Algorithm BSTW
The Algorithm BSTW is a data compression algorithm, named after its designers, Bentley, Sleator, Tarjan and Wei in 1986. BSTW is a dictionary-based algorithm that uses a move-to-front transform to keep recently seen dictionary entries at the front of the dictionary. Dictionary references are then encoded using any of a number of encoding methods, usually Elias delta coding or Elias gamma coding Elias γ code or Elias gamma code is a universal code encoding positive integers developed by Peter Elias. It is used most commonly when coding integers whose upper-bound cannot be determined beforehand. Encoding To code a number ''x'' .... References This algorithm was published in the following paper: "A Locally Adaptive Data Compression Scheme", Communications of the ACM, 1986, volume 29 number 4, pp. 320–330. A related idea was published in Ryabko, B. Ya. "Data compression by means of a book stack", Problems of Information Transmission, 1980, v. 16: (4), pp.&nb ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Data Compression
In information theory, data compression, source coding, or bit-rate reduction is the process of encoding information using fewer bits than the original representation. Any particular compression is either lossy or lossless. Lossless compression reduces bits by identifying and eliminating statistical redundancy. No information is lost in lossless compression. Lossy compression reduces bits by removing unnecessary or less important information. Typically, a device that performs data compression is referred to as an encoder, and one that performs the reversal of the process (decompression) as a decoder. The process of reducing the size of a data file is often referred to as data compression. In the context of data transmission, it is called source coding; encoding done at the source of the data before it is stored or transmitted. Source coding should not be confused with channel coding, for error detection and correction or line coding, the means for mapping data onto a signal. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a Heuristic (computer science), heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm ca ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Daniel Sleator
Daniel Dominic Kaplan Sleator (born 10 December 1953) is a Professor of Computer Science at Carnegie Mellon University, Pittsburgh, United States. In 1999, he won the ACM Paris Kanellakis Award (jointly with Robert Tarjan) for the splay tree data structure. He was one of the pioneers in amortized analysis of algorithms, early examples of which were the analyses of the move-to-front heuristic, and splay trees. He invented many data structures with Robert Tarjan, such as splay trees, link/cut trees, and skew heaps. The Sleator and Tarjan paper on the move-to-front heuristic first suggested the idea of comparing an online algorithm to an optimal offline algorithm, for which the term competitive analysis was later coined in a paper of Karlin, Manasse, Rudolph, and Sleator. Sleator also developed the theory of link grammars, and the Serioso music analyzer for analyzing meter and harmony in written music. Personal life Sleator was born to William Warner Sleator, Jr., a profess ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Robert Tarjan
Robert Endre Tarjan (born April 30, 1948) is an American computer scientist and mathematician. He is the discoverer of several graph algorithms, including Tarjan's off-line lowest common ancestors algorithm, and co-inventor of both splay trees and Fibonacci heaps. Tarjan is currently the James S. McDonnell Distinguished University Professor of Computer Science at Princeton University, and the Chief Scientist at Intertrust Technologies Corporation. Early life and education He was born in Pomona, California. His father, raised in Hungary, was a child psychiatrist, specializing in mental retardation, and ran a state hospital. As a child, Tarjan read a lot of science fiction, and wanted to be an astronomer. He became interested in mathematics after reading Martin Gardner's mathematical games column in Scientific American. He became seriously interested in math in the eighth grade, thanks to a "very stimulating" teacher. While he was in high school, Tarjan got a job, where he work ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Move-to-front Transform
The move-to-front (MTF) transform is an encoding of data (typically a stream of bytes) designed to improve the performance of entropy encoding techniques of compression. When efficiently implemented, it is fast enough that its benefits usually justify including it as an extra step in data compression algorithm. This algorithm was first published by B. Ryabko under the name of "book stack" in 1980. Subsequently, it was rediscovered by J.K. Bentley et al. in 1986, as attested in the explanatory note. The transform The main idea is that each symbol in the data is replaced by its index in the stack of “recently used symbols”. For example, long sequences of identical symbols are replaced by as many zeroes, whereas when a symbol that has not been used in a long time appears, it is replaced with a large number. Thus at the end the data is transformed into a sequence of integers; if the data exhibits a lot of local correlations, then these integers tend to be small. Let us give a p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Elias Delta Coding
Elias δ code or Elias delta code is a universal code encoding the positive integers developed by Peter Elias. Encoding To code a number ''X'' ≥ 1: # Let ''N'' = ⌊log2 ''X''⌋; be the highest power of 2 in ''X'', so 2''N'' ≤ ''X'' < 2''N''+1. # Let ''L'' = ⌊log2 ''N''+1⌋ be the highest power of 2 in ''N''+1, so 2''L'' ≤ ''N''+1 < 2''L''+1. # Write ''L'' zeros, followed by # the ''L''+1-bit binary representation of ''N''+1, followed by # all but the leading bit (i.e. the last ''N'' bits) of ''X''. An equivalent way to express the same process: #Separate ''X'' into the highest power of 2 it contains (2''N'') and the remaining ''N'' binary digits. #Encode ''N''+1 with . #Append the remaining ''N'' binary digits to this representation of ''N''+1. To re ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Elias Gamma Coding
Elias γ code or Elias gamma code is a universal code encoding positive integers developed by Peter Elias. It is used most commonly when coding integers whose upper-bound cannot be determined beforehand. Encoding To code a number ''x'' ≥ 1: # Let N = \lfloor \log_2 x \rfloor be the highest power of 2 it contains, so 2''N'' ≤ ''x'' < 2''N''+1. # Write out ''N'' zero bits, then # Append the binary form of ''x'', an ''N''+1-bit binary number. An equivalent way to express the same process: # Encode ''N'' in unary; that is, as ''N'' zeroes followed by a one. # Append the remaining ''N'' binary digits of ''x'' to this representation of ''N''. To represent a number x, Elias gamma (γ) uses 2 \lfloor \log_2(x) \rfloor + 1 bits. The code begins (the implied probability distribution for the code is added for clarity): Decoding To decode an Elias gamma-coded integer: #Read and count 0s from the stream until you reach the first 1. Call this count of zeroes ''N''. #Consid ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
|
Move-to-front Transform
The move-to-front (MTF) transform is an encoding of data (typically a stream of bytes) designed to improve the performance of entropy encoding techniques of compression. When efficiently implemented, it is fast enough that its benefits usually justify including it as an extra step in data compression algorithm. This algorithm was first published by B. Ryabko under the name of "book stack" in 1980. Subsequently, it was rediscovered by J.K. Bentley et al. in 1986, as attested in the explanatory note. The transform The main idea is that each symbol in the data is replaced by its index in the stack of “recently used symbols”. For example, long sequences of identical symbols are replaced by as many zeroes, whereas when a symbol that has not been used in a long time appears, it is replaced with a large number. Thus at the end the data is transformed into a sequence of integers; if the data exhibits a lot of local correlations, then these integers tend to be small. Let us give a p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |