AMD FreeSync
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AMD FreeSync
FreeSync is an adaptive synchronization technology for LCD and OLED displays that support a variable refresh rate aimed at avoiding tearing and reducing stuttering caused by misalignment between the screen's refresh rate and the content's frame rate. FreeSync was developed by AMD and first announced in 2014 to compete against Nvidia's proprietary G-Sync. It is royalty-free, free to use, and has no performance penalty. Overview FreeSync dynamically adapts the display refresh rate to variable frame rates which result from irregular GPU load when rendering complex gaming content as well as the lower 23.97/24/29.97/30 Hz used by fixed video content. This helps remove stuttering delays caused by the video interface having to finish the current frame and screen tearing when starting a new frame in the middle of transmission (with vertical sync off). The range of refresh rates supported by the standard is based on the capabilities reported by the display. FreeSync can be enable ...
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Advanced Micro Devices
Advanced Micro Devices, Inc. (AMD) is an American multinational semiconductor company based in Santa Clara, California, that develops computer processors and related technologies for business and consumer markets. While it initially manufactured its own processors, the company later outsourced its manufacturing, a practice known as going fabless, after GlobalFoundries was spun off in 2009. AMD's main products include microprocessors, motherboard chipsets, embedded processors, graphics processors, and FPGAs for servers, workstations, personal computers, and embedded system applications. History First twelve years Advanced Micro Devices was formally incorporated by Jerry Sanders, along with seven of his colleagues from Fairchild Semiconductor, on May 1, 1969. Sanders, an electrical engineer who was the director of marketing at Fairchild, had, like many Fairchild executives, grown frustrated with the increasing lack of support, opportunity, and flexibility within th ...
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Vertical Sync
Analog television is the original television technology that uses analog signals to transmit video and audio. In an analog television broadcast, the brightness, colors and sound are represented by amplitude, phase and frequency of an analog signal. Analog signals vary over a continuous range of possible values which means that electronic noise and interference may be introduced. Thus with analog, a moderately weak signal becomes snowy and subject to interference. In contrast, picture quality from a digital television (DTV) signal remains good until the signal level drops below a threshold where reception is no longer possible or becomes intermittent. Analog television may be wireless (terrestrial television and satellite television) or can be distributed over a cable network as cable television. All broadcast television systems used analog signals before the arrival of DTV. Motivated by the lower bandwidth requirements of compressed digital signals, beginning in the 2000 ...
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Extended Display Identification Data
Extended Display Identification Data (EDID) and Enhanced EDID (E-EDID) are metadata formats for display devices to describe their capabilities to a video source (e.g. graphics card or set-top box). The data format is defined by a standard published by the Video Electronics Standards Association (VESA). The EDID data structure includes manufacturer name and serial number, product type, phosphor or filter type (as chromaticity data), timings supported by the display, display size, luminance data and (for digital displays only) pixel mapping data. DisplayID is a VESA standard targeted to replace EDID and E-EDID extensions with a uniform format suited for both PC monitor and consumer electronics devices. Background EDID structure (base block) versions range from v1.0 to v1.4; all these define upwards-compatible 128-byte structures. Version 2.0 defined a new 256-byte structure but it has been deprecated and replaced by E-EDID which supports multiple extension blocks. HDMI versions 1.0 ...
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DisplayID
DisplayID is a VESA standard for metadata describing display device capabilities to the video source. It is designed to replace E-EDID standard and EDID structure v1.4. The DisplayID standard was initially released in December 2007. Version 1.1 was released in March 2009 and was followed by version 1.2 released in August 2011. Version 1.3 was released in June 2013 and current version 2.0 was released in September 2017. DisplayID uses variable-length structures of up to 256 bytes each, which encompass all existing EDID extensions as well as new extensions for 3D displays, embedded displays, Wide Color Gamut and HDR EOTF. DisplayID format includes several blocks which describe logical parts of the display such as video interfaces, display device technology, timing details and manufacturer information. Data blocks are identified with a unique tag. The length of each block can be variable or fixed to a specific number of bytes. Only the base data block is mandatory, while all exten ...
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Device Driver
In computing, a device driver is a computer program that operates or controls a particular type of device that is attached to a computer or automaton. A driver provides a software interface to hardware devices, enabling operating systems and other computer programs to access hardware functions without needing to know precise details about the hardware being used. A driver communicates with the device through the computer bus or communications subsystem to which the hardware connects. When a calling program invokes a routine in the driver, the driver issues commands to the device (drives it). Once the device sends data back to the driver, the driver may invoke routines in the original calling program. Drivers are hardware dependent and operating-system-specific. They usually provide the interrupt handling required for any necessary asynchronous time-dependent hardware interface. Purpose The main purpose of device drivers is to provide abstraction by acting as a translator be ...
