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Ai Sp@ce
''Ai Space'' (officially stylized as ''ai sp@ce'') is a Japanese virtual 3D massively multiplayer online social game (MMOSG) developed by several companies that formed the Ai Space Production Committee which was launched on October 15, 2008 for Windows PCs, despite an earlier announcement of a Q3 2008 release. Beta testing commenced between mid-September and mid-October 2008. Primary development was handled by Headlock, and Dwango provided the world's infrastructure and Internet service. Dwango's subsidiary Niwango tied in the Nico Nico Anime Channel from the Nico Nico Douga video sharing website which provided users the opportunity to upload gameplay sequences online. The game closed down on June 30, 2011. A downloadable client program enables its users to interact through motional avatars with each other and primarily with bishōjo game heroines from three visual novels: ''Clannad'' by Key under Visual Art's, ''Shuffle!'' by Navel under Omegavision, and ''Da Capo II'' by Circ ...
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Massively Multiplayer Online Game
A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent world, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or Mobile app, smartphones and other mobile devices. MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres. History The most popular type of MMOG, and the subgenre that pioneered the category, is the massively multiplayer online role-playing game (MMORPG), which descended from university mainframe computer MUD and adventure games such as ''Rogue (video game), Rogue'' and ''Dungeon (video game), Dungeon'' on the PDP-10. ...
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Clannad (visual Novel)
''Clannad'' is a Japanese visual novel developed by Key and released on April 28, 2004 for Windows. While both of Key's first two previous works, '' Kanon'' and ''Air'', had been released first as adult games and then censored for the younger market, ''Clannad'' was specifically made for all ages. It was later ported to the PlayStation 2, PlayStation Portable, Xbox 360, PlayStation 3, PlayStation Vita, PlayStation 4 and Nintendo Switch consoles. An English version for Windows was released on Steam by Sekai Project in 2015. The story follows the life of Tomoya Okazaki, from adolescence to adulthood. As an average high school student, he meets many people in his last year at school, including five girls whose individual problems he helps resolve, and his life is further detailed after graduating from high school. The gameplay of ''Clannad'' follows a plot that branches into different scenarios based on various courses of interaction by the player character. The game was ranked as ...
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Japanese Yen
The is the official currency of Japan. It is the third-most traded currency in the foreign exchange market, after the United States dollar (US$) and the euro. It is also widely used as a third reserve currency after the US dollar and the euro. The New Currency Act of 1871 introduced Japan's modern currency system, with the yen defined as of gold, or of silver, and divided decimally into 100 ''sen'' or 1,000 ''rin''. The yen replaced the previous Tokugawa coinage as well as the various ''hansatsu'' paper currencies issued by feudal ''han'' (fiefs). The Bank of Japan was founded in 1882 and given a monopoly on controlling the money supply. Following World War II, the yen lost much of its prewar value. To stabilize the Japanese economy, the exchange rate of the yen was fixed at ¥360 per US$ as part of the Bretton Woods system. When that system was abandoned in 1971, the yen became undervalued and was allowed to float. The yen had appreciated to a peak of ¥271 per US$ ...
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Bishōjo
In Japanese popular culture, a , also romanized as ''bishojo'' or ''bishoujo'', is a cute girl character. ''Bishōjo'' characters appear ubiquitously in media including manga, anime, and computer games (especially in the ''bishojo'' game genre), and also appear in advertising and as mascots, such as for maid cafés. An attraction towards ''bishōjo'' characters is a key concept in ''otaku'' (manga and anime fan) subculture. The development of the ''bishōjo'' aesthetic in manga of the early 1980s marked a departure from previous realistic styles, and the emergence of the aesthetic of "cute eroticism" (''kawaii ero'') and '' moe''. History The ''bishōjo'' character type emerged in the ''lolicon'' boom of the early 1980s, particularly in the works of manga artist Hideo Azuma. Azuma's characters combined the round bodies of Osamu Tezuka characters and the round and emotive faces of ''shōjo'' manga. At the time, the dominant style in seinen and pornographic manga was ''gekiga'' ...
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Blood Types In Japanese Culture
The blood type personality theory is a pseudoscientific belief prevalent in Japan and South Korea, which states that a person's blood group system is predictive of a person's personality, temperament, and compatibility with others. The theory is generally considered a superstition by the scientific community. One of the reasons Japan developed the blood type personality indicator theory was in reaction to a claim from German scientist Emil von Dungern, that Blood type B people were inferior. The popular belief originates with publications by Masahiko Nomi in the 1970s. Although some medical hypotheses have been proposed in support of blood type personality theory, the scientific community generally dismisses blood type personality theories as superstition or pseudoscience because of lack of evidence or testable criteria. Although research into the causal link between blood type and personality is limited, the majority of modern studies do not demonstrate any statistically signific ...
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Hairstyle
A hairstyle, hairdo, haircut or coiffure refers to the styling of hair, usually on the human scalp. Sometimes, this could also mean an editing of facial or body hair. The fashioning of hair can be considered an aspect of personal grooming, fashion, and cosmetics, although practical, cultural, and popular considerations also influence some hairstyles. The oldest known depiction of hair styling is hair braiding which dates back about 30,000 years. In history, women's hair was often elaborately and carefully dressed in special ways, though it was also often kept covered outside the home, especially for married women. From the time of the Roman Empire until the Middle Ages, most women grew their hair as long as it would naturally grow. Between the late 15th century and the 16th century, a very high hairline on the forehead was considered attractive. Around the same period, European men often wore their hair cropped no longer than shoulder-length. In the early 17th century, m ...
