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AutoAI
Automated Artificial Intelligence (AutoAI) is a variation of the automated machine learning, or AutoML, technology, which extends the automation of model building towards automation of the full life cycle of a machine learning model. It applies intelligent automation to the task of building predictive machine learning models by preparing data for training, identifying the best type of model for the given data, then choosing the features, or columns of data, that best support the problem the model is solving. Finally, automation tests a variety of tuning options to reach the best result as it generates, then ranks, model-candidate pipelines. The best performing pipelines can be put into production to process new data, and deliver predictions based on the model training. Automated artificial intelligence can also be applied to making sure the model does not have inherent bias and automating the tasks for continuous improvement of the model. Managing an AutoAI model requires frequent m ...
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Automated Machine Learning
Automated machine learning (AutoML) is the process of automating the tasks of applying machine learning to real-world problems. AutoML potentially includes every stage from beginning with a raw dataset to building a machine learning model ready for deployment. AutoML was proposed as an artificial intelligence-based solution to the growing challenge of applying machine learning. The high degree of automation in AutoML aims to allow non-experts to make use of machine learning models and techniques without requiring them to become experts in machine learning. Automating the process of applying machine learning end-to-end additionally offers the advantages of producing simpler solutions, faster creation of those solutions, and models that often outperform hand-designed models. Common techniques used in AutoML include hyperparameter optimization, meta-learning and neural architecture search. Comparison to the standard approach In a typical machine learning application, practitioners ...
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Automated Machine Learning
Automated machine learning (AutoML) is the process of automating the tasks of applying machine learning to real-world problems. AutoML potentially includes every stage from beginning with a raw dataset to building a machine learning model ready for deployment. AutoML was proposed as an artificial intelligence-based solution to the growing challenge of applying machine learning. The high degree of automation in AutoML aims to allow non-experts to make use of machine learning models and techniques without requiring them to become experts in machine learning. Automating the process of applying machine learning end-to-end additionally offers the advantages of producing simpler solutions, faster creation of those solutions, and models that often outperform hand-designed models. Common techniques used in AutoML include hyperparameter optimization, meta-learning and neural architecture search. Comparison to the standard approach In a typical machine learning application, practitioners ...
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Hyper-parameter Optimization
In machine learning, hyperparameter optimization or tuning is the problem of choosing a set of optimal hyperparameters for a learning algorithm. A hyperparameter is a parameter whose value is used to control the learning process. By contrast, the values of other parameters (typically node weights) are learned. The same kind of machine learning model can require different constraints, weights or learning rates to generalize different data patterns. These measures are called hyperparameters, and have to be tuned so that the model can optimally solve the machine learning problem. Hyperparameter optimization finds a tuple of hyperparameters that yields an optimal model which minimizes a predefined loss function on given independent data. The objective function takes a tuple of hyperparameters and returns the associated loss. Cross-validation is often used to estimate this generalization performance. Approaches Grid search The traditional way of performing hyperparameter optim ...
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Human–computer Interaction
Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people (users) and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways. A device that allows interaction between human being and a computer is known as a "Human-computer Interface (HCI)". As a field of research, human–computer interaction is situated at the intersection of computer science, behavioral sciences, design, media studies, and several other fields of study. The term was popularized by Stuart K. Card, Allen Newell, and Thomas P. Moran in their 1983 book, ''The Psychology of Human–Computer Interaction.'' The first known use was in 1975 by Carlisle. The term is intended to convey that, unlike other tools with specific and limited uses, computers have many uses which often involve an open-ended dialogue between the user and t ...
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Alternating Direction Method Of Multipliers
Augmented Lagrangian methods are a certain class of algorithms for solving constrained optimization problems. They have similarities to penalty methods in that they replace a constrained optimization problem by a series of unconstrained problems and add a penalty term to the objective; the difference is that the augmented Lagrangian method adds yet another term, designed to mimic a Lagrange multiplier. The augmented Lagrangian is related to, but not identical with the method of Lagrange multipliers. Viewed differently, the unconstrained objective is the Lagrangian of the constrained problem, with an additional penalty term (the augmentation). The method was originally known as the method of multipliers, and was studied much in the 1970 and 1980s as a good alternative to penalty methods. It was first discussed by Magnus Hestenes, and by Michael Powell in 1969. The method was studied by R. Tyrrell Rockafellar in relation to Fenchel duality, particularly in relation to proxima ...
