or to the population of a species. In humans, ageing represents the accumulation of changes in a human being over time and can encompass physical, psychological, and social changes. Reaction time, for example, may slow with age, while memories and general knowledge typically increase. Ageing increases the risk of human diseases such as cancer, Alzheimer's disease, diabetes, cardiovascular disease, stroke and many more. Of the roughly 150,000 people who die each day across the globe, about two-thirds die from age-related causes. Current ageing theories are assigned to the damage concept, whereby the accumulation of damage (such as DNA ox ...
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Praline (nut Confection)
Praline (; New Orleans, Cajun, and ) is a form of confection containing, at a minimum, culinary nuts – usually almonds, pecans and hazelnuts – and sugar. Cream is a common third ingredient. There are two main types: * French pralines, a firm combination of almonds and caramelized sugar * American pralines, a softer, creamier combination of syrup and pecans, hazelnuts or almonds with milk or cream, resembling fudge A praline cookie is a chocolate biscuit containing ground nuts. Praline is usually used as a filling in chocolates or other sweets. Varieties European nut pralines Praline may have originally been inspired in France by the cook of Marshal du Plessis-Praslin (1602–1675), with the word ''praline'' deriving from the name ''Praslin''. Early pralines were whole almonds individually coated in caramelized sugar, as opposed to dark nougat, where a sheet of caramelized sugar covers many nuts. Although the New World had been discovered and settled by Europeans by t ...
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Baret
Baret is a surname. Notable people with the surname include: *Thomas Baret (died 1396), English MP for Oxford and spicer *Richard Baret (died 1401), English politician *William Baret, English MP for Gloucester See also *Beret A beret ( or ; ; eu, txapela, ) is a soft, round, flat-crowned cap, usually of woven, hand-knitted wool, crocheted cotton, wool felt, or acrylic fibre. Mass production of berets began in 19th century France and Spain, and the beret remains ...
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