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Aackosoft
Aackosoft International B.V. (1983 to 1988) was a Dutch video game developer and publisher that exclusively developed games for the MSX home computer, becoming one of the biggest publishers for the MSX platform. It re-released some titles for the ZX Spectrum and Commodore 64, for which it also distributed software in their early years. Aackosoft filed for bankruptcy in 1988. Aackosoft released its software under multiple labels. Besides the Aackosoft brand name, software was also released as Aackosoft Edusystems (for the educational titles), Eaglesoft (for budget titles released on cassette tapes), Eurosoft, Methodic Solutions and The ByteBusters. The latest was also the name of Aackosoft's programming team. Many of Aackosoft's games are clones of more famous arcade games: ''Boom!'' (''Galaxian''), ''Hopper'' (''Frogger''), ''MacAttack'' ('' Burgertime''), '' Oh Shit!'' ('' Pac-Man''), ''Scentipede'' ('' Centipede''), ''Jet Bomber'' (''Zaxxon''), ''Moon Rider'' (''Moon Patrol'' ...
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Oh Shit!
''Oh Shit!'' is a ''Pac-Man'' clone released in 1985 for the MSX by The ByteBusters (Aackosoft's in-house development team) and published by Dutch publisher Aackosoft under the ''Classics'' range of games; a range that consists of clones of arcade games, i.e. ''Scentipede'' being a clone of Atari's '' Centipede''. ''Oh Shit!'s'' level and art design is identical to that of '' Pac-Man''. ''Oh Shit!'' was later republished with differing names and cover art several times; ''Oh Shit!'' was renamed to ''Oh No!'' for the game's UK release due to the name being considered 'too obscene', and the name was shortened to ''Shit!'' for its release by Premium III Software Distribution. The European re-release ''Shit!'' notably uses cover art from 1985 horror novel '' The Howling III: Echoes'', possibly without permission. ''Oh Shit!'' features digitized speech; when the player loses a life, the eponymous phrase "Oh Shit!" is said. For the renamed releases, ''Oh No!'' and ''Shit!'', the spee ...
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Pac-Man
originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points. Game development began in early 1979, directed by Toru Iwatani with a nine-man team. Iwatani wanted to create a game that could appeal to women as well as men, because most video games of the time had themes of war or sports. Although the inspiration for the Pac-Man character was the image of a pizza with a slice removed, Iwatani has said he also rounded out the Japanese character for mouth, kuchi ( ja, 口). The in-game characters were made to be cute and colorful to appeal to younger p ...
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Companies Based In Leiden
A company, abbreviated as co., is a legal entity representing an association of people, whether natural, legal or a mixture of both, with a specific objective. Company members share a common purpose and unite to achieve specific, declared goals. Companies take various forms, such as: * voluntary associations, which may include nonprofit organizations * business entities, whose aim is generating profit * financial entities and banks * programs or educational institutions A company can be created as a legal person so that the company itself has limited liability as members perform or fail to discharge their duty according to the publicly declared incorporation, or published policy. When a company closes, it may need to be liquidated to avoid further legal obligations. Companies may associate and collectively register themselves as new companies; the resulting entities are often known as corporate groups. Meanings and definitions A company can be defined as an "artificial per ...
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Defunct Video Game Companies Of The Netherlands
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product * Obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
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Berzerk (arcade Game)
''Berzerk'' is a multidirectional shooter designed by Alan McNeil and released for arcades in 1980 by Stern Electronics of Chicago. Following Taito's ''Stratovox'', it is one of the first arcade video games with speech synthesis. ''Berzerk'' places the player in a series of top-down, maze-like rooms containing armed robots. Home ports were published for the Atari 2600, Atari 5200, and Vectrex. A sequel, ''Frenzy'', was released in 1982. Gameplay When the game begins, the player controls a green stick man on the left of the screen. In two-player games, the second player controls a purple stick man on the right of the screen. Each player plays until they lose a life, allowing the other player to have a turn. Using a joystick and a firing button that activates a laser-style weapon, the player navigates a simple maze filled with many robots, who fire lasers back at the player character. A player can be killed by being shot, by running into a robot or an exploding robot, gettin ...
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Time Pilot
is a multidirectional shooter arcade game designed by Yoshiki Okamoto and released by Konami in 1982. It was distributed in the United States by Centuri, and by Atari Ireland in Europe and the Middle East. While engaging in aerial combat, the player-controlled jet flies across open airspace that scrolls indefinitely in all directions. Each level is themed to a different time period. Home ports for the Atari 2600, MSX, and ColecoVision were released in 1983. A top-down sequel, ''Time Pilot '84'', was released in arcades in 1984. It drops the time travel motif and instead takes place over a futuristic landscape. Gameplay Players assume the role of a pilot of a futuristic fighter jet trying to rescue fellow pilots trapped in different time eras. In each level, players battle enemy aircraft and then a stronger aircraft. Players' fighter jet is in the center of the screen at all times. Players eventually battle a mothership of the time period they are in; once the mothership is ...
