Araka-Kalai
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Araka-Kalai
''Araka-Kalai'' is a role-playing game supplement for ''HârnMaster'' published by Columbia Games in 1987. Publication history ''Araka-Kalai'' was the first supplement created for ''HârnMaster'', written by Edwin King and Dave Kowan, with art by Eric Hotz. It was published in 1987 by Columbia Games as a 44-page book, with two center-bound cardstock character sheets. Contents ''Araka-Kalai'' is a campaign setting focussed on a colossal noxious sinkhole called the Pit of Araka-Kalai and the uncharted caverns beneath it that contain monsters, shrines and cults. The Pit itself is filled with a strange organic sludge as well as the ruined temple of the god Ilvir. The supplement includes seven mini-scenarios set in the area, although several of the scenarios are only undetailed sketches. Reviewer Ken Rolston noted that "The adventures themselves are really little more than scenario outlines, though one or two provide enough detail to qualify as complete adventures." Reception In t ...
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HârnMaster
''HârnMaster'' is a fantasy role-playing game based in the fantasy world of Hârn. The system, like the world, was designed primarily by N. Robin Crossby. History ''Hârnmaster'', the Hârn RPG, was published by Columbia Games in 1986. All ''Hârn'' supplements were system independent but based on reader interest, Columbia decided to produce a Hârn game system too. N. Robin Crossby took the lead on the game and based the new game on designs that he had first written down in the 1970s. Columbia shifted their focus toward supporting their new ''Hârnmaster'' RPG, and the first ever Hârn adventures appeared, ''100 Bushels of Rye'' (1988) and ''The Staff of Fanon'' (1988), as well as the rules-oriented ''Pilots' Almanac'' (1988), followed by a series of magic books and other RPG supplements. Columbia also started publishing wargames again and one Hârn wargame also appeared: ''Battle Lust'' (1992), a Hârn-based miniatures game, fully compatible with ''Hârnmaster''. A few adventur ...
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Columbia Games
Columbia Games is one of the oldest manufacturers of board wargames, and has also produced the '' Hârn'' role-playing game as well as various card games and collectible card games. Their wargames are notable for using small wooden or plastic blocks instead of the more conventional cardboard counters. The company, originally titled Gamma Two Games, started in Vancouver, Canada, but after ten years changed its name to Columbia Games, and eventually moved to Blaine, Washington. It is currently run by founder Tom Dalgliesh and his son Grant. Gamma Two Games In 1971, Tom Dalgliesh, Lance Gutteridge and Steve Brewster all graduated from Simon Fraser University in Vancouver, and decided to start a Canadian games company called Gamma Two Games. They published their first game in 1972, the block wargame titled ''Quebec 1759''. Brewster left the company soon after its formation, and was replaced by Ron Gibson. The company produced two more wargames, ''War of 1812'' in 1973, and ''Napo ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Eric Hotz
Eric Hotz is a graphic artist and illustrator. Early life and education He was born in Burnaby, British Columbia, Canada and studied at Simon Fraser University, Langara College, and Capilano College, mainly studying archaeology, art history, fine arts and commercial art. Career Hotz worked for First Encounter Magazine (DELF) 1983 to 1984, and Columbia Games Inc. from 1984 to 2000, and was the in-house illustrator, production editor, and cartographer for their '' Hârn'' books. He did the design and art for the role-playing game '' High Colonies'' (1988) for Waterford Publishing House Ltd. He produced many of Columbia's interior color, black line art, map work, cover art, for their Hârn (an RPG world) books line as well board game map art for their board game lines (Rommel In The Desert, EastFront, WestFront, 1812, Bobby Lee, Sam Grant, and many other titles) including their cover art, and rules book line art. In 1992 he started working freelance for Columbia Games, and eventuall ...
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Character Sheet
A character sheet is a record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session. Character sheets can be found in use in both traditional and action role-playing games. Almost all role-playing games make use of character sheets in some fashion; even "rules-light" systems and freeform role-playing games record character details in some manner. The role-playing video game equivalent is known as a status screen. Some non-role-playing games, such as some board games and party games, also use records that could be compared to character sheets. History The first role-playing game published, ''Dungeons & Dragons'' (1974), did not include a character sheet. The first one ever published was in the ''Haven Herald'' fanzine of Stephen Tihor published on May 3, 1975. One month after, another character sheet was released in the APA magazine ''Alarums and Excursions''. Since ...
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Ken Rolston
Ken Rolston is an American computer game and role-playing game (pen and paper), role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. In February 2007, he elected to join the staff of computer games company Big Huge Games to create a new role-playing game.: 13 February 2007 press release Rolston has a master's degree from New York University, and is a member of the Science Fiction and Fantasy Writers of America. He has been a professional games designer since 1982. Tabletop role-playing games Ken Rolston spent twelve years as an award-winning designer of tabletop role-playing games. His credits include games and supplements for ''Paranoia (role-playing game), Paranoia'', ''RuneQuest'', ''Warhammer Fantasy Roleplay'', ''Editions of Dungeons & Dragons#Advanced Dungeons & Dragons, Advanced Dungeons & Dragons'', and ''Dungeons & Dragons''. Rolston was a ''Basic Role-Playing'' writer for Chaosium. Rolston had al ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Hârn Supplements
Hârn is a campaign setting for fantasy role-playing games, designed by N. Robin Crossby and published by Columbia Games since 1983. In 1998 Crossby founded Kelestia Productions (KP), an electronic publishing e-company. KP and CGI now independently produce printed and online materials for use with Hârn-based role-playing campaigns and fiction. The role-playing game ''HârnMaster'' was developed specifically for use with Hârn. It enables players, gamemasters, and writers to develop character descriptions that exploit the deep level of detail found in Hârn. History The campaign world of Hârn was first described in the set ''Hârn'' (1983) from Columbia Games, which presented a folio with a general overview, with background, history, and religion of the island of Hârn along with the small Hârndex encyclopaedia, and a map of Hârn drawn by N. Robin Crossby. Shannon Appelcline described that "Hârn was broadly based on Norman England, with some fantasy elements appearing th ...
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