Alien Crush
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Alien Crush
''Alien Crush'' is a pinball video game developed by Compile for the PC Engine/TurboGrafx-16. It was released in 1988. The game is the first installment in the '' Crush Pinball'' series. It was followed by three sequels, ''Devil's Crush'', '' Jaki Crush'', and ''Alien Crush Returns''. ''Alien Crush'' was later rereleased on the Virtual Console and on the PlayStation Network. ''Alien Crush'' garnered generally favorable reception from critics, some of which reviewed it as an import title; praise was given to the unusual and original graphical design reminiscent of the ''Alien'' films, realistic physics, accessibility towards less experience players and playability but some felt divided regarding its audio, while the transition between the two screens and lack of variety in gameplay aside from the bonus rounds were seen as negative points. Retrospective commentary has been mostly positive. Gameplay ''Alien Crush'' features a science fiction theme reminiscent of the film ''Ali ...
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Crush Pinball
''Alien Crush'' is a pinball video game developed by Compile for the PC Engine/TurboGrafx-16. It was released in 1988. The game is the first installment in the '' Crush Pinball'' series. It was followed by three sequels, ''Devil's Crush'', '' Jaki Crush'', and ''Alien Crush Returns''. ''Alien Crush'' was later rereleased on the Virtual Console and on the PlayStation Network. ''Alien Crush'' garnered generally favorable reception from critics, some of which reviewed it as an import title; praise was given to the unusual and original graphical design reminiscent of the ''Alien'' films, realistic physics, accessibility towards less experience players and playability but some felt divided regarding its audio, while the transition between the two screens and lack of variety in gameplay aside from the bonus rounds were seen as negative points. Retrospective commentary has been mostly positive. Gameplay ''Alien Crush'' features a science fiction theme reminiscent of the film ''Alie ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Julian Rignall
Julian "Jaz" Rignall (born 6 March 1965, London, England) is a writer and editor. He has also produced content for corporate websites such as GamePro Media, publisher of ''GamePro'' magazine and ''GamePro.com'', marketing collateral and advertising campaigns. Career Early 1980s: Teenage gaming journalist Rignall's career as a gaming journalist began in London in the early 1980s as a student competing in video game tournaments. During his teenage years, Rignall held the UK and World Record high scores on video games such as '' Defender'', ''Pole Position'' and ''Crossfire''. He also won ''Computer and Video Games'' magazine's 1983 UK Video Arcade Game Championship, beating more than 500 of the country's top arcade players to win the title. Rignall's success at winning international video game tournaments launched his career as a video game journalist writing gaming hints and tips for magazines such as ''Computer and Video Games'' and ''Personal Computer Games''. 1985–1988: F ...
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Tokuma Shoten
is a publisher in Japan, headquartered in Shinagawa, Tokyo. The company was established in 1954 by Yasuyoshi Tokuma in Minato, Tokyo. The company’s product portfolio includes music publishing, video game publishing, movies, anime, magazines, manga and books. Companies that were part of Tokuma Shoten include Studio Ghibli, Daiei Film and the record label Tokuma Japan Communications. After the founder of the company, Yasuyoshi Tokuma died on September 20, 2000, an asset management occurred. Tokuma Shoten executed a corporate spin-off with Studio Ghibli, turning the company’s anime division as a separate company again in 2005. Tokuma Shoten sold off Tokuma Japan Communications to Daiichi Kosho in October 2001, and Daiei Films was purchased by Kadokawa Corporation in November 2002. Since 2005, the company has streamlined itself to focus solely on the publication of print media and the airing of its adapted properties to TV and feature film. On 17 March 2017, the company was ac ...
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PC Engine Fan
PC Engine Fan was a Japanese magazine dedicated to the PC Engine, published by Tokuma Shoten. It ran from 1988 to 1996. History The first issue of ''PC Engine Fan'' was published in late 1988. The magazine originated as a section in ''Family Computer Magazine'', but was eventually spun out into its own publication. The magazine had two sister titles, ''MSX Fan'' and ''Mega Drive Fan''. Artwork and covers for the magazine were often drawn by artist Akemi Takada. From 1993 onwards, the covers usually featured the magazine's mascot, Mana. ''PC Engine Fan'' was the last magazine to focus exclusively on NEC consoles. It shut in 1996, but two specials named ''Super PC Engine Fan Deluxe'' were published in 1997. CD-ROMs Throughout its history, ''PC Engine Fan'' produced a number of discs, which could be played on a PC Engine with the CD-ROM² addon. The first disc is notable for including two homebrew games, which were not sold at retail. These games, developed with the Develo kit, ar ...
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Larry Flynt Publications
Larry Flynt Publications, or LFP, Inc. is an American business enterprise that owns, manages and operates the adult entertainment businesses founded by American entrepreneur Larry Flynt. Founded in 1976, two years after Flynt began publishing ''Hustler'' magazine, LFP was originally established to serve as the legal business entity i.e. parent company of this magazine. ''Hustler'' magazine In March 1972, Flynt created the ''Hustler Newsletter,'' a four-page, black-and-white publication of information about his Hustler Clubs. This item became so popular with his customers that by May 1972 he expanded the ''Hustler Newsletter'' to 16 pages and in August 1973, to 32 pages. As a result of the 1973 oil crisis the United States entered an economic recession; Hustler Club customers tightened their spending and Flynt had to find financing to pay his debts or go bankrupt. He decided to turn the ''Hustler Newsletter'' into a sexually-explicit national magazine. He paid the start-up costs of ...