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IBM Watson
IBM Watson is a question-answering computer system capable of answering questions posed in natural language, developed in IBM's DeepQA project by a research team led by principal investigator David Ferrucci. Watson was named after IBM's founder and first CEO, industrialist Thomas J. Watson. The computer system was initially developed to answer questions on the quiz show ''Jeopardy!'' and, in 2011, the Watson computer system competed on ''Jeopardy!'' against champions Brad Rutter and Ken Jennings, winning the first place prize of $1 million. In February 2013, IBM announced that Watson's first commercial application would be for utilization management decisions in lung cancer treatment at Memorial Sloan Kettering Cancer Center, New York City, in conjunction with WellPoint (now Anthem). Description Watson was created as a question answering (QA) computing system that IBM built to apply advanced natural language processing, information retrieval, knowledge representation, au ...
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Kaggle
Kaggle, a subsidiary of Google LLC, is an online community of data scientists and machine learning practitioners. Kaggle allows users to find and publish data sets, explore and build models in a web-based data-science environment, work with other data scientists and machine learning engineers, and enter competitions to solve data science challenges. Kaggle was first launched in 2010 by offering machine learning competitions and now also offers a public data platform, a cloud-based workbench for data science, and Artificial Intelligence education. Its key personnel were Anthony Goldbloom and Jeremy Howard. Nicholas Gruen was the founding chair succeeded by Max Levchin. Equity was raised in 2011 valuing the company at $25.2 million. On 8 March 2017, Google announced that they were acquiring Kaggle. Kaggle community In June 2017, Kaggle claimed it surpassed 1 million registered users and as of 2021 over 8 million. The users come from 194 countries. By March 2017, the Two Sigma ...
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TensorFlow
TensorFlow is a free and open-source software library for machine learning and artificial intelligence. It can be used across a range of tasks but has a particular focus on training and inference of deep neural networks. "It is machine learning software being used for various kinds of perceptual and language understanding tasks" – Jeffrey Dean, minute 0:47 / 2:17 from YouTube clip TensorFlow was developed by the Google Brain team for internal Google use in research and production. The initial version was released under the Apache License 2.0 in 2015. Google released the updated version of TensorFlow, named TensorFlow 2.0, in September 2019. TensorFlow can be used in a wide variety of programming languages, including Python, JavaScript, C++, and Java. This flexibility lends itself to a range of applications in many different sectors. History DistBelief Starting in 2011, Google Brain built DistBelief as a proprietary machine learning system based on deep learning neural n ...
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Deep Learning
Deep learning (also known as deep structured learning) is part of a broader family of machine learning methods based on artificial neural networks with representation learning. Learning can be supervised, semi-supervised or unsupervised. Deep-learning architectures such as deep neural networks, deep belief networks, deep reinforcement learning, recurrent neural networks, convolutional neural networks and Transformers have been applied to fields including computer vision, speech recognition, natural language processing, machine translation, bioinformatics, drug design, medical image analysis, Climatology, climate science, material inspection and board game programs, where they have produced results comparable to and in some cases surpassing human expert performance. Artificial neural networks (ANNs) were inspired by information processing and distributed communication nodes in biological systems. ANNs have various differences from biological brains. Specifically, artificial ...
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International Joint Conference On Artificial Intelligence
The International Joint Conference on Artificial Intelligence (IJCAI) is the leading conference in the field of Artificial Intelligence. The conference series has been organized by the nonprofit IJCAI Organization since 1969, making it the oldest premier AI conference series in the world.Jointly sponsored by the IJCAI Organization and the hosting national AI societies. It was held biennially in odd-numbered years from 1969 to 2015 and annually starting from 2016. More recently, IJCAI was held jointly every four years with ECAI since 2018 and PRICAI since 2020 to promote collaboration of AI researchers and practitioners. IJCAI covers a broad range of research areas in the field of AI. It is a large and highly selective conference, with only about 20% or less of the submitted papers to be accepted after peer review in 5 years leading to 2022. Lower acceptance rate usually means better quality papers and higher reputation conference. Awards Three research awards are given at each I ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a Heuristic (computer science), heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm ca ...
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