Audience Immersion
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Audience Immersion
Audience immersion is a storytelling technique which attempts to make the audience feel as though they are a part of the story or performance, a state which may be referred to as "transportation" into the narrative, permitting high levels of suspension of disbelief. Audience immersion may be used to enhance learning or to create a more realistic experience. Various methods may be employed to this end, including narrative perspective in writing or technical design in the performing arts. An early example of audience immersion is from the 1846 travelogue '' Pictures from Italy'' by Charles Dickens, in which the narrator, speaking in the first person, addresses the reader using second-person pronouns, allowing the reader to "picture themselves with Dickens as he travels." In theatre, audio-visual technologies have been increasingly employed to increase immersion. For example, the 2019 Cold War play ''Anna'' used binaural sound transmitted through headphones to make "each spectator cul ...
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Storytelling
Storytelling is the social and cultural activity of sharing stories, sometimes with improvisation, theatrics or embellishment. Every culture has its own stories or narratives, which are shared as a means of entertainment, education, cultural preservation or instilling moral values. Crucial elements of stories and storytelling include plot, characters and narrative point of view. The term "storytelling" can refer specifically to oral storytelling but also broadly to techniques used in other media to unfold or disclose the narrative of a story. Historical perspective Storytelling, intertwined with the development of mythologies, predates writing. The earliest forms of storytelling were usually oral, combined with gestures and expressions. Some archaeologists believe that rock art, in addition to a role in religious rituals, may have served as a form of storytelling for many ancient cultures. The Australian aboriginal people painted symbols which also appear in stories on cav ...
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Headphones
Headphones are a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby to hear. Headphones are also known as earspeakers, earphones or, colloquially, cans. Circumaural ('around the ear') and supra-aural ('over the ear') headphones use a band over the top of the head to hold the speakers in place. Another type, known as earbuds or earpieces consist of individual units that plug into the user's ear canal. A third type are bone conduction headphones, which typically wrap around the back of the head and rest in front of the ear canal, leaving the ear canal open. In the context of telecommunication, a headset is a combination of headphone and microphone. Headphones connect to a signal source such as an audio ...
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Public Health
Public health is "the science and art of preventing disease, prolonging life and promoting health through the organized efforts and informed choices of society, organizations, public and private, communities and individuals". Analyzing the determinants of health of a population and the threats it faces is the basis for public health. The ''public'' can be as small as a handful of people or as large as a village or an entire city; in the case of a pandemic it may encompass several continents. The concept of ''health'' takes into account physical, psychological, and social well-being.What is the WHO definition of health?
from the Preamble to the Constitution of WHO as adopted by the International Health Conference, New York, 19 June - 22 July 1946; signed on ...
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Behavior Change (public Health)
Behavior change, in context of public health, refers to efforts put in place to change people's personal habits and attitudes, to prevent disease. Behavior change in public health can take place at several levels and is known as social and behavior change (SBC). More and more, efforts focus on prevention of disease to save healthcare care costs. This is particularly important in low and middle income countries, where supply side health interventions have come under increased scrutiny because of the cost. Aims The 3-4-50 concept outlines that there are 3 behaviors (poor diet, little to no physical activity, and smoking), that lead to four diseases (heart disease/stroke, diabetes, cancer, pulmonary disease), that account for 50% of deaths worldwide. This is why so much emphasis in public health interventions have been on changing behaviors or intervening early on to decrease the negative impacts that come with these behaviors. With successful intervention, there is the possibility ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Audiovisual
Audiovisual (AV) is electronic media possessing both a sound and a visual component, such as slide-tape presentations, films, television programs, corporate conferencing, church services, and live theater productions. Audiovisual service providers frequently offer web streaming, video conferencing, and live broadcast services. Computer-based audiovisual equipment is often used in education, with many schools and universities installing projection equipment and using interactive whiteboard technology. Components Aside from equipment installation, two significant elements of audiovisual are wiring and system control. If either of these components are faulty or missing, the system may not demonstrate optimal performance. Electrical wiring, Wiring is a skill that not only requires proper cable rating selection based on a number of factors, including distance to the main rack, frequency and fire codes, but wires should also be out of sight, behind the walls and in the ceiling, ...
