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Futures And Promises
In computer science, future, promise, delay, and deferred refer to constructs used for synchronizing program execution in some concurrent programming languages. They describe an object that acts as a proxy for a result that is initially unknown, usually because the computation of its value is not yet complete. The term ''promise'' was proposed in 1976 by Daniel P. Friedman and David Wise, and Peter Hibbard called it ''eventual''. A somewhat similar concept ''future'' was introduced in 1977 in a paper by Henry Baker and Carl Hewitt. The terms ''future'', ''promise'', ''delay'', and ''deferred'' are often used interchangeably, although some differences in usage between ''future'' and ''promise'' are treated below. Specifically, when usage is distinguished, a future is a ''read-only'' placeholder view of a variable, while a promise is a writable, single assignment container which sets the value of the future. Notably, a future may be defined without specifying which specific pro ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with imper ...
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NET Framework 4
Net or net may refer to: Mathematics and physics * Net (mathematics), a filter-like topological generalization of a sequence * Net, a linear system of divisors of dimension 2 * Net (polyhedron), an arrangement of polygons that can be folded up to form a polyhedron * An incidence structure consisting of points and parallel classes of lines * Operator algebras in Local quantum field theory Others * Net (command), an operating system command * Net (device), a grid-like device or object such as that used in fishing or sports, commonly made from woven fibers * ''Net'' (film), 2021 Indian thriller drama film * Net (textile), a textile in which the warp and weft yarns are looped or knotted at their intersections * Net (economics) (nett), the sum or difference of two or more economic variables ** Net income (nett), an entity's income minus cost of goods sold, expenses and taxes for an accounting period * In electronic design, a connection in a netlist * In computing, the Internet * ...
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Alice ML
Alice ML is a programming language designed by the Programming Systems Laboratory at Saarland University, Saarbrücken, Germany. It is a dialect of Standard ML, augmented with support for lazy evaluation, concurrency ( multithreading and distributed computing via remote procedure calls) and constraint programming. Overview Alice extends Standard ML in a number of ways that distinguish it from its predecessor. Alice provides concurrency features as part of the base language through the use of a ''future'' type that represents a value being provided by an independent thread of execution. A thread that uses a future value will block on an attempt to access the value until the thread performing it has completed the computation. A related concept is also provided termed a ''promise'', allowing a thread to provide a future value that it will compute to another thread. Future and promise typed variables are used to implement data-flow synchronizing. Like the Haskell functional lang ...
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Dojo Toolkit
Dojo Toolkit (stylized as dōjō toolkit) is an open-source modular JavaScript library (or more specifically JavaScript toolkit) designed to ease the rapid development of cross-platform, JavaScript/Ajax-based applications and web sites. It was started by Alex Russell, Dylan Schiemann, David Schontzler, and others in 2004 and is dual-licensed under the modified BSD license or the Academic Free License (≥ 2.1). The Dojo Foundation was a non-profit organization created with the goal to promote the adoption of the toolkit. In 2016, the foundation merged with jQuery Foundation to become JS Foundation. Overview Dojo is a JavaScript framework targeting the many needs of large-scale client-side web development. For example, Dojo abstracts the differences among diverse browsers to provide APIs that will work on all of them (it can even run on the server under Node.js); it establishes a framework for defining modules of code and managing their interdependencies; it provides build tools ...
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C++11
C++11 is a version of the ISO/IEC 14882 standard for the C++ programming language. C++11 replaced the prior version of the C++ standard, called C++03, and was later replaced by C++14. The name follows the tradition of naming language versions by the publication year of the specification, though it was formerly named ''C++0x'' because it was expected to be published before 2010. Although one of the design goals was to prefer changes to the libraries over changes to the core language, C++11 does make several additions to the core language. Areas of the core language that were significantly improved include multithreading support, generic programming support, uniform initialization, and performance. Significant changes were also made to the C++ Standard Library, incorporating most of the C++ Technical Report 1 (TR1) libraries, except the library of mathematical special functions. C++11 was published as ''ISO/IEC 14882:2011'' in September 2011 and is available for a fee. The worki ...
