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5th Cell
5th Cell is an independently owned video game developer founded in 2003 as 5th Cell Media, LLC. led by Jeremiah Slaczka and Marius Falhbusch. The company is most well known for creating the '' Drawn to Life'' and ''Scribblenauts'' series. Overview Founded on August 28, 2003 by Joseph M. Tringali, Jeremiah Slaczka and Brett Caird, the company started out developing mobile games working with such publishers as THQ Wireless, JAMDAT Mobile (now EA Mobile) and UIEvolution (a former subsidiary of Square Enix). On August 2, 2004, THQ Wireless announced it would publish 5th Cell's first three original mobile games: ''Siege'', ''SEAL Team 6'' and ''Mini Poccha''. In 2006, 5th Cell transitioned into Nintendo DS and casual game development. While they have worked with licenses and work for hire in the past, the core focus has moved completely onto building innovative, original video games. In an IGN interview with Michael Thomsen, Jeremiah Slaczka, the company's creative director, was ask ...
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Run Roo Run
''Run Roo Run'' is a platform video game developed and published by 5th Cell for iOS. It was released worldwide on January 12, 2012. The game was announced two days prior to its release, and is the second release from 5th Cell for the iOS platform. The game's plot revolves around a mother kangaroo in search of her captured joey. The game takes place in Australia, where Roo travels from Perth to Sydney. ''Run Roo Run'' is unique in its gameplay for modern platform games in that it is not a side-scrolling video game. Each level is a single screen that introduces a new element of complexity. For this reason, 5th Cell refers to the game's genre as "micro-platformer". It features Game Center integration, but is a single-player title. Gameplay Gameplay in ''Run Roo Run'' is simplistic in control. Since the game employs auto-run, the player controls Roo only in the character's jumping movements. While a platform game, ''Run Roo Run'' is unique in that it is not a side-scrolling vide ...
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Privately Held Company
A privately held company (or simply a private company) is a company whose shares and related rights or obligations are not offered for public subscription or publicly negotiated in the respective listed markets, but rather the company's stock is offered, owned, traded, exchanged privately, or Over-the-counter (finance), over-the-counter. In the case of a closed corporation, there are a relatively small number of shareholders or company members. Related terms are closely-held corporation, unquoted company, and unlisted company. Though less visible than their public company, publicly traded counterparts, private companies have major importance in the world's economy. In 2008, the 441 list of largest private non-governmental companies by revenue, largest private companies in the United States accounted for ($1.8 trillion) in revenues and employed 6.2 million people, according to ''Forbes''. In 2005, using a substantially smaller pool size (22.7%) for comparison, the 339 companies on ...
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Casual Game
A casual game is a video game targeted at a mass market audience, as opposed to a hardcore game, which is targeted at hobbyist gamers. Casual games may exhibit any type of gameplay and genre. They generally involve simpler rules, shorter sessions, and require less learned skill. They don't expect familiarity with a standard set of mechanics, controls, and tropes. Countless casual games have been developed and published, alongside hardcore games, across the history of video games. A concerted effort to capitalize on casual games grew in the 1990s and 2000s, as many developers and publishers branded themselves as casual game companies, publishing games especially for PCs, web browsers, and, after 2007, smartphones. Overview Most casual games have: *Fun, simple gameplay that is easy to understand *Simple user interface, operated with a mobile phone tap-and-swipe interface or a one-button mouse interface *Short sessions, so a game can be played during work breaks, while on pu ...
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Kingdom Hearts 358/2 Days
(subtitle read as "Three-Five-Eight Days over Two") is an action role-playing video game developed by h.a.n.d. and Square Enix (in collaboration with Disney Interactive Studios) for the Nintendo DS. It is the fifth installment in the ''Kingdom Hearts'' series, and takes place near the end of the first game, continuing parallel to '' Kingdom Hearts: Chain of Memories''. The game was released worldwide in 2009. The story is told from the perspective of Roxas, following his daily life within Organization XIII and his relationship with fellow Organization member Axel; it also introduces a fourteenth member, Xion, who becomes friends with the former two. ''Kingdom Hearts 358/2 Days'' was directed by Tetsuya Nomura and Tomohiro Hasegawa. Nomura decided to develop a game for the Nintendo DS, and once a system had been chosen, decided upon Roxas as the protagonist. The development team wanted to use gameplay similar to previous ''Kingdom Hearts'' games but could not due to the insu ...