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Breakout (video Game)
''Breakout'' is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow who were influenced by the seminal 1972 in video games, 1972 Atari arcade game ''Pong''. In ''Breakout'', a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco. ''Breakout'' was a worldwide commercial success, among the top five highest-grossing 1976 in video games, arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing 1977 in video games, arcade video games of 1977 in the US and Japan. The 1978 Atari 2600, Atari VCS port uses color graphics instead of a monochrome screen with colored overlay. While the concept was predated by Ramtek (company), Ramtek's ''Clean Sweep'' (1974), ''Breakout'' sp ...
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Space Invaders
is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter and set the template for the shoot 'em up genre. The goal is to defeat wave after wave of descending aliens with a horizontally moving laser to earn as many points as possible. Designer Nishikado drew inspiration from North American target shooting games like '' Breakout'' (1976) and ''Gun Fight'' (1975), as well as science fiction narratives such as the novel ''The War of the Worlds'' (1897), the anime ''Space Battleship Yamato'' (1974), and the movie ''Star Wars'' (1977). To complete development of the game, he had to design custom hardware and development tools. Upon release, ''Space Invaders'' was an immediate commercial success; by 1982, it had grossed $3.8 billion (equivalent to over adjusted for inflation ), with a net profit of $ ...
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Moon Patrol
is a 1982 arcade video game developed and released by Irem. It was licensed to Williams for distribution in North America. The player controls a moon buggy which can jump over and shoot obstacles on a horizontally scrolling landscape as well as shoot aerial attackers. Designed by Takashi Nishiyama, ''Moon Patrol'' is often credited with the introduction of full parallax scrolling in side-scrolling games. Most of the home ports were from Atari, Inc., sometimes under the Atarisoft label. Gameplay The player takes the role of a Luna City police officer assigned to Sector Nine, the home of the "toughest thugs in the galaxy". The player controls a Moon buggy that travels over the Moon's surface, viewed from the side as it moves toward the right. Craters, mines, and other obstacles on the ground must be shot or jumped over. Three types of flying UFOs attack from above and must be shot down. One of the flying enemies has a weapon which creates a crater when it hits the ground. Game ...
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Zaxxon
is an isometric shooter arcade game, developed and released by Sega in 1982, in which the player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki is also credited for having worked on the development of the game., , , 2005, . ''Zaxxon'' was the first game to employ axonometric projection, which lent its name to the game (''AXXON'' from ''AXON''ometric projection). The type of axonometric projection is isometric projection: this effect simulates three dimensions from a third-person viewpoint. It was also the first arcade game to be advertised on television, with a commercial produced by Paramount Pictures for $150,000. The game was a critical and commercial success upon release, becoming one of the top five highest-grossing arcade games of 1982 in the United States. Sega followed it with the arcade sequel ''Super Zaxxon'' (1982) and the isometric platformer ''Congo Bongo'' (1983). Gameplay The objective of the game i ...
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Centipede (video Game)
''Centipede'' is a 1981 fixed shooter arcade game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, ''Millipede'', followed in 1982. ''Centipede'' was ported to Atari's own Atari 2600, Atari 5200, Atari 7800, and Atari 8-bit family. Under the Atarisoft label, the game was sold for the Apple II, Commodore 64, ColecoVision, VIC-20, IBM PC (as a self-booting disk), Intellivision, and TI-99/4A. Superior Software published the port for the BBC Micro. Versions for the Game Boy and Game Boy Color were also produced, as well as a version for the short-lived Game.com developed by Handheld Games and published by Tiger Electronics. Gameplay The player controls a small insect-like ''Bug Blaster ...
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Zoeterwoude
Zoeterwoude () is a municipality in the province of South Holland, Western Netherlands. It covers of which is water. It had a population of in . Located to the southeast of Leiden and north of Zoetermeer, the municipality of Zoeterwoude consists of Gelderswoude, Weipoort, Westeinde, Zoeterwoude-Dorp, Zoeterwoude-Rijndijk and Zuidbuurt. Topography ''Dutch topographic map of Zoeterwoude, Sept. 2014. Click to enlarge.'' History The name Zoeterwoude is first mentioned in a document from 1205, which references a certain "Florentius van Sotrewold". It is uncertain if this is a reference to the village. The first confirmed existence is from 1276 when Dirk van Santhorst received the "Soetrewold" fiefdom from Floris V, Count of Holland. Its municipal boundaries were set circa 1300. At that time it was one of the largest municipalities in the Netherlands, but later much land was annexed by surrounding cities, notably Leiden. In 1450, the first bridge between Leiderdorp and Zoeterwou ...
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