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TurboPlay
''TurboPlay Magazine'' is a bi-monthly, U.S.-based video game magazine which was published by L.F.P. from June/July 1990 through August/September 1992. It was available via subscription only (US$9.95 per year). A total of 14 issues were released, on schedule. ''TurboPlay'' exclusively covered NEC's line of video game consoles, especially the North American models: TurboGrafx-16 (PC Engine), TurboGrafx-CD (TG-CD), Turbo Duo (DUO) and the handheld TurboExpress (PC Engine GT). NEC's SuperGrafx (which was never released outside Japan) also received some minor coverage. Overview Each 32-page issue features software and hardware reviews and previews, strategy guides and cheats, letters to the editor, one or two feature articles and contest announcements. These bi-monthly contests often required folks to be creative (as writers or artists) and winning entries were awarded one Grand Prize (typically five TG-16 software titles) and five Runners Up (typically one TG-16 software title). F ...
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Markt & Technik
Markt+Technik is a publisher of books and magazines based on computer topics which was established in 1976. The publisher became well known in the 1980s and 1990s through the publications of computer magazines such as ''64'er'', ''Power Play'', '' Happy Computer'' and ''Computer Persönlich''. The publishing house also published books and software for home computers, in particular for the Commodore 64, including dBASE and GEOS. They also published compendia for programming and PC applications. In the 1990s, the book business was separated from the magazine business. The magazines were initially spun off into the subsidiary ''Magna Media Verlag AG'' and then later (around 1998) introduced into the ''WEKA Verlagsgruppe''. In February 2013 the Pearson Pearson may refer to: Organizations Education *Lester B. Pearson College, Victoria, British Columbia, Canada *Pearson College (UK), London, owned by Pearson PLC *Lester B. Pearson High School (other) Companies *Pearson PLC ...
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Newsfield Publications
Newsfield Publications Ltd (also known as Newsfield) was a British magazine publisher during the 1980s and early 1990s. Newsfield Publications Ltd was founded by Roger Kean, Franco Frey and Oliver Frey in 1983. Based in Ludlow, Shropshire, Newsfield published a number of popular computer game magazines from the mid-1980s to early 1990s. This line-up was later supplemented by a number of less successful magazines covering role-playing games, film, horror and youth culture. Faced with financial difficulties, the company went bankrupt towards the end of 1991. This didn't spell the immediate end for some of their magazines though. Another magazine publisher, Europress, continued to publish Newsfield's flagship publications, Zzap!64 and Crash, for a further six months before the former was relaunched as Commodore Force and the latter sold to rival publisher EMAP and merged with Sinclair User. Thalamus Ltd, Newsfield's sister company, was set up in 1985 to publish a number of compute ...
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The Games Machine
''The Games Machine'' is a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published ''CRASH'', ''Zzap!64'', ''Amtix!'' and other magazines. History The magazine ran head to head with Future's recently launched ''ACE'' and EMAP's long running ''C&VG'' magazines. Unhappy with the profits from the title Newsfield decided to end the title in 1990. However Newsfield would, more or less, continue with a multi format magazine with '' Raze''. This new title would concentrate on the ever rising consoles like the Mega Drive as well as the established NES and Master System. ''The Games Machine'' in Italy A magazine with the same name is still being published in Italy. While it started as an Italian translated version of the British magazine, it currently publishes original articles, and is one of the best selling PC games magazines in Italy. References External links Archived The Games Machine magazines on the Internet ...
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EMAP
Ascential plc, formerly EMAP, is a British business-to-business media business specialising in exhibitions & festivals and information services. It is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History Richard Winfrey purchased the ''Spalding Guardian'' in 1887 and later purchased the ''Lynn News'' and the '' Peterborough Advertiser''; he also started the ''North Cambs Echo''. He became a Liberal politician and campaigner for agricultural rights and the papers were used to promote his political views in and around Spalding, Boston, Sleaford and Peterborough. During World War II Winfrey's newspaper interests began to be passed over to his son, Richard Pattinson Winfrey (1902–1985). In 1947, under the direction of 'Pat' Winfrey, the family's newspaper titles were consolidated to form the East Midland Allied Press (EMAP): this was achieved by the merger of the Northamptonshire Printing and Publishing Co., the Peterborough Advertiser Co., the ...
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Mean Machines
''Mean Machines'' was a multi-format video game magazine published between 1990 and 1992 in the United Kingdom. Origins In the late 1980s '' Computer and Video Games'' (''CVG'') was largely covering the outgoing generation of 8-bit computers like the Commodore 64, ZX Spectrum, Amstrad CPC and newly emerging 16-bit computers (the Atari ST and Commodore Amiga). Julian Rignall built and launched a consoles-oriented section of the magazine called ''Mean Machines''. The inaugural section was featured in the October 1987 issue of the magazine and largely covered games on 8-bit games systems like the Nintendo Entertainment System and Sega's Master System. It included features on newly emerging Japanese-only videogame systems such as NEC's PC Engine. Over the ensuing months, ''CVG'' increased its coverage of consoles and started a 'Mean Machines Megaclub'. At the same time, a new import gaming marketplace started to emerge fueled by demand for these new consoles. Small retailers ...
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