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Adam Scott Glancy
Adam Scott Glancy is an author and game designer known for co-developing ''Delta Green'', as well as penning game settings, source books, short fiction, and essays related to the H.P. Lovecraft's Cthulhu mythos. Career Adam Scott Glancy, with John Scott Tynes and Dennis Detwiller, developed the ''Delta Green'' (1996) supplement to '' Call of Cthulhu'' for Pagan Publishing; they grew their setting further in 1999 with ''Delta Green: Countdown''. On January 1, 2001, Tynes advised his partners that he was leaving the roleplaying industry, and Glancy became the president of Pagan Publishing. Eos Press Eos Press is an American game publisher named for the ancient Greek goddess of the dawn. It was established in 2001 in Seattle, Washington, as "Hawthornn Hobgoblynn Press". Eos has operations in Suzhou (China), Taiwan and Singapore. History Fi ... published a d20 version of ''Delta Green'' (2007) with Glancy, and were able to use the Pagan Publishing trademark. References ...
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Delta Green
''Delta Green'' is a contemporary era setting for the ''Call of Cthulhu'' role-playing game created by Adam Scott Glancy, Dennis Detwiller, and John Scott Tynes, a.k.a. the Delta Green Partnership, of the Seattle gaming house Pagan Publishing. The setting first appeared in a 1992 RPG scenario and revolves around a secretive organization tasked with protecting the United States from paranormal and alien threats. ''Delta Green'' combines the classic 1920s Cthulhu Mythos of H.P. Lovecraft with modern conspiracy fiction. In August 2011, Arc Dream Publishing and the Delta Green Partnership announced development of a standalone ''Delta Green'' role-playing game. Funding began in 2015 and in 2016 the ''Agent's Handbook'' was released followed by the ''Handler's Guide'' in 2018. Arc Dream Publishing also made a partnership with Pelgrane Press to release a prequel named ''The Fall of DELTA GREEN'' using the Gumshoe System in 2018. Premise ''Delta Green'' is a contemporary setting, ...
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Cthulhu Mythos
The Cthulhu Mythos is a mythopoeia and a shared fictional universe, originating in the works of American horror writer H. P. Lovecraft. The term was coined by August Derleth August William Derleth (February 24, 1909 – July 4, 1971) was an American writer and anthologist. Though best remembered as the first book publisher of the writings of H. P. Lovecraft, and for his own contributions to the Cthulhu Mythos and the ..., a contemporary correspondent and protégé of Lovecraft, to identify the settings, tropes, and lore that were employed by Lovecraft and his literary successors. The name "Cthulhu" derives from the central creature in Lovecraft's seminal short story "The Call of Cthulhu", first published in the pulp magazine ''Weird Tales'' in 1928. Richard L. Tierney, a writer who also wrote Mythos tales, later applied the term "Derleth Mythos" to distinguish Lovecraft's works from Derleth's later stories, which modify key tenets of the Mythos. Authors of Lovecraftian horror ...
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John Scott Tynes
John Scott Tynes (born 1971) is an American writer best known for his work on role-playing games such as ''Unknown Armies'', ''Delta Green'', ''Puppetland'', and for his company, Tynes Cowan Corporation. Under its imprint, Pagan Publishing, Tynes Cowan Corp. produces third-party books for the '' Call of Cthulhu'' role-playing game under license from Chaosium as well as fiction and non-fiction books under its imprint, Armitage House. Career John Tynes founded Pagan Publishing in 1990 at the age of 19 in Columbia, Missouri, with a volunteer staff. Tynes founded Pagan's ''The Unspeakable Oath'' magazine. Dennis Detwiller got in touch with Tynes after seeing an issue of ''The Unspeakable Oath'', and then started volunteering with the company. Tynes designed the board game '' Creatures & Cultists''. In May 1994, Tynes took a job with Wizards of the Coast, working under the new Wizards RPG department lead, Jonathan Tweet. Tynes was the first content lead on the ''Magic: The Gathering'' ...
