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Atari 2700
The Atari 2700 (also known the Atari Remote Control VCS) was a prototype home video game console that was developed by Atari, Inc. to be a wirelessly controlled version of Atari's popular Atari 2600 system. Intended for release in 1981, the 2700 was one of several planned follow-ups to the 2600, but the system was never put into full production. While It is unclear how many of these systems exist, former Atari employee Dan Kramer has stated that at least 12 consoles were made (one is owned by The National Videogame Museum), plus extra controllers. The 2700 was fully compatible with the Atari 2600 system and intended to use that system's games and accessories. The 2700's new features over the 2600 included wireless controllers featuring a combination of a joystick and paddle, touch sensitive switches, and a streamlined wedge–shaped case. Internally, the product was also called the "RC Stella", where "RC" referred to Radio Control and "Stella" was the internal Atari codename for ...
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Atari, Inc
Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry. Based primarily around the Sunnyvale, California, area in the center of Silicon Valley, the company was initially formed to develop arcade games, launching with ''Pong'' in 1972. As computer technology matured with low-cost integrated circuits, Atari ventured into the consumer market, first with dedicated home video game console, home versions of ''Pong'' and other arcade successes around 1975, and into programmable consoles using game cartridges with the Atari Video Computer System (Atari VCS or later branded as the Atari 2600) in 1977. To bring the Atari VCS to market, Bushnell sold Atari to Warner Communications in 1976. In 1978, Warner brought in Ray Kassar to help run the company, but over the next few years, gave Kassar more of a leadership role in the company. Bushn ...
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Atari Flashback
The Atari Flashback series are a line of dedicated video game consoles designed, produced, published and marketed by AtGames under license from Atari SA. The Flashback consoles are "plug-and-play" versions of the Atari 2600 console. They contain built-in games rather than using the ROM cartridges utilized by the 2600. Most of the games are classics that were previously released for the 2600, although some Flashback consoles include previously unreleased prototype games as well. The series began in November 2004, with the release of the original Atari Flashback, designed by Legacy Engineering Group. It features 20 games, including 15 that were originally released for the Atari 2600 and five that were released for the Atari 7800. The Flashback was designed to resemble a smaller version of the 7800. Each subsequent home console in the series is modeled after the 2600, and the original Flashback is the only one that includes games from the 7800 library. The Atari Flashback 2 was ...
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Second-generation Video Game Consoles
The second generation is the generation following the one preceding it. Second generation, Generation II, or variants may also refer to: * Second generation immigrant ** Nisei, one of the second generation of people of Japanese descent in the Americas * Second generation of Chinese leaders, see Generations of Chinese leadership * Second-generation human rights, see Three generations of human rights * People whose parents took part in a Blessing ceremony of the Unification Church Arts and entertainment * ''Second Generation'' (novel), 1964 novel, by Raymond Williams * ''Second Generation'', 1978 novel by Howard Fast * '' The Second Generation'', 1994 collection of five fantasy novellas by Margaret Weis and Tracy Hickman * ''Second Generation'' (film), 2003 British television drama * ''Second Generation'' (advertisement), 2006 television ad for Nike * '' Second Generation of Postwar Writers'' in Japanese literature * ''Second Generation'' (2003), a British TV serial that was ...
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Atari Consoles
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to Jack T ...
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RF Modulator
An RF modulator (or radio frequency modulator) is an electronic device whose input is a baseband signal which is used to modulate a radio frequency source. RF modulators are used to convert signals from devices such as media players, VCRs and game consoles to a format that can be handled by a device designed to receive a modulated RF input, such as a radio or television receiver. History Prior to the introduction of specialised video connector standards such as SCART, TVs were designed to only accept signals through the aerial connector: signals originate at a TV station, are transmitted over the air, and are then received by an antenna and demodulated within the TV. When equipment was developed which could use a television receiver as its display device, such as VCRs, DVD players, early home computers, and video game consoles, the signal was modulated and sent to the RF input connector. The aerial connector is standard on all TV sets, even very old ones. Since later tele ...
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Bank Switching
Bank switching is a technique used in computer design to increase the amount of usable memory beyond the amount directly addressable by the processor instructions. It can be used to configure a system differently at different times; for example, a ROM required to start a system from diskette could be switched out when no longer needed. In video game systems, bank switching allowed larger games to be developed for play on existing consoles. Bank switching originated in minicomputer systems. Many modern microcontrollers and microprocessors use bank switching to manage random-access memory, non-volatile memory, input-output devices and system management registers in small embedded systems. The technique was common in 8-bit microcomputer systems. Bank-switching may also be used to work around limitations in address bus width, where some hardware constraint prevents straightforward addition of more address lines, and to work around limitations in the ISA, where the addresses genera ...
