AICC(CBT)
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AICC(CBT)
The Aviation Industry Computer-Based Training Committee (AICC) was an international association of technology-based training professionals that existed from 1988 to 2014. The AICC developed guidelines for aviation industry in the development, delivery, and evaluation of CBT, WBT, and related training technologies. AICC specifications were usually designed to be general purpose (not necessarily Aviation Specific) so that learning technology vendors can spread their costs across multiple markets and thus provide products (needed by the Aviation Industry) at a lower cost. This strategy resulted in AICC specifications having broad acceptance and relevance to non-aviation and aviation users alike. History The AICC was formed in 1988 by Aircraft manufacturers (Boeing, Airbus, and McDonnell Douglas) to address Airline concerns about non-standard computing (cost) issues arising from the proliferation of new multimedia training materials emerging at that time. In 1989, the AICC pub ...
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Aviation
Aviation includes the activities surrounding mechanical flight and the aircraft industry. ''Aircraft'' includes fixed-wing and rotary-wing types, morphable wings, wing-less lifting bodies, as well as lighter-than-air craft such as hot air balloons and airships. Aviation began in the 18th century with the development of the hot air balloon, an apparatus capable of atmospheric displacement through buoyancy. Some of the most significant advancements in aviation technology came with the controlled gliding flying of Otto Lilienthal in 1896; then a large step in significance came with the construction of the first powered airplane by the Wright brothers in the early 1900s. Since that time, aviation has been technologically revolutionized by the introduction of the jet which permitted a major form of transport throughout the world. Etymology The word ''aviation'' was coined by the French writer and former naval officer Gabriel La Landelle in 1863. He derived the term from the v ...
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Learning Management System
A learning management system (LMS) is a software application for the administration, documentation, tracking, reporting, automation, and delivery of educational courses, training programs, materials or learning and development programs. The learning management system concept emerged directly from e-Learning. Learning management systems make up the largest segment of the learning system market. The first introduction of the LMS was in the late 1990s. Learning management systems have faced a massive growth in usage due to the emphasis on remote learning during the COVID-19 pandemic. Learning management systems were designed to identify training and learning gaps, using analytical data and reporting. LMSs are focused on online learning delivery but support a range of uses, acting as a platform for online content, including courses, both asynchronous based and synchronous based. In the higher education space, an LMS may offer classroom management for instructor-led training or a ...
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Educational Technology Academic And Professional Associations
Education is a purposeful activity directed at achieving certain aims, such as transmitting knowledge or fostering skills and character traits. These aims may include the development of understanding, rationality, kindness, and honesty. Various researchers emphasize the role of critical thinking in order to distinguish education from indoctrination. Some theorists require that education results in an improvement of the student while others prefer a value-neutral definition of the term. In a slightly different sense, education may also refer, not to the process, but to the product of this process: the mental states and dispositions possessed by educated people. Education originated as the transmission of cultural heritage from one generation to the next. Today, educational goals increasingly encompass new ideas such as the liberation of learners, skills needed for modern society, empathy, and complex vocational skills. Types of education are commonly divided into formal ...
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Distance Education Institutions
Distance is a numerical or occasionally qualitative measurement of how far apart objects or points are. In physics or everyday usage, distance may refer to a physical length or an estimation based on other criteria (e.g. "two counties over"). Since spatial cognition is a rich source of conceptual metaphors in human thought, the term is also frequently used metaphorically to mean a measurement of the amount of difference between two similar objects (such as statistical distance between probability distributions or edit distance between strings of text) or a degree of separation (as exemplified by distance between people in a social network). Most such notions of distance, both physical and metaphorical, are formalized in mathematics using the notion of a metric space. In the social sciences, distance can refer to a qualitative measurement of separation, such as social distance or psychological distance. Distances in physics and geometry The distance between physical locati ...
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Aviation Safety
Aviation safety is the study and practice of managing risks in aviation. This includes preventing aviation accidents and incidents through research, educating air travel personnel, passengers and the general public, as well as the design of aircraft and aviation infrastructure. The aviation industry is subject to significant regulation and oversight. Aviation security is focused on protecting air travelers, aircraft and infrastructure from intentional harm or disruption, rather than unintentional mishaps. Statistics Evolution In 1926 and 1927, there were a total of 24 fatal commercial airline crashes, a further 16 in 1928, and 51 in 1929 (killing 61 people), which remains the worst year on record at an accident rate of about 1 for every flown. Based on the current numbers flying, this would equate to 7,000 fatal incidents per year. For the ten-year period 2002 to 2011, 0.6 fatal accidents happened per one million flights globally, 0.4 per million hours flown, 22.0 fatal ...
