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Amoeba Wars
''Amoeba Wars'' is a 1981 board game published by Avalon Hill. Gameplay ''Amoeba Wars'' is a science fiction game in which players must take control of Saestor, the former capital of the empire. Reception Eric Goldberg reviewed ''Amoeba Wars'' in '' Ares Magazine'' #9 and commented that "As an investment, ''Amoeba Wars'' is a good risk, whether or not the reader groans and pardons the pun." David Ladyman reviewed ''Amoeba Wars'' in ''The Space Gamer'' No. 42. Ladyman commented that "In general, I found the game uninteresting, but I can't necessarily say the same for you. I detect undercurrents of ''Risk'' and ''Cosmic Encounter ''Cosmic Encounter'' is a science fiction–themed strategy board game designed by "Future Pastimes" (collectively, Peter Olotka, Jack Kittredge and Bill Eberle, with Bill Norton) and originally published by Eon Games in 1977. In it, each player ...'' in ''Amoeba Wars''. Some of you will like the game, some won't." References {{Avalon Hill Avalon ...
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Avalon Hill
Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company's "Hasbro Gaming" division. Avalon Hill introduced many of the concepts of modern recreational wargaming, including the use of a hexagonal grid (a.k.a. hexgrid) overlaid on a flat folding board, zones of control (ZOC), stacking of multiple units at a location, and board games based upon historical events. History The Avalon Game Company Avalon Hill was started in 1952 outside Baltimore in Catonsville, Maryland by Charles S. Roberts under the name of "The Avalon Game Company" for the publication of his game ''Tactics''. It is considered the first of a new type of war game, consisting of a self-contained printed map, pieces, rules and box designed for the mass-market. Other war games published over the prior half-century, which Rober ...
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Eric Goldberg (game Designer)
Eric Goldberg is an American game designer who has worked primarily on role-playing games. Career For Simulations Publications, Incorporated (SPI), Eric Goldberg designed ''Commando'', a man-to-man tactical combat game featuring character creation and skills. Goldberg also designed ''DragonQuest'' (1980), SPI's biggest roleplaying game and perhaps its first true roleplaying game. Goldberg also contributed to Chaosium's ''Thieves' World'' (1981). Goldberg and his long-time friend and SPI co-worker Greg Costikyan approached Dan Gelber about turning Gelber's RPG design called 'Paranoia' from a game he ran for his local group into a professional product. Gelber gave Goldberg and Costikyan his notes and they turned those ideas into a complete manuscript. During his time working at SPI, Goldberg also designed '' Eric Goldberg's KURSK'' which was subsequently published in 1980. This project was the 2nd Edition of SPI's original ''KURSK'' game (1971). In 1983, Goldberg took a job at W ...
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Ares (magazine)
''Ares'' was an American science fiction wargame magazine published by Simulations Publications, Inc. (SPI), and then TSR, Inc., between 1980 and 1984. In addition to the articles, each issue contained a wargame, complete with a foldout stiff paper map, a set of cardboard counters, and the rules. Publication history Simulations Publications, Inc. (SPI) began publishing ''Ares'' in 1980 as a science-fiction companion to ''Strategy & Tactics''.''Ares'' magazine was similar to ''Strategy & Tactics'', with a game every issue, but it focused on science-fiction and fantasy. SPI suffered financial problems and went into debt, and TSR bought the company and its assets in 1982. Shannon Appelcine stated that "TSR did very little with SPI's roleplaying games. ''Ares Magazine'' #12 (1982), which was prepared by SPI and published by TSR, included a game called 'Star Traders,' which was for use with ''Universe''; it was the last support for that game system ..As TSR turned further away fr ...
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Simulations Publications, Inc
A simulation is the imitation of the operation of a real-world process or system over time. Simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time. Often, computers are used to execute the simulation. Simulation is used in many contexts, such as simulation of technology for performance tuning or optimizing, safety engineering, testing, training, education, and video games. Simulation is also used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not e ...
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David Ladyman
David Ladyman is an American game designer of board games such as ''Car Wars'', and role-playing games such as ''GURPS''. Career In 1977, while studying linguistics as a grad student at University of Texas at Austin, Ladyman began playtesting games for Metagaming Concepts, especially those designed by Steve Jackson. When Jackson left Metagaming to form Steve Jackson Games (SJG), Ladyman continued to test games for him, including ''Illuminati'' and ''Car Wars''. Ladyman then became a games convention organizer, helping to facilitate Texcon for several years, and joining the head staff of Origins Game Fair for a year. In 1990, Ladyman co-designed the second edition of the horror role-playing game ''Chill'' (1990) for Mayfair Games, with Louis Prosperi and Jeff Leason. By the mid-1980s, Ladyman was working for SJG, overseeing development of ''Car Wars'' and ''GURPS'', as well as editing the first issues of '' Autoduel Quarterly''. He also authored GURPS The Prisoner, a role- ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Risk (game)
''Risk'' is a strategy board game of diplomacy, conflict and conquest for two to six players. The standard version is played on a board depicting a political map of the world, divided into forty-two territories, which are grouped into six continents. Turns rotate among players who control armies of playing pieces with which they attempt to capture territories from other players, with results determined by dice rolls. Players may form and dissolve alliances during the course of the game. The goal of the game is to occupy every territory on the board and, in doing so, eliminate the other players. The game can be lengthy, requiring several hours to multiple days to finish. European versions are structured so that each player has a limited "secret mission" objective that shortens the game. ''Risk'' was invented in 1957 by Albert Lamorisse, a French filmmaker, and it became one of the most popular board games in history, inspiring other popular games such as ''Axis & Allies ...
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Cosmic Encounter
''Cosmic Encounter'' is a science fiction–themed strategy board game designed by "Future Pastimes" (collectively, Peter Olotka, Jack Kittredge and Bill Eberle, with Bill Norton) and originally published by Eon Games in 1977. In it, each player takes the role of a particular alien species, each with a unique power to bend or break one of the rules of the game, trying to establish control over the universe. The game was inducted into the Academy of Adventure Gaming Arts & Design Adventure Gaming Hall of Fame in 1997. ''Cosmic Encounter'' is a dynamic and social game, with players being encouraged to interact, argue, form alliances, make deals, double-cross, and occasionally work together to protect the common good. Most editions of the game are designed for three to five players, although official rules exist for playing with as many as eight players. Gameplay Basic rules ''Cosmic Encounter'' is based on a fixed set of rules which are subsequently modified by other elements of ...
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Avalon Hill Games
Avalon (; la, Insula Avallonis; cy, Ynys Afallon, Ynys Afallach; kw, Enys Avalow; literally meaning "the isle of fruit [or apple] trees"; also written ''Avallon'' or ''Avilion'' among various other spellings) is a mythical island featured in the Arthurian legend that first appeared in Geoffrey of Monmouth's influential 1136 ''Historia Regum Britanniae'' as a place of magic where King Arthur's sword Excalibur was made and later where Arthur was taken to recover from being gravely wounded at the Battle of Camlann. Since then, the island has become a symbol of Arthurian mythology, similar to Arthur's castle of Camelot. Avalon was associated from an early date with mystical practices and magical figures such as King Arthur's half-sister Morgan le Fay, Morgan, cast as the island's ruler by Geoffrey and some of the later authors inspired by him. Certain Briton traditions maintain that Arthur is an eternal king who had never truly died but King Arthur's messianic return, would ret ...
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