Akihiko Mori
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Akihiko Mori
born 1966, was a Japanese video game music composer who worked for Copya System Ltd. He was later a member of Mint Co., Ltd. where he worked with other composers. Mori unfortunately died of stomach cancer on January 8, 1998. His works Game Boy *''Popeye 2'' *''Volley Fire'' *'' Zen-Nippon Pro Wrestling Jet'' *''Zettai Muteki Raijin-Oh'' Mega Drive / Genesis *'' Cutie Suzuki no Ringside Angel'' PC Engine *''Power Drift'' Super Famicom / Super NES *''Acrobat Mission'' *'' Bassin's Black Bass with Hank Parker'' (Super Black Bass 2) *''Galaxy Robo'' *'' Gokinjo Boukentai'' *'' Keiba Yosou Baken Renkinjutsou'' *'' Kidou Senshi Z-Gundam: Away to the NewType'' *''Koutetsu no Kishi'' *'' Koutetsu no Kishi 2: Sabaku no Rommel Shougun'' *'' Koutetsu no Kishi 3: Gekitotsu Europe Sensen'' *'' Lennus II: Fuuin no Shito'' (Sound Design-Performer) *''Mystic Ark'' *''Otoboke Ninja Colosseum'' *''Paladin's Quest'' (Sound FXs) *'' Seifuku Densetsu: Pretty Fighter'' *''Shien - The Blade Chaser'' ...
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Video Game Music
Video game music (or VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games. With technological advances, video game music has grown to include a wider range of sounds. Players can hear music in video games over a game's title screen, menus, and gameplay. Game soundtracks can also change depending on a player's actions or situation, such as indicating missed actions in rhythm games, informing the player they are in a dangerous situation, or rewarding them for specific achievements. Video game music can be one of two kinds: original or licensed. The popularity of video game music has created education and job opportunities, generated awards, and led video game soundtracks to be commercially sold and performed in concerts. His ...
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Koutetsu No Kishi
is a Japan-exclusive video game created by General Support which was originally released for the NEC PC-9801, and later ported for the Super Famicom. The Super Famicom version of the game would become the prequel to '' Koutetsu no Kishi 2: Sabaku no Rommel Shougun'' and '' Koutetsu no Kishi 3: Gekitotsu Europe Sensen''. There was an expansion pack for the original NEC PC-9801 version titled ; which added a new scenario. Summary The player controls German Waffen-SS and Heer officer who was responsible for commanding troops in major World War II operations like Operation Barbarossa (which are included in the game). Before each mission, a basic summary is given in Japanese in addition to unit strengths, and the locations of major cities. Players must assign starting locations for all of their units and must seek out the AI opponent, which has placed its units according to their historical starting locations. Each mission has the player either invade the enemy, withdraw from ...
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Wonder Project J2
''Wonder Project J2'' is a 1996 life simulation video game developed by Givro Corporation and originally published by Enix for the Nintendo 64. It is the sequel to '' Wonder Project J'', which was released earlier in 1994 for the Super Famicom. Gameplay ''Wonder Project J2'' is a bishōjo life simulation game similar to its predecessor, where the player communicates with Josette, a robot who is trying to become human, through her robot, Bird.''ワンダープロジェクトジェイツー: コルロの森のジョゼット'' 取扱説明書 (Nintendo 64, JP) The player answers her questions on-screen by selecting "yes" or "no". Josette cannot hear or see the player, but learns about the player through successive binary questions. For example, "if I am going to a party should I wear this?", she recalls the answers later throughout the story. The player can command Josette through Bird, though she does not always listen. Player advancement through the game is dependent on how we ...
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Pretty Fighter X
Pretty may refer to: * Beauty, the quality of being pleasing, especially to look at ** Physical attractiveness, of a person's physical features Arts, entertainment, and media * ''Pretty'' (advertisement), a 2006 television advertisement for Nike Women * "Pretty (Ugly Before)", a 2003 song by Elliott Smith * "Pretty", a song on the Gigolo Aunts album ''Tales from the Vinegar Side'' * "Pretty", a song on the Korn album '' Follow the Leader'' * "Pretty", a song on the Nicky Byrne album ''Sunlight'' * "Pretty", a song on The Cranberries album '' Everybody Else Is Doing It, So Why Can't We?'' * "Pretty", a song by Nicole Scherzinger that leaked in 2016 * "Pretty", a song on the Weeknd's album '' Kiss Land'' * "'Pretty", a song by Naaz from her EP '' Bits of Naaz'' People * Pretty John (1890–1964), Finnish forest laborer and storyteller * Charles Fenn Pretty (1865–1940), Canadian forestry businessman * David Pretty (born 1951), Australian rules footballer * Diane Pretty (1958– ...
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Wonder Project J
''Wonder Project J'' is a 1994 life simulation video game developed by Almanic Corporation and published by Enix for the Super Famicom. In the game, players take care of a boy Gijin (robot) created by Dr. Geppetto named Pino. Directed by Takashi Yoneda, the title was created by most of the same personnel that worked on previous projects at Almanic such as '' E.V.O.: Search for Eden''. It was met with positive reception from critics and sold over 1.3 million copies in Japan, making it one of the best-selling Super Famicom games. A sequel, ''Wonder Project J2'', was released in 1996 for the Nintendo 64. Gameplay ''Wonder Project J'' is a life simulation game in which the player raises a Pinocchio-esque boy named Pino, who displays a very large amount of animations to make him appear more human to the player.''Wonder Project J'' manual (Super Famicom, JP) The game uses Pino's fairy companion Tinker as a point and click interface like an adventure game, with the main goal being ...
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