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LETSI
The International Federation for Learning, Education, and Training Systems Interoperability (LETSI) is an international nonprofit organization focused on enabling technical interoperability for computer-based learning, education, and training systems. Comprising e-learning vendors, adopters, standards bodies, associations, and policy makers, LETSI's primary activity is to support the adoption of open software standards in learning systems. The LETSI community formed around an international planning effort for the next generation of the Sharable Content Object Reference Model (SCORM), which was originally created by the U.S. Advanced Distributed Learning Initiative. LETSI was founded in March, 2008 to serve the international SCORM community. History In 1997 the U.S. Department of Defense founded the Advanced Distributed Learning (ADL) Initiative, with the mission of improving "access to education, training, and performance aids, tailored to individual needs, delivered cost e ...
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Advanced Distributed Learning
The Advanced Distributed Learning (ADL) Initiative is a US government program that conducts research and development on distributed learning and coordinates related efforts broadly across public and private organizations. ADL reports to the Defense Human Resources Activity (DHRA), under the Director, DHRA. Although it is a DoD program, ADL serves the entire US federal government, operates a global partnership network including international defense ministries and US-based academic partners, and collaborates closely with industry and academia. ADL advises the DoD and US government on emerging learning technologies, best practices for improving learning effectiveness and efficiency, and methods for enhancing interoperability. Notable ADL contributions to distributed learning include the Sharable Content Object Reference Model (SCORM), Experience API (xAPI), and the DoD Instruction 1322.26. History The ADL Initiative traces its antecedents to the early 1990s, when Congress authorized ...
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Open Knowledge Initiative
The Open Knowledge Initiative (OKI) is an organization responsible for the specification of software interfaces comprising a Service Oriented Architecture (SOA) based on high level service definitions. The OKI specifically focuses on educational software environments. Description The Open Knowledge Initiative was initially sponsored by the Andrew W. Mellon Foundation, and the Massachusetts Institute of Technology. The goal of an SOA is to provide a separation between the interface of a service and its underlying implementation such that consumers (applications) can interoperate across the widest set of service providers (implementations) and providers can easily be swapped ''on-the-fly'' without modification to application code. Using this architectural style preserves the software development investment as underlying technologies and mechanisms evolve and allows enterprises to incorporate externally developed application software Application may refer to: Mathematics and c ...
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PENS (software)
PENS (Package Exchange Notification Services) is a content update notification protocol standard created by the AICC (Aviation Industry Computer-Based Training Committee). Using PENS, a content system notifies the server that a package is available for collection. The content system can be an authoring tool or a content management system. A PENS compatible server then collects and processes the package, which can use existing content packaging formats, such as AICC course interchange files, SCORM Shareable Content Object Reference Model (SCORM) is a collection of standards and specifications for web-based electronic educational technology (also called e-learning). It defines communications between client side content and a host system (cal ... 1.2 and SCORM 2004. The PENS server could be a learning management (LMS) or content management server (CMS) system. Finally, as the content is processed, the server can automatically inform the developer or other systems of workflow progress ...
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SCORM
Shareable Content Object Reference Model (SCORM) is a collection of standards and specifications for web-based electronic educational technology (also called e-learning). It defines communications between client side content and a host system (called "the run-time environment"), which is commonly supported by a learning management system. SCORM also defines how content may be packaged into a transferable ZIP file called "Package Interchange Format." SCORM is a specification of the Advanced Distributed Learning (ADL) Initiative from the Office of the United States Secretary of Defense. SCORM 2004 introduced a complex idea called sequencing, which is a set of rules that specifies the order in which a learner may experience content objects. In simple terms, they constrain a learner to a fixed set of paths through the training material, permit the learner to "bookmark" their progress when taking breaks, and assure the acceptability of test scores achieved by the learner. The standar ...
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Computer-based Training
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refers to the industry of companies that create educational technology. In addition to the practical educational experience, educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science. It encompasses several domains including learning theory, computer-based training, online learning, and m-learning where mobile technologies are used. Definition The Association for Educational Communications and Technology (AECT) has defined educational technology as "the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources". It ...
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JavaScript
JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of Website, websites use JavaScript on the Client (computing), client side for Web page, webpage behavior, often incorporating third-party Library (computing), libraries. All major Web browser, web browsers have a dedicated JavaScript engine to execute the Source code, code on User (computing), users' devices. JavaScript is a High-level programming language, high-level, often Just-in-time compilation, just-in-time compiled language that conforms to the ECMAScript standard. It has dynamic typing, Prototype-based programming, prototype-based object-oriented programming, object-orientation, and first-class functions. It is Programming paradigm, multi-paradigm, supporting Event-driven programming, event-driven, functional programming, functional, and imperative programming, imperative programming paradigm, programmin ...
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