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Oz (programming Language)
Oz is a multiparadigm programming language, developed in the Programming Systems Lab at Université catholique de Louvain, for programming language education. It has a canonical textbook: Concepts, Techniques, and Models of Computer Programming. Oz was first designed by Gert Smolka and his students in 1991. In 1996, development of Oz continued in cooperation with the research group of Seif Haridi and Peter Van Roy at the Swedish Institute of Computer Science. Since 1999, Oz has been continually developed by an international group, the Mozart Consortium, which originally consisted of Saarland University, the Swedish Institute of Computer Science, and the Université catholique de Louvain. In 2005, the responsibility for managing Mozart development was transferred to a core group, the Mozart Board, with the express purpose of opening Mozart development to a larger community. The Mozart Programming System is the primary implementation of Oz. It is released with an open sourc ...
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Actor Model
The actor model in computer science is a mathematical model of concurrent computation that treats ''actor'' as the universal primitive of concurrent computation. In response to a message it receives, an actor can: make local decisions, create more actors, send more messages, and determine how to respond to the next message received. Actors may modify their own private state, but can only affect each other indirectly through messaging (removing the need for lock-based synchronization). The actor model originated in 1973. It has been used both as a framework for a theoretical understanding of computation and as the theoretical basis for several practical implementations of concurrent systems. The relationship of the model to other work is discussed in actor model and process calculi. History According to Carl Hewitt, unlike previous models of computation, the actor model was inspired by physics, including general relativity and quantum mechanics. It was also influenced by the ...
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Remote Procedure Call
In distributed computing, a remote procedure call (RPC) is when a computer program causes a procedure (subroutine) to execute in a different address space (commonly on another computer on a shared network), which is coded as if it were a normal (local) procedure call, without the programmer explicitly coding the details for the remote interaction. That is, the programmer writes essentially the same code whether the subroutine is local to the executing program, or remote. This is a form of client–server interaction (caller is client, executor is server), typically implemented via a request–response message-passing system. In the object-oriented programming paradigm, RPCs are represented by remote method invocation (RMI). The RPC model implies a level of location transparency, namely that calling procedures are largely the same whether they are local or remote, but usually, they are not identical, so local calls can be distinguished from remote calls. Remote calls are usually orde ...
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Argus (programming Language)
Argus is a programming language created at MIT by Barbara Liskov between 1982 and 1988, in collaboration with Maurice Herlihy, Paul Johnson, Robert Scheifler, and William Weihl. It is an extension of the CLU language, and utilizes most of the same syntax and semantics. Argus was designed to support the creation of distributed programs, by encapsulating related procedures within objects called ''guardians'', and by supporting atomic operations In concurrent programming, an operation (or set of operations) is linearizable if it consists of an ordered list of invocation and response events (event), that may be extended by adding response events such that: # The extended list can be re-e ... called ''actions''. References External links Argus Reference Manual Procedural programming languages Programming languages created in 1982 Programming languages created by women {{prog-lang-stub ...
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Joule (programming Language)
Joule is a capability-secure massively-concurrent dataflow programming language, designed for building distributed applications. It is so concurrent that the order of statements within a block is irrelevant to the operation of the block. Statements are executed whenever possible, based on their inputs. Everything in Joule happens by sending messages. There is no control flow. Instead, the programmer describes the flow of data, making it a dataflow programming language. Joule development started in 1994 at ''Agorics'' in Palo Alto, California. It is considered the precursor to the E programming language. Language syntax Numerals consist of ASCII digits 0–9; identifiers are Unicode sequences of digits, letters, and operator characters that begin with a letter. It is also possible to form identifiers by using Unicode sequences (including whitespace) enclosed by either straight (' ') or standard (‘ ’) single quotes, where the backslash is the escape character. Keywords have ...
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