Await
In computer programming, the async/await pattern is a syntactic feature of many programming languages that allows an Asynchrony (computer programming), asynchronous, non-blocking I/O, non-blocking Subroutine, function to be structured in a way similar to an ordinary synchronous function. It is semantically related to the concept of a coroutine and is often implemented using similar techniques, and is primarily intended to provide opportunities for the program to execute other code while waiting for a long-running, asynchronous task to complete, usually represented by Futures and promises, promises or similar data structures. The feature is found in C Sharp 5.0, C# 5.0, C++, C++20, Python (programming language), Python 3.5, F Sharp (programming language), F#, Hack (programming language), Hack, Julia (programming language), Julia, Dart (programming language), Dart, Kotlin (programming language), Kotlin 1.1, Rust (programming language), Rust 1.39, Nim (programming language), Nim 0.9.4, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Futures And Promises
In computer science, future, promise, delay, and deferred refer to constructs used for synchronizing program execution in some concurrent programming languages. They describe an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete. The term ''promise'' was proposed in 1976 by Daniel P. Friedman and David Wise, and Peter Hibbard called it ''eventual''. A somewhat similar concept ''future'' was introduced in 1977 in a paper by Henry Baker and Carl Hewitt. The terms ''future'', ''promise'', ''delay'', and ''deferred'' are often used interchangeably, although some differences in usage between ''future'' and ''promise'' are treated below. Specifically, when usage is distinguished, a future is a ''read-only'' placeholder view of a variable, while a promise is a writable, single assignment container which sets the value of the future. Notably, a future may be defined without specifying which specific pro ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Futures And Promises
In computer science, future, promise, delay, and deferred refer to constructs used for synchronizing program execution in some concurrent programming languages. They describe an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete. The term ''promise'' was proposed in 1976 by Daniel P. Friedman and David Wise, and Peter Hibbard called it ''eventual''. A somewhat similar concept ''future'' was introduced in 1977 in a paper by Henry Baker and Carl Hewitt. The terms ''future'', ''promise'', ''delay'', and ''deferred'' are often used interchangeably, although some differences in usage between ''future'' and ''promise'' are treated below. Specifically, when usage is distinguished, a future is a ''read-only'' placeholder view of a variable, while a promise is a writable, single assignment container which sets the value of the future. Notably, a future may be defined without specifying which specific pro ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Coroutine
Coroutines are computer program components that generalize subroutines for non-preemptive multitasking, by allowing execution to be suspended and resumed. Coroutines are well-suited for implementing familiar program components such as cooperative tasks, exceptions, event loops, iterators, infinite lists and pipes. Melvin Conway coined the term ''coroutine'' in 1958 when he applied it to the construction of an assembly program. The first published explanation of the coroutine appeared later, in 1963. Comparison with Subroutines Subroutines are special cases of coroutines. When subroutines are invoked, execution begins at the start, and once a subroutine exits, it is finished; an instance of a subroutine only returns once, and does not hold state between invocations. By contrast, coroutines can exit by calling other coroutines, which may later return to the point where they were invoked in the original coroutine; from the coroutine's point of view, it is not exiting but calling a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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ES2017
ECMAScript is a JavaScript standard developed by Ecma International. Since 2015, major versions have been published every June. ECMAScript 2022, the 13th and current version, was released in June 2022. Versions In June 2004, Ecma International published ECMA-357 standard, defining an extension to ECMAScript, known as ECMAScript for XML (E4X). Ecma also defined a "Compact Profile" for ECMAScript – known as ES-CP, or ECMA 327 – that was designed for resource-constrained devices, which was withdrawn in 2015. ), let keyword for local declarations, const keyword for constant local declarations, binary data, typed arrays, new collections (maps, sets and WeakMap), promises, number and math enhancements, reflection, proxies (metaprogramming for virtual objects and wrappers) and template literals using backticks (`) for multi-line strings without escape characters. The complete list is extensive. As the first "ECMAScript Harmony" specification, it is also known as "ES6 Harmony". ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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JavaScript
JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of Website, websites use JavaScript on the Client (computing), client side for Web page, webpage behavior, often incorporating third-party Library (computing), libraries. All major Web browser, web browsers have a dedicated JavaScript engine to execute the Source code, code on User (computing), users' devices. JavaScript is a High-level programming language, high-level, often Just-in-time compilation, just-in-time compiled language that conforms to the ECMAScript standard. It has dynamic typing, Prototype-based programming, prototype-based object-oriented programming, object-orientation, and first-class functions. It is Programming paradigm, multi-paradigm, supporting Event-driven programming, event-driven, functional programming, functional, and imperative programming, imperative programming paradigm, programmin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nim (programming Language)
Nim is a general-purpose, multi-paradigm, statically typed, compiled systems programming language, designed and developed by a team around Andreas Rumpf. Nim is designed to be "efficient, expressive, and elegant", supporting metaprogramming, functional, message passing, procedural, and object-oriented programming styles by providing several features such as compile time code generation, algebraic data types, a foreign function interface (FFI) with C, C++, Objective-C, and JavaScript, and supporting compiling to those same languages as intermediate representations. Description Nim was created to be a language as fast as C, as expressive as Python, and as extensible as Lisp. Nim is statically typed. It supports compile-time metaprogramming features such as syntactic macros and term rewriting macros. Term rewriting macros enable library implementations of common data structures, such as bignums and matrices, to be implemented efficiently, as if they were built-in language f ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Non-blocking I/O