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Bowser's Inside Story
''Mario & Luigi: Bowser's Inside Story'' is a role-playing video game, developed by AlphaDream and published by Nintendo for the Nintendo DS handheld game console in 2009. It is the third game in the ''Mario & Luigi'' role-playing series. It uses the interactive screens of the DS in some of its gameplay mechanics while also introducing several elements that would be used in the series' future gameplay. The game's plot involves Mario and Luigi being inhaled into the body of their long-time nemesis, Bowser. The Mario brothers learn to help Bowser, who is unaware of their presence inside his body, to combat their mutual enemy Fawful, who has taken over the Mushroom Kingdom. The gameplay focuses on the trio's cooperation, with specific abilities to solve puzzles and fight enemies. Similar to its predecessors, its role-playing style emphasizes a turn-based battle system focused on timing accuracy, and it is almost entirely comedic in nature. The game was both critically and commerci ...
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NPD Group
The NPD Group, Inc. (NPD; formerly National Purchase Diary Panel Inc. and NPD Research Inc.) is an American market research company founded on September 28, 1966, and based in Port Washington, New York. In 2017, NPD ranked as the 8th largest market research company in the world, according to the independent AMA Gold Report Top 50 report. The NPD Group operates in 20 countries, across more than 20 industries. NPD measures how consumers shop across all channels, sourcing data from both retailers and consumers to quantify sales, share, distribution, and velocity. The market research company collects point-of-sale data, tracking retailers, distributors, and foodservice operators, measuring what's selling at 1,250 retailers, across 300,000 stores. NPD also interviews 12 million consumers annually and tracks millions of their receipts—following the same consumers over time—to understand shifting tastes and trends. NPD helps retailers, manufacturers, financial analysts, and the pu ...
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Warner Bros
Warner Bros. Entertainment Inc. (commonly known as Warner Bros. or abbreviated as WB) is an American film and entertainment studio headquartered at the Warner Bros. Studios complex in Burbank, California, and a subsidiary of Warner Bros. Discovery. Founded in 1923 by four brothers, Harry, Albert, Sam, and Jack Warner, the company established itself as a leader in the American film industry before diversifying into animation, television, and video games and is one of the "Big Five" major American film studios, as well as a member of the Motion Picture Association (MPA). The company is known for its film studio division the Warner Bros. Pictures Group, which includes Warner Bros. Pictures, New Line Cinema, the Warner Animation Group, Castle Rock Entertainment, and DC Studios. Among its other assets, stands the television production company Warner Bros. Television Studios. Bugs Bunny, a cartoon character created by Tex Avery, Ben Hardaway, Chuck Jones, Bob Givens and ...
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Puzzle
A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious Mathematical problem, mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley (explorer), Robert Dudley...to the West Indies, 1594–95, narra ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the ...
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Emergent Gameplay
Emergent gameplay refers to complex situations in video games, board games, or table top role-playing games that emerge from the interaction of relatively simple game mechanics. Designers have attempted to encourage emergent play by providing tools to players such as placing web browsers within the game engine (such as in ''Eve Online'', ''The Matrix Online''), providing XML integration tools and programming languages (''Second Life''), fixing exchange rates (''Entropia Universe''), and allowing a player to spawn any object they desire to solve a puzzle (''Scribblenauts''). Intentional emergence Intentional emergence occurs when some creative uses of the game are intended by the game designers. Since the 1970s and 1980s board games and table top role playing games such as ''Cosmic Encounter'' or ''Dungeons & Dragons'' have featured intentional emergence as a primary game function by supplying players with relatively simple rules or frameworks for play that intentionally encourage ...
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Scribblenauts (video Game)
''Scribblenauts'' is an emergent gameplay, emergent puzzle video game, puzzle action game, action video game developed by 5th Cell and published by Warner Bros. Interactive Entertainment for the Nintendo DS. The game was released in 2009 in all regions except Japan, and in 2011 in Japan as by Konami. It is the third Nintendo DS video game made by 5th Cell, the first two being ''Drawn to Life'' and ''Lock's Quest''. The objective of ''Scribblenauts'', as implied by its catchphrase "Write Anything, Solve Everything", is to complete puzzles to collect "Starites", helped by the player's ability to summon any object (from a database of tens of thousands) by writing its name on the touchscreen. The game is considered by its developers to help promote emergent gameplay by challenging the player to solve its puzzles within certain limitations or through multiple solutions. Jeremiah Slaczka, creator and director of ''Scribblenauts'', envisioned the game as a combination of solving life s ...
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Platformer
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clones a ...
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