Aigina's Prophecy
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Aigina's Prophecy
is a Japan-exclusive video game for multiple platforms in 1986. This video game is the spiritual sequel to an arcade game known as ''Baluba-Louk No Densetsu'', which was also only released in Japan. Gameplay Jason, the game's main protagonist is sent to rescue Princess Laira, the daughter of Aighina (Aigiina). She is the only one knows how to use ''Aura Stars''; which must be collected in five dungeons and re-united in the sixth. Players have to kill enough enemies to uncover a ladder in order to progress. Some stages also contain secrets and may have additional methods to continue in the game. Password (video gaming), Passwords are available; allowing players the option of skipping the earlier portions. A very early version of a partial English patch for a NES version was released before the translation project was completed. However, the project never saw completion.
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Vic Tokai
Tokai Communications Corporation Inc (known as Vic Tokai Corporation until 2011) is a telecommunications company in Japan providing DSL services and network solutions. Its headquarters are in the in Aoi-ku, Shizuoka, Shizuoka Prefecture. In North America, it is best known for its video games during the late 1980s and throughout the 1990s. In the US, they published games for the Nintendo Entertainment System, the Game Boy, the Super Nintendo Entertainment System, the Nintendo 64, the Sega Genesis, the Sega CD, the Sega Saturn, and the PlayStation. History Vic Tokai was founded on as Yaizu Cable Vision Co, a CATV service provider. The following year, in 1978, it adopted the name of Vic Tokai. The "Vic" in Vic Tokai's name stood for Valuable Information & Communication. The "Tokai" part is the name of its then parent company, Tokai Corporation, a Japanese natural gas utility founded in 1950. Vic Tokai began selling data processing services and computer hardware in April 1982, ...
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Password (video Gaming)
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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Vic Tokai Games
Vic, vic or VIC may refer to: People and fictional characters * Vic (name), a list of people, fictional characters and mascots with the given name * V.I.C. (rapper) (born 1987), stage name of an American rapper Places * Vic, Spain, a town and municipality in Barcelona Province * Victoria (state), a state in Australia abbreviated Vic * Mount Vic, a mountain in British Columbia, Canada * Vič District, Ljubljana, Slovenia ** Vič, a former village, now part of Ljubljana * Vič, Dravograd, a village in northern Slovenia Government and military * Vic., abbreviation used when referring to Acts of Parliament in the United Kingdom, indicating an act during the reign of Victoria, e.g. 23 Vic * Vehicle Identity Check, a former car ownership regulation in the UK * Veteran identification card, issued by the United States Department of Veterans Affairs * Vic formation, a fighter formation first used in the First World War * Victualling Inshore Craft, a type of Royal Navy auxiliary ves ...
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Software Creations Games
Software consists of computer programs that instruct the execution of a computer. Software also includes design documents and specifications. The history of software is closely tied to the development of digital computers in the mid-20th century. Early programs were written in the machine language specific to the hardware. The introduction of high-level programming languages in 1958 allowed for more human-readable instructions, making software development easier and more portable across different computer architectures. Software in a programming language is run through a compiler or interpreter to execute on the architecture's hardware. Over time, software has become complex, owing to developments in networking, operating systems, and databases. Software can generally be categorized into two main types: # operating systems, which manage hardware resources and provide services for applications # application software, which performs specific tasks for users The rise of cloud ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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Platformers
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, gliding through the air, or bouncing from springboards or trampolines. The genre started with the 1980 arcade video game ''Space Panic'', which has ladders but not jumping. ''Donkey Kong (arcade game), Donkey Kong'', released in 1981, established a template for what were initially called "climbing games". ''Donkey Kong'' inspired many clones and games with similar elements, such as ''Miner 2049er'' (1982) and ''Kangaroo (video game), Kangaroo'' (1982), while the Sega arcade game ''Congo Bongo'' (1983) adds a third dimension via I ...