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High Dynamic Range Video
High-dynamic-range television (HDR or HDR-TV) is a technology that improves the quality of display signals. It is contrasted with the retroactively-named standard dynamic range (SDR). HDR changes the way the luminance and colors of videos and images are represented in the signal, and allows brighter and more detailed highlight representation, darker and more-detailed shadows, and a wider array of more intense colors. HDR allows compatible displays to receive a higher quality image source. It does not improve a display's intrinsic properties (brightness, contrast, and color capabilities). Not all HDR displays have the same capabilities, and HDR content will look different depending on the display used. HDR-TV was first used in 2014 to enhance videos, and it is now also available for still pictures. HDR-TV is a part of HDR imaging, an end-to-end process of increasing the dynamic range of images and videos from their capture and creation, to their storage, distribution and displa ...
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Wide Color Gamut
In color reproduction, including computer graphics and photography, the gamut, or color gamut , is a certain ''complete subset'' of colors. The most common usage refers to the subset of colors which can be accurately represented in a given circumstance, such as within a given color space or by a certain output device. Another sense, less frequently used but still correct, refers to the complete set of colors found within an image at a given time. In this context, digitizing a photograph, converting a digitized image to a different color space, or outputting it to a given medium using a certain output device generally alters its gamut, in the sense that some of the colors in the original are lost in the process. Introduction The term ''gamut'' was adopted from the field of music, where in middle age Latin "gamut" meant the entire range of musical notes of which musical melodies are composed; Shakespeare's use of the term in ''The Taming of the Shrew'' is sometimes attributed to ...
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Luminance
Luminance is a photometric measure of the luminous intensity per unit area of light travelling in a given direction. It describes the amount of light that passes through, is emitted from, or is reflected from a particular area, and falls within a given solid angle. Brightness is the term for the ''subjective'' impression of the ''objective'' luminance measurement standard (see for the importance of this contrast). The SI unit for luminance is candela per square metre (cd/m2). A non-SI term for the same unit is the nit. The unit in the Centimetre–gram–second system of units (CGS) (which predated the SI system) is the stilb, which is equal to one candela per square centimetre or 10 kcd/m2. Description Luminance is often used to characterize emission or reflection from flat, diffuse surfaces. Luminance levels indicate how much luminous power could be detected by the human eye looking at a particular surface from a particular angle of view. Luminance is thus an i ...
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HDMI
High-Definition Multimedia Interface (HDMI) is a proprietary audio/video interface for transmitting uncompressed video data and compressed or uncompressed digital audio data from an HDMI-compliant source device, such as a display controller, to a compatible computer monitor, video projector, digital television, or digital audio device. HDMI is a digital replacement for analog video standards. HDMI implements the EIA/CEA-861 standards, which define video formats and waveforms, transport of compressed and uncompressed LPCM audio, auxiliary data, and implementations of the VESA EDID. CEA-861 signals carried by HDMI are electrically compatible with the CEA-861 signals used by the Digital Visual Interface (DVI). No signal conversion is necessary, nor is there a loss of video quality when a DVI-to-HDMI adapter is used. The Consumer Electronics Control (CEC) capability allows HDMI devices to control each other when necessary and allows the user to operate multiple devices with on ...
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VESA
VESA (), formally known as Video Electronics Standards Association, is an American technical standards organization for computer display standards. The organization was incorporated in California in July 1989To retrieve the information, search for Entity Number C1645094. and has its office in San Jose. It claims a membership of over 300 companies. In November 1988, NEC Home Electronics announced its creation of the association to develop and promote a Super VGA computer display standard as a successor to IBM's proprietary Video Graphics Array (VGA) display standard. Super VGA enabled graphics display resolutions up to 800×600 pixels, compared to VGA's maximum resolution of 640×480 pixels—a 56% increase. The organization has since issued several additional standards related to computer video displays. Widely used VESA standards include DisplayHDR, DisplayPort, and Flat Display Mounting Interface. Standards * Feature connector (VFC), obsolete connector that was ofte ...
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DisplayPort
DisplayPort (DP) is a digital display interface developed by a consortium of PC and chip manufacturers and standardized by the Video Electronics Standards Association (VESA). It is primarily used to connect a video source to a display device such as a computer monitor A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls. The di .... It can also carry audio signal, audio, USB, and other forms of data. DisplayPort was designed to replace VGA connector, VGA, FPD-Link, and Digital Visual Interface (DVI). It is backward compatibility, backward compatible with other interfaces, such as HDMI and DVI, through the use of either active or passive adapters. It is the first display interface to rely on packetized data transmission, a form of digital communication found in technologies such as Ethernet, U ...
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Latency (engineering)
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. Latency is physically a consequence of the limited velocity at which any physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical system with any physical separation (distance) between cause and effect will experience some sort of latency, regardless of the nature of the stimulation at which it has been exposed to. The precise definition of latency depends on the system being observed or the nature of the simulation. In communications, the lower limit of latency is determined by the medium being used to transfer information. In reliable two-way communication syst ...
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