In computer science, asynchronous I/O (also non-sequential I/O) is a form of input/output processing that permits other processing to continue before the transmission has finished. A name used for asynchronous I/O in the Windows API is overlapped I/O. Input and output (I/O) operations on a computer can be extremely slow compared to the processing of data. An I/O device can incorporate mechanical devices that must physically move, such as a hard drive seeking a track to read or write; this is often orders of magnitude slower than the switching of electric current. For example, during a disk operation that takes ten milliseconds to perform, a processor that is clocked at one gigahertz could have performed ten million instruction-processing cycles. A simple approach to I/O would be to start the access and then wait for it to complete. But such an approach (called synchronous I/O, or blocking I/O) would block the progress of a program while the communication is in progress, leaving ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Thread (computer Programming)
In computer science, a thread of execution is the smallest sequence of programmed instructions that can be managed independently by a scheduler, which is typically a part of the operating system. The implementation of threads and processes differs between operating systems. In Modern Operating Systems, Tanenbaum shows that many distinct models of process organization are possible.TANENBAUM, Andrew S. Modern Operating Systems. 1992. Prentice-Hall International Editions, ISBN 0-13-595752-4. In many cases, a thread is a component of a process. The multiple threads of a given process may be executed concurrently (via multithreading capabilities), sharing resources such as memory, while different processes do not share these resources. In particular, the threads of a process share its executable code and the values of its dynamically allocated variables and non- thread-local global variables at any given time. History Threads made an early appearance under the name of "tasks ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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C++20
C++20 is a version of the ISO/IEC 14882 standard for the C++ programming language. C++20 replaced the prior version of the C++ standard, called C++17. The standard was technically finalized by WG21 at the meeting in Prague in February 2020, approved on 4 September 2020, and published in December 2020. Features C++20 adds more new major features than C++14 or C++17. Changes that have been accepted into C++20 include: Language * concepts, with terse syntax * modules * designated initializers (based on the C99 feature, and common g++ extension) * , this/code> as a lambda capture * template parameter lists on lambdas * three-way comparison using the "spaceship operator", operator <=> * initialization of an additional variable within a range-based for statement * lambdas in unevaluated contexts * default constructible and assignable stateless lambdas * allow pack expansions in lambda ''init-capture'' * class types in non-type template parameters, also allowing string ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Continuation
In computer science, a continuation is an abstract representation of the control state of a computer program. A continuation implements ( reifies) the program control state, i.e. the continuation is a data structure that represents the computational process at a given point in the process's execution; the created data structure can be accessed by the programming language, instead of being hidden in the runtime environment. Continuations are useful for encoding other control mechanisms in programming languages such as exceptions, generators, coroutines, and so on. The "current continuation" or "continuation of the computation step" is the continuation that, from the perspective of running code, would be derived from the current point in a program's execution. The term ''continuations'' can also be used to refer to first-class continuations, which are constructs that give a programming language the ability to save the execution state at any point and return to that point at a lat ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Lambda (programming)
In computer programming, an anonymous function (function literal, lambda abstraction, lambda function, lambda expression or block) is a function definition that is not bound to an identifier. Anonymous functions are often arguments being passed to higher-order functions or used for constructing the result of a higher-order function that needs to return a function. If the function is only used once, or a limited number of times, an anonymous function may be syntactically lighter than using a named function. Anonymous functions are ubiquitous in functional programming languages and other languages with first-class functions, where they fulfil the same role for the function type as literals do for other data types. Anonymous functions originate in the work of Alonzo Church in his invention of the lambda calculus, in which all functions are anonymous, in 1936, before electronic computers. In several programming languages, anonymous functions are introduced using the keyword ''lambd ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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GitHub
GitHub, Inc. () is an Internet hosting service for software development and version control using Git. It provides the distributed version control of Git plus access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. Headquartered in California, it has been a subsidiary of Microsoft since 2018. It is commonly used to host open source software development projects. As of June 2022, GitHub reported having over 83 million developers and more than 200 million repositories, including at least 28 million public repositories. It is the largest source code host . History GitHub.com Development of the GitHub.com platform began on October 19, 2007. The site was launched in April 2008 by Tom Preston-Werner, Chris Wanstrath, P. J. Hyett and Scott Chacon after it had been made available for a few months prior as a beta release. GitHub has an annual keynote called GitHub Universe. Organizational ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |