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Alisia Dragoon
is a 1992 platform game developed by Game Arts for the Sega Genesis. The player controls Alisia, a young woman who is on a quest to avenge her father and save the world. She can fire lightning from her hands and summon four faithful beasts to aid her. ''Alisia Dragoon'' was published outside of Japan by Sega. Despite the acclaim the game received, it was not a commercial success. The game was later included on the Sega Genesis Mini, released in 2019. Gameplay In ''Alisia Dragoon'', the player controls the protagonist, Alisia, in her quest to save the world by defeating the evil forces that killed her father. The game consists of eight levels of side-scrolling environments; Alisia has to jump across gaps and kill the enemies that stand in her way. Each stage is completed by defeating the boss at the end. Alisia attacks by shooting streaks of lightning from her hands. The attack automatically targets enemies in range but gets weaker with each volley as Alisia's power is deplete ...
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Game Arts
is a Japanese developer and publisher of video games located in Chiyoda, Tokyo. Originally established in 1985 as a computer software company, it expanded into producing for a number of game console and handheld systems. Its President and CEO in 2007 was Yoichi Miyaji at which time it was a member of the Computer Entertainment Supplier's Association of Japan (CESA). Its major trading partners then included Square Enix, Bandai Namco, Koei Tecmo, and Gung-Ho Online Entertainment, some of whom co-developed or produced games in cooperation with the company. The company has produced a number of games for several genres, beginning with the action game ''Thexder'' for personal computers in 1985. A number of traditional and Mahjong-related games have also been produced for Japanese audiences. In the Western world, Game Arts is best known as the producers of the ''Lunar'' and ''Grandia'' series of role-playing video games, as well as the ''Gungriffon'' line of vehicle simulation game ...
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Lunar (series)
is a series of role-playing video games, developed by Game Arts in Japan and published in the United States by Working Designs, Ubisoft, and Xseed Games. The original releases of ''The Silver Star'' and ''Eternal Blue'' were published for the Sega CD. ''The Silver Star'' was critically acclaimed and was the top selling game in Japanese Mega CD history. Both games were later remade for the Japanese Sega Saturn with considerable story, graphical, and musical changes. These remakes were later ported to the PlayStation in Japan and North America. The first game was also ported to the Microsoft Windows computer platform in Japan and Korea, and was later remade for the Game Boy Advance and PlayStation Portable in Japan and North America. A side-story game, ''Lunar: Walking School'' for the Game Gear, was also remade for the Sega Saturn but has seen no North America release in any form. Backed by publisher Ubisoft, Game Arts created a new ''Lunar'' installment for the Nintendo DS, relea ...
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Barbarian
A barbarian (or savage) is someone who is perceived to be either Civilization, uncivilized or primitive. The designation is usually applied as a generalization based on a popular stereotype; barbarians can be members of any nation judged by some to be less civilized or orderly (such as a tribal society) but may also be part of a certain "primitive" culture, cultural group (such as nomads) or social class (such as bandits) both within and outside one's own nation. Alternatively, they may instead be admired and romanticised as noble savages. In idiomatic or figurative usage, a "barbarian" may also be an individual reference to a brutal, cruel, warlike, and insensitive person. The term originates from the el, βάρβαρος (''barbaros'' pl. βάρβαροι ''barbaroi''). In Ancient Greece, the Greeks used the term not only towards those who did not speak Greek and follow classical Greek customs, but also towards Greek populations on the fringe of the Greek world with peculiar ...
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Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ...
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Sega Pro
''Sega Pro'' was the first publication from Paragon Publishing and catered for the Sega consoles: the Master System, Game Gear and the Mega Drive. Early editorial staff included Dominic Handy (editor), Les Ellis (games editor), Dave Perry (designer), James Scullion and Damian Butt as staff writers. The magazine existed between 1991 and 1996. A German edition of ''Sega Pro'' was also published (1992-1994). ''Sega Pro CD'' During the end of 1994, Paragon Publishing launched a CD version of the magazine, to be released alongside the normal version, simply title ''Sega Pro CD''. Published separately from ''Sega Pro'', starting in October 1994 with issue 1 through to issue 3. From January 1995 Paragon started releasing both magazine editions with the same issue number sequence carried on from the original ''Sega Pro'' (issue 40). Versions with and without the cover CD were available, with a price difference, and those who bought the wrong one could send away their request to get ...
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Future Publishing
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Mega (magazine)
''Mega'', subtitled "100% pure Sega Mega Drive...", was a monthly magazine, published in the United Kingdom, aimed at users of the Sega Mega Drive and its additions, the Mega-CD and 32X. During its time as one of the main Mega Drive publications, ''Mega'' covered the golden age of the Sega Mega Drive from 1992 to 1995. The magazine went through many changes including a re-design in content and layout before being sold to a rival publisher. History During the summer of 1992, the then Deputy Editor of ''Sega Power'' Neil West was given the position of launch Editor of the new Mega Drive magazine. Amanda Cook was drafted in from '' Amiga Power'' to serve as Art Editor. Andy Dyer, who had worked on Nintendo magazine ''Total!'', was appointed as Deputy Editor. Paul Mellerick, ex-''Sega Force'' writer, completed the four person editorial team as Staff Writer. On 17 September the first issue was released ''Mega'', cover dated October 1992, appeared on newsagent stands priced £1.95. Pr ...