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Dennis Detwiller
Dennis Detwiller (born July 12, 1972) is an American video game designer for Hothead Games and a role-playing game designer, writer and artist. Career Dennis Detwiller started volunteering at Pagan Publishing after seeing an issue of '' The Unspeakable Oath'' magazine in 1991 and talking to John Scott Tynes. Tynes moved the company to Seattle in the mid-1990s, and Detwiller agreed to move there as well. Detwiller worked at Pagan as art director where he co-created the Origins Award-winning game ''Delta Green'' in 1997 with Tynes and Adam Scott Glancy;I'm Holding This Game For Ransom!
Bruce Baugh, September 20, 2008, Tor.com
Detwiller wrote a series of three chapbooks (1998–2000), and with Tynes and Glanc ...
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Call Of Cthulhu (role-playing Game)
''Call of Cthulhu'' is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as ''CoC'', is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck. Gameplay Setting ''Call of Cthulhu'' is set in a darker version of our world based on H. P. Lovecraft's observation (from his essay, "Supernatural Horror in Literature") that "The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown." The original edition, first published in 1981, uses Basic Role-Playing as its basis and is set in the 1920s, the setting of many of Lovecraft's stories. The ''Cthulhu by Gaslight'' supplement blends the occult and Holmesian my ...
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Pagan Publishing
Pagan Publishing is a role-playing game publishing company founded by John Scott Tynes in 1990. It began by publishing a '' Call of Cthulhu'' role-playing game fanzine, '' The Unspeakable Oath''. In 1994, the company moved from Columbia, Missouri to Seattle, Washington where it incorporated. The staff at this time included John Tynes as editor-in-chief, John H. Crowe III as business manager, Dennis Detwiller as art director, and Brian Appleton and Chris Klepac as editors. Tynes, Detwiller, and Adam Scott Glancy released the ''Delta Green'' modern ''Call of Cthulhu'' campaign setting in 1996. Pagan has released multiple other ''Call of Cthulhu'' products, including a foray into card games with '' Creatures & Cultists'' and miniature games with '' The Hills Rise Wild!''. Pagan is based in Seattle, Washington and comprises Adam Scott Glancy as business manager and John H. Crowe III and Brian Appleton as editors. It continues to occasionally produce ''Call of Cthulhu'' books ...
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Eos Press
Eos Press is an American game publisher named for the ancient Greek goddess of the dawn. It was established in 2001 in Seattle, Washington, as "Hawthornn Hobgoblynn Press". Eos has operations in Suzhou (China), Taiwan and Singapore. History Financier and businessman Hsin Chen and Aron Anderson (game designer and owner of ''The Dreaming'', a Seattle comic and game store) founded Hawthorn Hobgoblynn Press on January 12, 2001, to publish '' Godlike'', a game created by their friends Dennis Detwiller and Greg Stolze. In 2003 they renamed the company "Eos Press" and business manager Brad Elliott became the third partner. Brad Elliott left the company in March, 2009, and the company was reformed by Hsin Chen (owner and director); adding Jesse Covner (partner and general manager) and David Ramirez (game project manager). In 2010, Eos signed famed role playing game (RPG) designer and Nobilis ''Nobilis'' is a contemporary fantasy tabletop role-playing game created by Jenna K. Mora ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Place Of Birth Missing (living People)
Place may refer to: Geography * Place (United States Census Bureau), defined as any concentration of population ** Census-designated place, a populated area lacking its own municipal government * "Place", a type of street or road name ** Often implies a dead end (street) or cul-de-sac * Place, based on the Cornish word "plas" meaning mansion * Place, a populated place, an area of human settlement ** Incorporated place (see municipal corporation), a populated area with its own municipal government * Location (geography), an area with definite or indefinite boundaries or a portion of space which has a name in an area Placenames * Placé, a commune in Pays de la Loire, Paris, France * Plače, a small settlement in Slovenia * Place (Mysia), a town of ancient Mysia, Anatolia, now in Turkey * Place, New Hampshire, a location in the United States * Place House, a 16th-century mansion largely remodelled in the 19th century, in Fowey, Cornwall * Place House, a 19th-century mansion o ...
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Role-playing Game Designers
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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