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AGD Interactive
AGD Interactive (AGDI), LLC. is a non-profit company given a fan license to remake Sierra Entertainment's popular classic adventure games from the 1980s and early 1990s. History Founded in 2001 by Britney K. Brimhall and Christopher T. Warren as Tierra Entertainment, the group is best known for their remakes of the popular ''King's Quest'' games. AGD Interactive uses ''Adventure Game Studio'' to create their games. On December 10, 2003, they stopped using the name Tierra Entertainment and started referring to themselves as AGD Interactive (''AGD'' stands for Anonymous Game Developer). Subsequently, in their games, the two lead designers (the two founders of AGD Interactive, that is) are credited as "Anonymous Game Designer #1" (Britney K. Brimhall) and "Anonymous Game Developer #2" (Christopher T. Warren). Actual anonymity is not implied; details on the team are provided online. They have also formed a commercial company, Himalaya Studios, which will focus on creating origina ...
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Limited Liability Company
A limited liability company (LLC for short) is the US-specific form of a private limited company. It is a business structure that can combine the pass-through taxation of a partnership or sole proprietorship with the limited liability of a corporation. An LLC is not a corporation under state law; it is a legal form of a company that provides limited liability to its owners in many jurisdictions. LLCs are well known for the flexibility that they provide to business owners; depending on the situation, an LLC may elect to use corporate tax rules instead of being treated as a partnership, and, under certain circumstances, LLCs may be organized as not-for-profit. In certain U.S. states (for example, Texas), businesses that provide professional services requiring a state professional license, such as legal or medical services, may not be allowed to form an LLC but may be required to form a similar entity called a professional limited liability company (PLLC). An LLC is a hybrid le ...
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Unwinnable
A no-win situation, also called a lose-lose situation, is one where a person has choices, but no choice leads to a net gain. For example, if an executioner offers the condemned the choice of death by being hanged, shot, or poisoned, all choices lead to death; the condemned is in a no-win situation. In game theory In game theory, a "no-win" situation is a circumstance in which no player benefits from any outcome, hence ultimately losing the match. This may be because of any or all of the following: * Unavoidable or unforeseeable circumstances causing the situation to change after decisions have been made. This is common in text adventures. * ''Zugzwang'', as in chess, when any move a player chooses makes them worse off than before such as losing a piece or being checkmated. * A situation in which the player has to accomplish two mutually dependent tasks each of which must be completed before the other or that are mutually exclusive (a Catch-22). * Ignorance of other players' action ...
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Adventure Games
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (text and graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', ''Monkey Island'', and ''Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better graphics, the graphic adventure-game format became popular, initially by augmenting player's text commands wi ...
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Infamous Adventures
Infamous Adventures (commonly referred to as IA) is an amateur game development company, founded in 2004 by Shawn Mills and Steven Alexander, and is dedicated to making games in the classic adventure style made famous by the releases of Sierra Entertainment and LucasArts in the 1980s and early 1990s. Their games are created using Chris Jones' Adventure Game Studio (AGS) engine, and the games have project teams composed of programmers, musicians, and artists from around the globe. All of their games are for free download via their website. A post made on their website dated July 27, 2012 announced that they are no longer producing games. Shawn Mills and Steven Alexander also announced in the same post that they had started a new company, Infamous Quests, with the goal of creating original adventure games. Infamous Adventures games Released King's Quest III Infamous Adventures released a remake of '' King's Quest III'' on June 19, 2006. In line with the AGD Interactive-created r ...
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Trial By Fire
Trial by fire may refer to: Law * Trial by fire (law), a form of trial by ordeal Film and television Films * ''Trial by Fire'', a 1995 television film starring Keith Carradine * ''Trial by Fire'' (2008 film), a Canadian television adventure film * ''Trial by Fire'' (2018 film), an American biographical film about Cameron Todd Willingham Television * ''Trial By Fire'' (Indian web series), 2023 Indian television series ;Episodes * "Trial by Fire" (''The 4400'') * "Trial by Fire" (''The A-Team'') * "Trial by Fire" (''Fantastic Four: World's Greatest Heroes'') * "Trial by Fire" (''The Fugitive'') * "Trial by Fire" (''Grimm'') * "Trial by Fire" (''The Outer Limits'') * "Trial by Fire" (''Shark'') * "Trial by Fire" (''Voltron: Legendary Defender'') Games * ''Trial by Fire'' (Judges Guild), a 1981 adventure for fantasy role-playing games * '' Quest for Glory II: Trial by Fire'', a 1990 video game Literature * ''Trial by Fire'' (Spence book), a 1986 book by Gerry Spence * ...
