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Carrara (software)
Carrara is a full-featured 3D computer graphics application featuring figure posing and editing, as well as nature modeling, in addition to traditional modeling, animation, texturing and rendering. The software is also capable of dynamic hair and fur simulations, particle effects, soft body and rigid body dynamics. Carrara is now owned and developed by Daz 3D. Carrara is compatible with Poser and Daz Studio formats of 3D figures and props. It is further supported by a number of 3rd party plug-ins and add-ons. In addition to its native renderer, the program is also integrated with external 3rd party renderers LuxRender and Octane. Carrara is considered to be comparatively easy to learn and use. History The history of Carrara started in 1989 when a group of individuals founded Ray Dream, Inc., with the idea of creating graphic software for the new Macintosh computers with color displays. Two years later, the first version of their new 3D graphics program, which they named Ray D ...
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Daz 3D
Daz Productions, Inc. (commonly known as Daz 3D, stylized Daz3D or DAZ 3D in some logos) is a 3D-content and software company specializing in providing rigged 3D human models, associated accessory content, and software to the hobbyist as well as the prosumer market. Daz 3D has a library of over 5 million assets for Daz Studio and other applications that allow users to create high-quality exportable 3D renders and animations. Daz 3D has continued to focus on 3D-content development, but has also expanded their own software offerings as well, with purchases of several notable 3D applications: * Bryce, a fractal-based landscape modeler and renderer acquired from Corel by Daz 3D in 2004. * Hexagon, a 3D mesh modeler originally developed by Eovia, acquired by Daz 3D in 2006. * Carrara, a general purpose 3D modeler/animation package also acquired from Eovia in 2006. Additionally, Daz 3D developed their own scene creator software, Daz Studio, as an alternative to Poser. Histor ...
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LuxRender
LuxCoreRender is a free and open-source physically based rendering software. It began as ''LuxRender'' in 2008 before changing its name to LuxCoreRender in 2017 as part of a project reboot. The LuxCoreRender software runs on Linux, Mac OS X, and Windows. Overview LuxCoreRender features a 3D renderer; it relies on other programs ( 3D modeling programs) to create the scenes to render, including the models, materials, lights and cameras. This content can then be exported from the application for rendering. For Luxrender, fully functional exporters are available for Blender, Daz Studio; partially functional ones are available for Cinema 4D, Maya, SketchUp and XSI. Luxrender is also fully supported as a production renderer in 3DS Max. For LuxCoreRender, Blender is supported through the BlendLuxCore plugin. After opening the exported file, LuxCoreRender renders the scene. Various tweaks to post processing settings can be set via graphical user interface and the scene control file ...
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Physics Engine
A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film ( CGI). Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation. Description There are generally two classes of physics engines: real-time and high-precision. High-precision physics engines require more processing power to calculate very precise physics and are usually used by scientists and computer animated movies. Real-time physics engines—as used in video games and other forms of interactive computing—use simplified calculations and decreased accuracy to compute in time for the game to respon ...
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Hexagon (software)
Hexagon is a subdivision-type 3D modeler owned by Daz 3D. It was originally developed and published by Eovia and was acquired shortly before the release of version 2.0 by Daz 3D in 2006. The software drew heavily on Eovia's other modeler, Amapi (it shared the same developers), though it omitted the NURBs and precision measuring tools. The focus is subdivision modeling, but it includes spline tools and surface tools. Because of the two omissions, it is not as well suited to product design as Amapi, but is aimed more at illustrative and character modeling, with an eye to making it accessible for those new to working in 3D. Version 2.0 added UV unwrapping tools and a selection of 3D painting tools, though these are still quite basic and do not include layers. Also added was the facility to paint in displacement, or "3D sculpting", which makes Hexagon particularly well suited for organic modeling. Hexagon continues to be developed under Daz 3D's ownership, with version 2.2 releas ...
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Eovia
The Eovia Corporation was founded in November 2000, with offices in both the US and France. The company's 3D computer graphics software products were aimed towards professional and amateur artists, with a focus on remaining accessible in price and usability. On April 25, 2006, it was announced that DAZ Productions (now Daz 3D Inc) had acquired the US division of Eovia, as well as the rights to Carrara and Hexagon. In June 2006, Amapi, Eovia's last remaining product, was acquired by e frontier. However, the future of Amapi's development is unclear, as it relies on the rendering engine from Carrara 3, now a Daz 3D product. In July 2007, e frontier closed the France branch and let the Amapi development team go. In March 2012, EOVIA founded a new Asset management company, Trade my Bitcoin in London with the participation of BARCLAYS Securities. Products * Carrara: Originally acquired from MetaCreations, Carrara is a toolset used for 3D modeling, texturing, animation, and ind ...
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Specular International
MetaCreations was a computer software company that was best known for its graphics applications, notably Ray Dream Studio/Infini D, Fractal Design Painter, Bryce, and Kai's Power Tools. History MetaCreations was founded in 1997 by the mergers of MetaTools, Fractal Design Corporation, Ray Dream, Specular, and Real Time Geometry Lab (RTG). John Wilczak and Mark Zimmer led the initial operations. Wilczak left the company in 1998. The software and GUI designer, highly valued creative head for his contributions to the public brand appearance, Kai Krause (MetaTools, Goo-Series, KPT, ...) left shortly afterwards in 1999. In 1999, MetaCreations invested itself heavily in the newly developed '3d on the Web' technology "MetaStream" and began restructuring from graphics applications to Internet technology. MetaCreations formed a subsidiary company called MetaStream, acquired Viewpoint Digital, and ultimately merged all operations together to become the Viewpoint Corporation. (The na ...