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Kilobyte
The kilobyte is a multiple of the unit byte for digital information. The International System of Units (SI) defines the prefix ''kilo'' as 1000 (103); per this definition, one kilobyte is 1000 bytes.International Standard IEC 80000-13 Quantities and Units – Part 13: Information science and technology, International Electrotechnical Commission (2008). The internationally recommended unit symbol for the kilobyte is kB. In some areas of information technology, particularly in reference to solid-state memory capacity, ''kilobyte'' instead typically refers to 1024 (210) bytes. This arises from the prevalence of sizes that are powers of two in modern digital memory architectures, coupled with the accident that 210 differs from 103 by less than 2.5%. A kibibyte is defined by Clause 4 of IEC 80000-13 as 1024 bytes. Definitions and usage Base 10 (1000 bytes) In the International System of Units (SI) the prefix ''kilo'' means 1000 (103); therefore, one kilobyte is 1000 bytes. The u ...
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Byte
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit of memory in many computer architectures. To disambiguate arbitrarily sized bytes from the common 8-bit definition, network protocol documents such as The Internet Protocol () refer to an 8-bit byte as an octet. Those bits in an octet are usually counted with numbering from 0 to 7 or 7 to 0 depending on the bit endianness. The first bit is number 0, making the eighth bit number 7. The size of the byte has historically been hardware-dependent and no definitive standards existed that mandated the size. Sizes from 1 to 48 bits have been used. The six-bit character code was an often-used implementation in early encoding systems, and computers using six-bit and nine-bit bytes were common in the 1960s. These systems often had memory words ...
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NTSC
The first American standard for analog television broadcast was developed by National Television System Committee (NTSC)National Television System Committee (1951–1953), Report and Reports of Panel No. 11, 11-A, 12–19, with Some supplementary references cited in the Reports, and the Petition for adoption of transmission standards for color television before the Federal Communications Commission, n.p., 1953], 17 v. illus., diagrs., tables. 28 cm. LC Control No.:5402138Library of Congress Online Catalog/ref> in 1941. In 1961, it was assigned the designation CCIR System M, System M. In 1953, a second NTSC standard was adopted, which allowed for color television broadcast compatible with the existing stock of black-and-white receivers. It is one of three major color formats for analog television, the others being PAL and SECAM. NTSC color is usually associated with the System M. The only other broadcast television system to use NTSC color was the System J. Since the introdu ...
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Pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest point in an all points addressable display device. In most digital display devices, pixels are the smallest element that can be manipulated through software. Each pixel is a sample of an original image; more samples typically provide more accurate representations of the original. The intensity of each pixel is variable. In color imaging systems, a color is typically represented by three or four component intensities such as red, green, and blue, or cyan, magenta, yellow, and black. In some contexts (such as descriptions of camera sensors), ''pixel'' refers to a single scalar element of a multi-component representation (called a ''photosite'' in the camera sensor context, although ''sensel'' is sometimes used), while in yet other contexts (like MRI) it may refer to a set of component intensities for a spatial position. Etymology The w ...
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Television Interface Adapter
The Television Interface Adaptor (TIA) is the custom computer chip, along with a variant of the MOS Technology 6502 constituting the heart of the 1977 Atari Video Computer System game console. The TIA generates the screen display, sound effects, and reads the controllers. At the time the Atari VCS was designed, even small amounts of RAM were expensive. The chip was designed around not having a frame buffer, instead requiring detailed programming to create even a simple display. Development of the CO10444/CO11903 TIA was led by Jay Miner who continued at Atari expanding on the design of the TIA for the Atari 400/800 computers with the ANTIC and CTIA/GTIA chips. Jay Miner later led the design of the custom chips for the Amiga computer. Design Background Around 1975, Atari's engineers at Cyan Engineering led by Steve Mayer and Ron Milner had been considering alternatives to the development dedicated hardware such as application-specific integrated circuits (ASIC) for arcade vide ...
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Atari 7800
The Atari 7800 ProSystem, or simply the Atari 7800, is a home video game console officially released by Atari Corporation in 1986 as the successor to both the Atari 2600 and Atari 5200. It can run almost all Atari 2600 cartridges, making it one of the first consoles with backward compatibility. It shipped with a different model of joystick from the 2600-standard CX40 and '' Pole Position II'' as the pack-in game. Most of the announced titles at launch were ports of 1981–83 arcade video games. Designed by General Computer Corporation, the 7800 has significantly improved graphics hardware over Atari's previous consoles, but the same Television Interface Adaptor chip that launched with the 2600 in 1977 is used to generate audio. In an effort to prevent the flood of poor quality games that contributed to the video game crash of 1983, cartridges had to be digitally signed by Atari. The Atari 7800 was first announced by Atari, Inc. on May 21, 1984, but a general release was shelved ...
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