Wonder Project J
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''Wonder Project J'' is a
1994 File:1994 Events Collage.png, From left, clockwise: The 1994 Winter Olympics are held in Lillehammer, Norway; The Kaiser Permanente building after the 1994 Northridge earthquake; A model of the MS Estonia, which sank in the Baltic Sea; Nelson ...
life simulation Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by Almanic Corporation and published by
Enix was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . Th ...
for the
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South ...
. In the game, players take care of a boy Gijin (robot) created by Dr. Geppetto named Pino. Directed by Takashi Yoneda, the title was created by most of the same personnel that worked on previous projects at Almanic such as '' E.V.O.: Search for Eden''. It was met with positive reception from critics and sold over 1.3 million copies in Japan, making it one of the best-selling Super Famicom games. A sequel, ''
Wonder Project J2 ''Wonder Project J2'' is a 1996 life simulation video game developed by Givro Corporation and originally published by Enix for the Nintendo 64. It is the sequel to '' Wonder Project J'', which was released earlier in 1994 for the Super Famicom. ...
'', was released in 1996 for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
.


Gameplay

''Wonder Project J'' is a life simulation game in which the player raises a
Pinocchio Pinocchio ( , ) is a fictional character and the protagonist of the children's novel '' The Adventures of Pinocchio'' (1883) by Italian writer Carlo Collodi of Florence, Tuscany. Pinocchio was carved by a woodcarver named Geppetto in a Tuscan ...
-esque boy named Pino, who displays a very large amount of animations to make him appear more human to the player.''Wonder Project J'' manual (Super Famicom, JP) The game uses Pino's fairy companion Tinker as a
point and click Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and cl ...
interface like an adventure game, with the main goal being educate Pino to attempt making him more human, which can be accomplished by scolding him when he does something wrong and praising him when he does something right. The player collect a variety of items through the adventure, which can be used for certain purposes. Pino needs to succeed in various challenges and confrontations to activate virtue circuits, with his final task to foster relations between humans and the robot-like Gijin. Certain actions also reduces Pino's health, which is restored with repairs at the cost of money.


Synopsis


Development and release

''Wonder Project J'' was developed by Almanic Corporation, which also developed ''E.V.O.: Search for Eden'', in conjunction with Mint and Omnibus Promotion. Takashi Yoneda served as the project's
director Director may refer to: Literature * ''Director'' (magazine), a British magazine * ''The Director'' (novel), a 1971 novel by Henry Denker * ''The Director'' (play), a 2000 play by Nancy Hasty Music * Director (band), an Irish rock band * ''D ...
, as well as
designer A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exp ...
and
writer A writer is a person who uses written words in different writing styles and techniques to communicate ideas. Writers produce different forms of literary art and creative writing such as novels, short stories, books, poetry, travelogues, p ...
. Hiroki Fujimoto also served as producer.
Translation
by Shmuplations. ).
Yoneda recalled on his personal website that he had a difficult time understanding the concept of communicating with a character via a point and click interface, however he succeeded in realizing the game due to cooperation with late
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
director Umanosuke Iida. Yoneda stated he used both '' Sekai Meisaku Gekijō'' and works from
Toei Animation () is a Japanese animation studio primarily controlled by its namesake Toei Company. It has produced numerous series, including ''Sally the Witch,'' '' GeGeGe no Kitarō,'' '' Mazinger Z'', '' Galaxy Express 999'', '' Cutie Honey'', '' Dr. Slu ...
as models for world building. Yoneda has since regarded the title as "the most thoughtful and deep work" for him. Japanese animator
Toshihiro Kawamoto is a Japanese animator. He is co-founder and director of the anime studio Bones. He was character designer and animation director of '' Cowboy Bebop''. Biography Early period Upon graduating from high school, Kawamoto was first employed in the ...
also worked as artist for the game and also illustrated the cover art. ''Wonder Project J'' was first released for the Super Famicom by Enix in Japan on 4 December 1994. An official strategy guide was also released in Japan by Enix. Despite never being officially published outside Japan, a
fan translation Fan translation (or user-generated translation) refers to the unofficial translation of various forms of written or multimedia products made by fans (fan labor), often into a language in which an official translated version is not yet available ...
was released in 2001.


Reception

In April 1995, ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
''s "Reader Cross Review" section gave ''Wonder Project J'' a 7 out of 10. The game was a commercial hit, with sales of 1.3 million units in Japan alone. ''Hardcore Gamer'' gave the title a positive retrospective outlook. In 2011, ''
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
''s Bob Mackey listed it among the "Six Must-Play Super Nintendo Imports".


Sequel

A sequel, ''Wonder Project J2'', was developed by Givro Corporation (previously Almanic Corp.) and released by Enix for the Nintendo 64 in 1996, serving as one of the last projects by Givro prior to their dissolution in 1998. The sequel was later re-released by Square Enix as a two-part download for mobile phones in Japan in 2010.


Notes


References


External links


''Wonder Project J''
at GameFAQs
''Wonder Project J''
at
Giant Bomb ''Giant Bomb'' is an American video game website and wiki that includes personality-driven gaming videos, commentary, news, and reviews, created by former ''GameSpot'' editors Jeff Gerstmann and Ryan Davis. The website was voted by '' Time' ...

''Wonder Project J''
at MobyGames {{DEFAULTSORT:Wonder Project J 1994 video games Enix games Givro Corporation games Japan-exclusive video games Raising sims Square Enix franchises Super Nintendo Entertainment System games Super Nintendo Entertainment System-only games Video games about robots Video games developed in Japan Video games featuring non-playable protagonists Video games scored by Akihiko Mori