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Amapi
Amapi was a 3D modeler created by Yonowat S.A. that incorporates both polygonal modeling and NURBS surface modeling. Amapi was used to create models for industrial design, architecture, interior design, furniture, exhibit design, packaging, bottling, illustration, video games and multimedia. The name of both the company and the software originate from a common saying by the cartoon character Droopy: "You know what? I'm happy.". Amapi offered an original interface compared to other contemporary modeling software. The software divided modeling into three main activities: construction, modeling, and assembly. Switching between these three activities was accomplished by swiping the cursor against the right hand side of the screen, an example of a gestural user interface. History Originally developed by Yonowat S.A. in 1993, Amapi was sold to Template Graphics Software in 1997. TGS developed and sold the software under its Eovia brand. In 2006, Eovia sold the Carrara and Amapi base ...
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Eovia
The Eovia Corporation was founded in November 2000, with offices in both the US and France. The company's 3D computer graphics software products were aimed towards professional and amateur artists, with a focus on remaining accessible in price and usability. On April 25, 2006, it was announced that DAZ Productions (now Daz 3D Inc) had acquired the US division of Eovia, as well as the rights to Carrara and Hexagon. In June 2006, Amapi, Eovia's last remaining product, was acquired by e frontier. However, the future of Amapi's development is unclear, as it relies on the rendering engine from Carrara 3, now a Daz 3D product. In July 2007, e frontier closed the France branch and let the Amapi development team go. In March 2012, EOVIA founded a new Asset management company, Trade my Bitcoin in London with the participation of BARCLAYS Securities. Products * Carrara: Originally acquired from MetaCreations, Carrara is a toolset used for 3D modeling, texturing, animation, and ind ...
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Hexagon (software)
Hexagon is a subdivision-type 3D modeler owned by Daz 3D. It was originally developed and published by Eovia and was acquired shortly before the release of version 2.0 by Daz 3D in 2006. The software drew heavily on Eovia's other modeler, Amapi (it shared the same developers), though it omitted the NURBs and precision measuring tools. The focus is subdivision modeling, but it includes spline tools and surface tools. Because of the two omissions, it is not as well suited to product design as Amapi, but is aimed more at illustrative and character modeling, with an eye to making it accessible for those new to working in 3D. Version 2.0 added UV unwrapping tools and a selection of 3D painting tools, though these are still quite basic and do not include layers. Also added was the facility to paint in displacement, or "3D sculpting", which makes Hexagon particularly well suited for organic modeling. Hexagon continues to be developed under Daz 3D's ownership, with version 2.2 releas ...
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Smith Micro
Smith Micro Software, Inc., founded in 1982 by William W. Smith, Jr., is a developer and marketer of both enterprise and consumer-level software and services. Headquartered in Pittsburgh, Pennsylvania, Smith Micro maintains multiple domestic and international offices. United States locations include Aliso Viejo, California, and Pittsburgh, Pennsylvania. International offices are located throughout Europe and Asia. Currently, the company focuses on digital lifestyle solutions and security technologies, and is integrated into the evolving wireless media industry, as indicated by partnerships with cellular service providers such as Verizon Wireless, AT&T, and Sprint Corporation, now owned by T-Mobile US after the Sprint & T-Mobile merger in April 2020. Corporate history Smith Micro's initial focus was on dial-up modem and fax software technology, distributing predominantly to OEM computer software/hardware manufacturers. Smith Micro established an IPO in 1995, and became publicly ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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Proprietary Software
Proprietary software is software that is deemed within the free and open-source software to be non-free because its creator, publisher, or other rightsholder or rightsholder partner exercises a legal monopoly afforded by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting his or her freedoms. It is often contrasted with open-source or free software. For this reason, it is also known as non-free software or closed-source software. Types Origin Until the late 1960s computers—large and expensive mainframe computers, machines in specially air-conditioned computer rooms—were usually leased to customers rather than sold. Service and all software available were usually supplied by manufacturers without separate charge until 1969. Computer vendors ...
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Commercial Software
Commercial software, or seldom payware, is a computer software that is produced for sale or that serves commercial purposes. Commercial software can be proprietary software or free and open-source software. Background and challenge While software creation by programming is a time and labor-intensive process, comparable to the creation of physical goods, the reproduction, duplication and sharing of software as digital goods is in comparison disproportionately easy. No special machines or expensive additional resources are required, unlike almost all physical goods and products. Once a software is created it can be copied in infinite numbers, for almost zero cost, by anyone. This made commercialization of software for the mass market in the beginning of the computing era impossible. Unlike hardware, it was not seen as trade-able and commercialize-able good. Software was plainly shared for free (hacker culture) or distributed bundled with sold hardware, as part of the service t ...