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Virtual World
A virtual world (also called a virtual space) is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others. These avatars can be textual, graphical representations, or live video avatars with auditory and touch sensations. Virtual worlds are closely related to mirror worlds. In a virtual world, the user accesses a computer-simulated world which presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of presence. Such modeled worlds and their rules may draw from reality or fantasy worlds. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users can range from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses. Massively multi ...
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Kotoko (singer)
Kotoko (stylized as KOTOKO, born January 19) is a Japanese J-pop musician, singer and songwriter from Sapporo, Hokkaido. She began her singing career in 2000, debuting as a member of the trance group I've Sound and releasing her first mini-album ''Sora o Tobetara'' that same year. She was then signed to the Rondorobe record label from 2004 to 2010, under which she released the albums ''Hane'', '' Garasu no Kaze'', ''Uzu-Maki'' and ''Epsilon no Fune''. She signed to Warner Home Video in 2011, and remained with the label until 2018. She is currently signed with NBCUniversal Entertainment Japan. Kotoko composes and writes lyrics (for herself as well as other singers in I've Sound) for numerous other song collections. She has contributed songs to numerous anime and video games including '' Please Teacher!'', ''Maria-sama ga Miteru'', ''Hourglass of Summer'', ''Hayate the Combat Butler'', '' Kannazuki no Miko'', ''Shakugan no Shana'', '' BlazBlue: Calamity Trigger'', ''To Love-Ru'', ...
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Akihabara
is a common name for the area around Akihabara Station in the Chiyoda ward of Tokyo, Japan. Administratively, the area called Akihabara mainly belongs to the and Kanda-Sakumachō districts in Chiyoda. There exists an administrative district called Akihabara in the Taitō ward further north of Akihabara Station, but it is not the place people generally refer to as Akihabara. The name Akihabara is a shortening of , which ultimately comes from , named after a fire-controlling deity of a firefighting shrine built after the area was destroyed by a fire in 1869.Cybriwsky, Roman. ''Historical dictionary of Tokyo.''Scarecrow Press, 2011. Akihabara gained the nickname shortly after World War II for being a major shopping center for household electronic goods and the post-war black market.Nobuoka, Jakob. "User innovation and creative consumption in Japanese culture industries: The case of Akihabara, Tokyo." ''Geografiska Annaler: Series B, Human Geography'' 92.3 (2010): 205–218.Yamad ...
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Circus (company)
Circus is a Japanese visual novel studio known for creating Eroge, adult-oriented bishōjo games. In addition to the normal Circus brand name, there are other brand divisions including Circus Northern, Circus Fetish, Circus Metal, and Sanctuary. Circus has also been involved in collaboration projects, creating titles such as ''True Tears'', a collaboration with Broccoli (company), Broccoli, GameCrab, and illustrator Rei Izumi published under the brand La'cryma, and ''Sora o Tobu, Mittsu no Hōhō.'', an adult-oriented collaboration with Broccoli released under the same brand name. On November 22, 2009, the headquarters went out of fire. Brands *''Circus Fetish'' *''Circus Northern'' *''FragiLe'' *''STELLA'' *''Sanctuary'' Former brands *''Joker'' *''Maid Club'' (shut down in 2007) *''k-ten'' *''Circus Metal'' Games produced External links

* Amusement companies of Japan Hentai companies Video game companies of Japan {{Japan-videogame-company-stub ...
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Da Capo II
is a Japanese adult visual novel developed by Circus which was first released on May 26, 2006 for Windows computers. It is a part of the ongoing ''Da Capo'' series of games by Circus, and is the direct sequel to Circus' previous title ''Da Capo'' released in 2002. ''Da Capo II'' is described by Circus as a . A fan disc, ''Da Capo II: Spring Celebration'', was released on April 27, 2007 and features springtime stories set after the endings for each of the six ''Da Capo II'' heroines. An all-ages consumer port titled ''Da Capo II: Plus Situation'' containing additional scenarios was released for the PlayStation 2 in May 2008. The PlayStation 2 version was later ported to PC, titled ''Da Capo II: Plus Communication'' and containing the hentai scenes found in the original release, in December 2008. There have been many drama CDs, and two separate sets of novels and manga created based on the original game. An anime adaptation aired in Japan between October and December 2007 o ...
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Navel (company)
is a Japanese label of Omega Vision Inc. a publisher of bishōjo and eroge visual novel games. Its name is a reference to the navel orange. History Navel was formed by former staff of BasiL such as Aoi Nishimata, Ō Jackson, and Acchorike and made a hit with 2002 visual novel "'' Sore wa Maichiru Sakura no Youni''" before they left in 2003 and formed Navel under company Omegavision, inc. which later Hiro Suzuhira joined. An official website was established as they promoted their first game "''Shuffle!''". On January 30, 2006, their first game was released apparently made a big hit and ranked 3 at Getchu.com's sales ranking, which was the born of the spin-offs. As of February 23, 2007, Hiro Suzuhira left Navel due to her poor health, with "''Ne~ pon? Raipon!''" as her last game with the company, and becomes a freelancer. On March 25, 2009, Navel established their sister brand Lime which was announced in magazine PUSH!! issue May 2006, with their first game "''Nostradamus ni Ki ...
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