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Mean Machines
''Mean Machines'' was a multi-format video game magazine published between 1990 and 1992 in the United Kingdom. Origins In the late 1980s '' Computer and Video Games'' (''CVG'') was largely covering the outgoing generation of 8-bit computers like the Commodore 64, ZX Spectrum, Amstrad CPC and newly emerging 16-bit computers (the Atari ST and Commodore Amiga). Julian Rignall built and launched a consoles-oriented section of the magazine called ''Mean Machines''. The inaugural section was featured in the October 1987 issue of the magazine and largely covered games on 8-bit games systems like the Nintendo Entertainment System and Sega's Master System. It included features on newly emerging Japanese-only videogame systems such as NEC's PC Engine. Over the ensuing months, ''CVG'' increased its coverage of consoles and started a 'Mean Machines Megaclub'. At the same time, a new import gaming marketplace started to emerge fueled by demand for these new consoles. Small retailers ...
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Silpheed
is a video game developed by Game Arts and designed by Takeshi Miyaji. It made its debut on the Japanese PC-8801 in 1986, and was ported to the Fujitsu FM-7 and DOS formats soon after. It was later remade for the Sega CD and has a sequel called '' Silpheed: The Lost Planet'' for the PlayStation 2. ''Silpheed'' is the name of the spacecraft that the player controls, and is most likely derived from the famous ballet, ''La Sylphide''. Like many shooter games, the story involves using the Silpheed as Earth's last effort to save itself from destruction by a powerful enemy invasion. The original 1986 PC-88 version used 3D polygonal graphics on top of a tilted third-person backdrop. The 1993 Sega CD version later used pre-rendered computer animation as a full motion video background, a technique previously used by the Namco System 21 arcade game ''Galaxian 3''. Gameplay ''Silpheed'' is a vertical-scrolling shooter video game. It is presented at an oblique view camera angle, with ...
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Thexder - The Second Contact
is a run-and-gun platform game from Game Arts, originally released for the NEC PC-8801 in 1985. It was subsequently ported to many other systems, including the Famicom. Gameplay In ''Thexder'', the player controls a fighter robot that is able to transform into a jet and shoot lasers. Release The game was originally released in 1985 for the NEC PC-8801 platform in Japan. Game Arts licensed ''Thexder'' to Square in order to develop a conversion for the Nintendo Entertainment System (NES) game console. In 1987, Game Arts also developed a ''Thexder'' conversion for the MSX platform. The game was licensed to Sierra Entertainment for release in the United States. In 1987, Sierra ported the game to multiple platforms, including the IBM PC, Tandy Color Computer 3, Apple II, Apple IIGS, Apple Macintosh, and Tandy 1000. In 1988, Activision released the game in Europe on the Commodore Amiga. Reception ''Thexder'' quickly became a best-selling hit, selling over 500,000 copies in ...
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Nausicaä Of The Valley Of The Wind (film)
is a 1984 Japanese post-apocalyptic anime film written and directed by Hayao Miyazaki, based on his 1982 manga. It was animated by Topcraft for Tokuma Shoten and Hakuhodo, and distributed by the Toei Company. Joe Hisaishi, in his first collaboration with Miyazaki, composed the score. The film stars the voices of Sumi Shimamoto, Gorō Naya, Yōji Matsuda, Yoshiko Sakakibara and Iemasa Kayumi.Kaze No Tani No Naushika
. ''bcdb.com'', 13 May 2012
Taking place in a post-nuclear futuristic world, the film tells the story of Nausicaä (Shimamoto), the young teenage princess of the Valley of the Wind. She becomes embroiled in a struggle with Tolmekia, a king ...
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Hayao Miyazaki
is a Japanese animator, director, producer, screenwriter, author, and manga artist. A co-founder of Studio Ghibli, he has attained international acclaim as a masterful storyteller and creator of Japanese animated feature films, and is widely regarded as one of the most accomplished filmmakers in the history of animation. Born in ward of Tokyo, expressed interest in manga and animation from an early age, and he joined Toei Animation in 1963. During his early years at Animation he worked as an in-between artist and later collaborated with director . Notable films to which contributed at include '' Doggie March'' and ''Gulliver's Travels Beyond the Moon''. He provided key animation to other films at , such as ''Puss in Boots'' and ''Animal Treasure Island'', before moving to A-Pro in 1971, where he co-directed ''Lupin the Third Part I'' alongside . After moving to (later known as Nippon Animation) in 1973, worked as an animator on ''World Masterpiece Theater'', and dir ...
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