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3D Modeler
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of any surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space. Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data ( points and other information), 3D models can be created manually, algorithmically (procedural modeling), or by scanning. Their surfaces may be further defined with texture mapping. Outline The product is called a 3D model. Someone who works with 3D models may be referred to as a 3D artist or a 3D modeler. A 3D Model can also be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. 3D Models may be created aut ...
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Droopy
Droopy is an animated character from the golden age of American animation. He is an anthropomorphic white Basset Hound with a droopy face; hence his name. He was created in 1943 by Tex Avery for theatrical cartoon shorts produced by the Metro-Goldwyn-Mayer cartoon studio. Essentially the polar opposite of Avery's other MGM character, the loud and wacky Screwy Squirrel, Droopy moves slowly and lethargically, speaks in a jowly monotone voice, and—though hardly an imposing character—is shrewd enough to outwit his enemies. When finally roused to anger, often by a bad guy laughing heartily at him, Droopy is capable of beating adversaries many times his size with a comical thrashing. The character first appeared, nameless, in Avery's 1943 cartoon ''Dumb-Hounded''. Though he was not called "Droopy" onscreen until his fifth cartoon, ''Señor Droopy'' (1949), the character was already named "Droopy" in model sheets for his first cartoon. He was officially first labeled "Happy Hound", ...
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Pointing Device Gesture
In computing, a pointing device gesture or mouse gesture (or simply gesture) is a way of combining pointing device or finger movements and clicks that the software recognizes as a specific computer event and responds to accordingly. They can be useful for people who have difficulties typing on a keyboard. For example, in a web browser, a user can navigate to the previously viewed page by pressing the right pointing device button, moving the pointing device briefly to the left, then releasing the button. History The first pointing device gesture, the " drag", was introduced by Apple to replace a dedicated "move" button on mice shipped with its Macintosh and Lisa computers. Dragging involves holding down a pointing device button while moving the pointing device; the software interprets this as an action distinct from separate clicking and moving behaviors. Unlike most pointing device gestures, it does not involve the tracing of any particular shape. Although the "drag" behavior ...
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Template Graphics Software
Template may refer to: Tools * Die (manufacturing), used to cut or shape material * Mold, in a molding process * Stencil, a pattern or overlay used in graphic arts (drawing, painting, etc.) and sewing to replicate letters, shapes or designs Computing * The main document from which mail merge documents are created * Style sheet (web development) or master page, a sheet or page on which a user can globally edit and format graphic elements and text common to each page of a document * Template (C++), a tool for generic programming in the C++ language * Template (file format), a standardized, non-executable file type used by computer software as a pre-formatted example on which to base other files, especially documents * Template (word processing), a standard document containing layout and styles used to configure word processing software * Template metaprogramming, a programming technique used by a compiler to generate temporary source code * Template method pattern, an objec ...
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Carrara (software)
Carrara is a full-featured 3D computer graphics application featuring figure posing and editing, as well as nature modeling, in addition to traditional modeling, animation, texturing and rendering. The software is also capable of dynamic hair and fur simulations, particle effects, soft body and rigid body dynamics. Carrara is now owned and developed by Daz 3D. Carrara is compatible with Poser and Daz Studio formats of 3D figures and props. It is further supported by a number of 3rd party plug-ins and add-ons. In addition to its native renderer, the program is also integrated with external 3rd party renderers LuxRender and Octane. Carrara is considered to be comparatively easy to learn and use. History The history of Carrara started in 1989 when a group of individuals founded Ray Dream, Inc., with the idea of creating graphic software for the new Macintosh computers with color displays. Two years later, the first version of their new 3D graphics program, which they named Ray D ...
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Daz 3D
Daz Productions, Inc. (commonly known as Daz 3D, stylized Daz3D or DAZ 3D in some logos) is a 3D-content and software company specializing in providing rigged 3D human models, associated accessory content, and software to the hobbyist as well as the prosumer market. Daz 3D has a library of over 5 million assets for Daz Studio and other applications that allow users to create high-quality exportable 3D renders and animations. Daz 3D has continued to focus on 3D-content development, but has also expanded their own software offerings as well, with purchases of several notable 3D applications: * Bryce, a fractal-based landscape modeler and renderer acquired from Corel by Daz 3D in 2004. * Hexagon, a 3D mesh modeler originally developed by Eovia, acquired by Daz 3D in 2006. * Carrara, a general purpose 3D modeler/animation package also acquired from Eovia in 2006. Additionally, Daz 3D developed their own scene creator software, Daz Studio, as an alternative to Poser. Histor ...
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