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Macbeth
''Macbeth'' (, full title ''The Tragedie of Macbeth'') is a tragedy by William Shakespeare. It is thought to have been first performed in 1606. It dramatises the damaging physical and psychological effects of political ambition on those who seek power. Of all the plays that Shakespeare wrote during the reign of James I, ''Macbeth'' most clearly reflects his relationship with King James, patron of Shakespeare's acting company. It was first published in the Folio of 1623, possibly from a prompt book, and is Shakespeare's shortest tragedy. A brave Scottish general named Macbeth receives a prophecy from a trio of witches that one day he will become King of Scotland. Consumed by ambition and spurred to action by his wife, Macbeth murders King Duncan and takes the Scottish throne for himself. He is then wracked with guilt and paranoia. Forced to commit more and more murders to protect himself from enmity and suspicion, he soon becomes a tyrannical ruler. The bloodbath and ...
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Sleep No More (2011 Play)
''Sleep No More'' is the New York City production of an immersive work of theatre created by British theatre company Punchdrunk. It is primarily based on William Shakespeare's ''Macbeth'', with inspiration also taken from noir films (especially those of Alfred Hitchcock), as well as some reference to the 1697 Paisley witch trials. It is expanded from their original 2003 London incarnation (at the Beaufoy Building) and their Brookline, Massachusetts 2009 collaboration with Boston's American Repertory Theatre (at the Old Lincoln School). The company reinvented ''Sleep No More'' as a co-production with Emursive, and began performances on March 7, 2011. ''Sleep No More'' won the 2011 Drama Desk Award for Unique Theatrical Experience and won Punchdrunk special citations at the 2011 Obie Awards for design and choreography. ''Sleep No More'' adapts the story of ''Macbeth'', deprived of nearly all spoken dialogue and set primarily in a dimly-lit, 1930s-era establishment called the McKi ...
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Punchdrunk (theatre Company)
Punchdrunk is a British theatre company, formed in 2000 by Felix Barrett. The company developed a form of immersive theater, immersive theatre in which no audience member will have the same experience as another. The audience is free to choose what to watch and where to go. The format is related to Environmental theater, promenade theatre, but utilizes audience immersion more extensively. The company's way of using sound, light, movement, and environment in such ways while merging mass spectacle with intimate audience experiences, has garnered major recognition for being so unique. In 2015, Punchdrunk formed a new company, Punchdrunk International, which produces a selection of Punchdrunk's commercial productions for national and international audiences. The company is a National Portfolio Organisation with Arts Council England. Punchdrunk International In 2015, Punchdrunk founded a new production company, Punchdrunk International. Felix Barrett serves as the Artistic Director ...
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Theatre Company
Theatre or theater is a collaborative form of performing art that uses live performers, usually actors or actresses, to present the experience of a real or imagined event before a live audience in a specific place, often a stage. The performers may communicate this experience to the audience through combinations of gesture, speech, song, music, and dance. Elements of art, such as painted scenery and stagecraft such as lighting are used to enhance the physicality, presence and immediacy of the experience. The specific place of the performance is also named by the word "theatre" as derived from the Ancient Greek θέατρον (théatron, "a place for viewing"), itself from θεάομαι (theáomai, "to see", "to watch", "to observe"). Modern Western theatre comes, in large measure, from the theatre of ancient Greece, from which it borrows technical terminology, classification into genres, and many of its themes, stock characters, and plot elements. Theatre artist Patrice Pav ...
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Fourth Wall
The fourth wall is a performance convention in which an invisible, imaginary wall separates actors from the audience. While the audience can see through this ''wall'', the convention assumes the actors act as if they cannot. From the 16th century onward, the rise of illusionism in staging practices, which culminated in the realism and naturalism of the theatre of the 19th century, led to the development of the fourth wall concept. The metaphor suggests a relationship to the mise-en-scène behind a proscenium arch. When a scene is set indoors and three of the walls of its room are presented onstage, in what is known as a box set, the fourth of them would run along the line (technically called the proscenium) dividing the room from the auditorium. The ''fourth wall'', though, is a theatrical convention, rather than of set design. The actors ignore the audience, focus their attention exclusively on the dramatic world, and remain absorbed in its fiction, in a state that ...
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Immersive Theater
Immersive theater differentiates itself from traditional theater by removing the stage and immersing audiences within the performance itself. Often, this is accomplished by using a specific location ('' site-specific''), allowing audiences to converse with the actors and interact with their surroundings ('' interactive''), thereby breaking the fourth wall. (Immersive theater and interactive theater are not necessarily synonymous; immersive theater may not have interactive elements in it at all, and interactive theater may not be immersive in the core sense.) In ''choose-your-own-adventure theater'', agency is given to the audience to participate in changing the narrative while the performance is taking place. ''Bespoke theater'', invented by ''Fondudes'', extends participation to pre-production so each show is customized per audience at script level. Modern forms of immersive theater have a wide range of definitions, all based upon the degree and type of engagement found between ac ...
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