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Nintendo Entertainment System Games
The Nintendo Entertainment System, Family Computer/Nintendo Entertainment System has a library of ' officially licensed games released during their lifespans, plus 7 official multicarts and 2 championship cartridges. Of these, 672 were released exclusively in Japan, 187 were released exclusively in North America, and 19 were released exclusively in PAL countries. Worldwide, 521 games were released. Its launch games for the Famicom were ''Donkey Kong (1981 video game), Donkey Kong'', ''Donkey Kong Jr.'', and ''Popeye (video game), Popeye''. Only first-party titles were available upon launch, but Nintendo started a licensing program the following year that allowed third-party companies such as Namco, Hudson Soft, Taito, Konami, Bandai, and Capcom to create titles and produce their own cartridges for the Famicom in exchange for royalty payments; Nintendo later revised the program to mandate itself as the producer of all cartridges while carrying it with the console outside Japan. ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: * List of Commodore 64 games (A–M) * List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
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1986 Video Games
The year 1986 was designated as the International Year of Peace by the United Nations. Events January * January 1 ** Aruba gains increased autonomy from the Netherlands by separating from the Netherlands Antilles. ** Spain and Portugal enter the European Community, which becomes the European Union in 1993. * January 11 – The Sir Leo Hielscher Bridges, Gateway Bridge in Brisbane, Australia, at this time the world's longest prestressed concrete free-cantilever bridge, is opened. * January 13–January 24, 24 – South Yemen Civil War. * January 20 – The United Kingdom and France announce plans to construct the Channel Tunnel. * January 24 – The Voyager 2 space probe makes its first encounter with Uranus. * January 25 – Yoweri Museveni's National Resistance Army Rebel group takes over Uganda after leading a Ugandan Bush War, five-year guerrilla war in which up to half a million people are believed to have been killed. They will later use January 26 as the official date ...
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MobyGames
MobyGames is a commercial website that catalogs information on video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...s and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small number of people paying to become patrons. Founded in 1999, ownership of the site has changed hands several times. It has been owned by Atari SA since 2022. Site features Edits and submissions go through a leisurely verification process by volunteer "approvers". This can range from immediate (minutes) to gradual (days or months). The most commonly used sources are the video game's website, packaging, and credit screens. There is a published standard for game information and copyediting. ...
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Princess
Princess is a title used by a female member of a regnant monarch's family or by a female ruler of a principality. The male equivalent is a prince (from Latin '' princeps'', meaning principal citizen). Most often, the term has been used for the consort of a prince, or for the daughter of a monarch. A crown princess can be the heir apparent to the throne or the spouse of the heir apparent. Princess as a substantive title Some princesses are reigning monarchs of principalities. There have been fewer instances of reigning princesses than reigning princes, as most principalities excluded women from inheriting the throne. An example of a princess regnant is Constance of Antioch, princess regnant of Antioch in the 12th century. Since the president of France, an office for which women are eligible, is ''ex-officio'' a co-prince of Andorra, then Andorra could theoretically be jointly ruled by a princess. Princess as a courtesy title Descendants of monarchs For many centurie ...
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Software Creations (UK)
Acclaim Studios Manchester (formerly Software Creations) was a British video game developer based in Manchester, England. The company was established in 1985 by Richard Kay. They were primarily known for their video games based on movie and comic licences like Marvel Comics, '' Cutthroat Island'', Disney's ''Beauty and the Beast'' and the original titles '' Plok!'', ''Solstice'', and its sequel ''Equinox''. History According to Richard Kay, Software Creations began in 1986 when Steve Ruddy responded to an advertisement he had placed in the ''Manchester Evening News'': Most of these early games were ports of budget titles to other platforms such as the Commodore 64, ZX Spectrum, Amiga, Atari ST, NES and the Game Boy. The company's breakthrough game was the Commodore 64 version of the arcade hit ''Bubble Bobble'', a conversion which won critical acclaim and commercial success, and led to Software Creations being asked to do many more ports of popular arcade games. By this tim ...
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