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Infini-D
Infini-D was a 3D computer graphics program developed by Specular International. It was continued by MetaCreations when Specular merged with them, developing up to version 4.5, then combined with Ray Dream Studio to create Carrara. Soon after, Metacreations divested itself of all products other than MetaStream, including Carrara, which was sold to Eovia, who then sold it to the current developer, DAZ, upon Eovia's breaking up. Infini-D was a diverse package, useful for creating print images as well as web and video media (even spawning an Adobe Dimensions-like basic 3D program aimed at print and multimedia users called LogoMotion.) It was notable for its friendly interface, and ability to queue and distribute render jobs to a render farm A render farm is a high-performance computer system, e.g. a computer cluster, built to render computer-generated imagery (CGI), typically for film and television visual effects. Origin of the term The term ''render farm'' was born during th ...
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MetaCreations
MetaCreations was a computer software company that was best known for its graphics applications, notably Ray Dream Studio/Infini D, Fractal Design Painter, Bryce, and Kai's Power Tools. History MetaCreations was founded in 1997 by the mergers of MetaTools, Fractal Design Corporation, Ray Dream, Specular, and Real Time Geometry Lab (RTG). John Wilczak and Mark Zimmer led the initial operations. Wilczak left the company in 1998. The software and GUI designer, highly valued creative head for his contributions to the public brand appearance, Kai Krause (MetaTools, Goo-Series, KPT, ...) left shortly afterwards in 1999. In 1999, MetaCreations invested itself heavily in the newly developed '3d on the Web' technology "MetaStream" and began restructuring from graphics applications to Internet technology. MetaCreations formed a subsidiary company called MetaStream, acquired Viewpoint Digital, and ultimately merged all operations together to become the Viewpoint Corporation. (The na ...
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Kai's Power Tools
{{unreferenced, date=May 2011 Kai's Power Tools are a set of API plugins created by Kai Krause in 1992 that were designed for use with Adobe Photoshop and Corel Photo-Paint. Kai's Power Tools were sold to Corel when MetaCreations was closed. The phrase ''Kai's Power Tools'' is often abbreviated to KPT. There are various versions of Kai's Power Tools. KPT 3, 5, 6, and X sets are compilations of different filters. The program interface features a reward-based function in which a bonus function is revealed as the user moves towards more complex aspects of the tool. Filters The KPT Convolver is a mathematics based filter; the level of precision and varying effects can be achieved by using numerical values of colour, tint, hue, saturation, contrast, brightness, luminosity, and posterize. The KPT Projector takes the current image or selection and offers a number of interactive perspective warp effects. To a large extent, with its draggable distortion handles and its moving, sca ...
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Bryce (software)
Bryce, also often referred to colloquially as Bryce3D, is a 3D modeling, rendering and animation program specializing in fractal landscapes. The name is taken from Bryce Canyon—a rugged region with many of the same landscapes that were first simulated with the software. History The original Bryce software arose from work with fractal geometry to create realistic computer images of mountain ranges and coastlines. An initial set of fractal based programs were developed by Ken Musgrave (who later created MojoWorld) a student of Benoît Mandelbrot, and extended by Eric Wenger. Wenger later met and worked with software artist Kai Krause to design a basic user interface. The first commercial version, Bryce 1.0, appeared in 1994 for the Macintosh. Bryce 2.0, shipped in 1996, included much beyond the original notion of creating a realistic mountain range. These included independent light sources, complex atmospheric effects, the addition of primitive forms with Boolean methods to ...
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MetaTools
MetaCreations was a computer software company that was best known for its graphics applications, notably Ray Dream Studio/Infini D, Fractal Design Painter, Bryce, and Kai's Power Tools. History MetaCreations was founded in 1997 by the mergers of MetaTools, Fractal Design Corporation, Ray Dream, Specular, and Real Time Geometry Lab (RTG). John Wilczak and Mark Zimmer led the initial operations. Wilczak left the company in 1998. The software and GUI designer, highly valued creative head for his contributions to the public brand appearance, Kai Krause (MetaTools, Goo-Series, KPT, ...) left shortly afterwards in 1999. In 1999, MetaCreations invested itself heavily in the newly developed '3d on the Web' technology "MetaStream" and began restructuring from graphics applications to Internet technology. MetaCreations formed a subsidiary company called MetaStream, acquired Viewpoint Digital, and ultimately merged all operations together to become the Viewpoint Corporation. (The na ...
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Corel Painter
Corel Painter is a raster-based digital art application created to simulate as accurately as possible the appearance and behavior of traditional media associated with drawing, painting, and printmaking. It is intended to be used in real-time by professional digital artists as a functional creative tool. Materials and tools The application offers a wide range of traditional artists' materials and tools. With the aid of a graphics tablet or computer mouse, the user is able to reproduce the effect of physical painting and drawing media such as watercolor, oil, chalk, charcoal and color pencil. There are also a few non-traditional items, such as the Image Hose, pattern pens, F/X, Distortion and Artist tools for allowing artists to apply less conventional elements on an image. Painter emulates the visual characteristics of traditional media, such as oil paint, pastel sticks, air brush, charcoal, felt pens, and other traditional artists' materials on various textured surfaces. Many o ...
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