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King's Quest III Redux
''King's Quest III: To Heir Is Human'' (aka ''King's Quest III Redux'') is a fangame reimagining/retelling of Sierra Entertainment's '' King's Quest III: To Heir Is Human'' continuing from '' King's Quest II: Romancing the Stones''. It was developed by AGD Interactive and released in February 2011 under fan license of Sierra Entertainment (a subsidiary of Activision Blizzard). It expands on the story of the original game, and continues the story of the villainous Father, introduced in the previous game. It introduces many new situations to the original ''King's Quest III''. The game shares its title with the original version of the game. The term ''King's Quest III Redux'' appears in the files and the interface. Background The young baby Gwydion is kidnapped from his castle by the evil Wizard Manannan (a member of the Black Cloak Society), to grow up as his slave. As is the tradition of the evil wizard, he will kill the boy upon his eighteenth birthday. That date is fast approachi ...
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King's Quest III
''King's Quest III: To Heir Is Human'' is the third installment in the ''King's Quest'' series of graphic adventure games developed and released by Sierra On-Line in 1986. The game was originally released for the Apple II and PC DOS, and later ported to several other computer systems. It was the first title game in the series not to feature King Graham as the player character. Gameplay Most of the game's various lands and locations appear in the magic map. Once the protagonist Gwydion reaches a new region, he can use the magic map to travel to a previous region. A real-time clock is displayed at the top of the screen, with certain actions occurring based on the clock. ''King's Quest III'' was markedly more difficult than its two predecessors. The player was required to type in magic spells line-by-line from a spell book that came with the game. The spells partially served as a form of copy protection, although the game already had disk-based protection. Gwydion's movements a ...
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King's Quest VI
''King's Quest VI: Heir Today, Gone Tomorrow'' is a point-and-click adventure game, first released in 1992 as the sixth installment in the ''King's Quest'' series produced by Sierra On-Line. Written by Roberta Williams and Jane Jensen, ''King's Quest VI'' is widely recognized as the high point in the series for its landmark 3D graphic introduction movie (created by Kronos Digital Entertainment) and professional voice acting (Hollywood actor Robby Benson provided the voice for Prince Alexander, the game's protagonist). ''King's Quest VI'' was programmed in Sierra's Creative Interpreter and was the last ''King's Quest'' game to be released on floppy disk. A CD-ROM version of the game was released in 1993, including more character voices, a slightly different opening movie and more detailed artwork and animation. The name of this sequel is a pun on the common phrase "here today, gone tomorrow". This pun is related to the abrupt departure of Prince Alexander after the events of '' K ...
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Romancing The Stones
Romance or romantic love is a feeling of love for, or a strong attraction towards another person, and the courtship behaviors undertaken by an individual to express those overall feelings and resultant emotions. The ''Wiley Blackwell Encyclopedia of Family Studies'' states that "Romantic love, based on the model of mutual attraction and on a connection between two people that bonds them as a couple, creates the conditions for overturning the model of family and marriage that it engenders." This indicates that romantic love can be the founding of attraction between two people. This term was primarily used by the "western countries after the 1800s were socialized into, love is the necessary prerequisite for starting an intimate relationship and represents the foundation on which to build the next steps in a family." Alternatively, ''Collins Dictionary'' describes romantic love as "an intensity and idealization of a love relationship, in which the other is imbued with extraordi ...
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King's Quest II
''King's Quest II: Romancing the Throne'' is the second installment in the ''King's Quest'' series of graphic adventure games by Sierra On-Line. It uses the same AGI game engine as '' King's Quest I: Quest for the Crown'' and features King Graham as the player character. The title is a spoof of the 1984 film ''Romancing the Stone''. Gameplay ''King's Quest II'' resembles ''King's Quest I'' in appearance and interface. Like in ''King's Quest I'', the game world has 'wrap around' allowing player to travel infinitely in the directions of the north or south ('' The King's Quest Companion'' which represented a novelized walkthrough explains that the western side of Kolyma folds back upon itself to both the north and south, forever bringing travelers back to where they started). This was the first ''King's Quest'' to include an introduction cutscene, just past the credits. It also is the first game in the series with a linear story progression. The world actually changes as the story ...
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The Mask Of Eternity
''King's Quest: Mask of Eternity'' (also known as ''King's Quest VIII: Mask of Eternity'') is a hybrid point-and-click adventure and action-adventure developed and published by Sierra Studios in 1998. It was the eighth official game in the ''King's Quest'' series, the first and only game in the main series where the main character is neither King Graham nor a member of his family, as well as the first in the series to use a full 3D engine as opposed to the 2D cartoon or pixel style of the earlier games and the first to omit the sequel numbering system on box artwork and title screen. Gameplay The game combines a point-and-click single multipurpose context-sensitive cursor from ''King's Quest VII'', and a variation of the standard adventure game item inventory along the top. It also includes information about total mask pieces collected and total gold coins. A menu along the bottom of the screen includes information concerning level, character experience, curative items, pot ...
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