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4koma Manga Kingdom
is a series of yonkoma manga parody anthologies written and illustrated by various artists and published by Futabasha, based on various video game series such as ''Mario'' and ''The Legend of Zelda''. Changes of series Early Days (1991–93) *Futabasha began by publishing the Famicom Adventure Game Book series. *4 Koma Manga Kingdom was an effort by a rotating amateur team of artists and writers. Some of the most notable artists were Noboru Matsuyama, Satomi Nakamura, Ryo Sasaki, and Morita Yasuhiro. The series started gaining popularity around 1993. Golden Age (1994–97) * Super Mario 4Koma Manga Kingdom was a series competing with Super Mario 4koma Manga Theater in popularity. *Satomi Nakamura and Suhiro Moritaya were so popular that their art essentially made up volumes 5, 6 and 7. *Although the big hit of Pokémon was received from 1996 and much 4koma manga comics of Pokémon was published from the other company, only why or Futabasha has not published. This has a ...
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4koma Manga Kingdom
is a series of yonkoma manga parody anthologies written and illustrated by various artists and published by Futabasha, based on various video game series such as ''Mario'' and ''The Legend of Zelda''. Changes of series Early Days (1991–93) *Futabasha began by publishing the Famicom Adventure Game Book series. *4 Koma Manga Kingdom was an effort by a rotating amateur team of artists and writers. Some of the most notable artists were Noboru Matsuyama, Satomi Nakamura, Ryo Sasaki, and Morita Yasuhiro. The series started gaining popularity around 1993. Golden Age (1994–97) * Super Mario 4Koma Manga Kingdom was a series competing with Super Mario 4koma Manga Theater in popularity. *Satomi Nakamura and Suhiro Moritaya were so popular that their art essentially made up volumes 5, 6 and 7. *Although the big hit of Pokémon was received from 1996 and much 4koma manga comics of Pokémon was published from the other company, only why or Futabasha has not published. This has a ...
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Yonkoma
, a comic strip format, generally consists of gag comic strips within four panels of equal size ordered from top to bottom. They also sometimes run right-to-left horizontally or use a hybrid 2×2 style, depending on the layout requirements of the publication in which they appear. Although the word ''yonkoma'' comes from Japanese, the style also exists outside Japan in other Asian countries as well as in the English-speaking market, particularly in mid-20th century United States strips, where ''Peanuts'' popularized the format. Origin Rakuten Kitazawa (who wrote under the name Yasuji Kitazawa) produced the first ''yonkoma'' in 1902. Entitled ''Jiji Manga'', it was thought to have been influenced by the works of Frank Arthur Nankivell and of Frederick Burr Opper.Carolin Fischer,'Mangaka',Unknown date of publication, "http://www.mangaka.co.uk/?page=yonkoma", 2009-10-29 Structure Traditionally, ''yonkoma'' follow a structure known as ''kishōtenketsu''. This word is a compound fo ...
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Momotaro Densetsu
, also known by the abbreviated name ''Momoden'', is a role-playing video game series in Japan featuring the character from Japanese folklore, as well as other Japanese folklore characters such as Kintarō, Urashima Tarō, and Princess Kaguya (from ''The Tale of the Bamboo Cutter''). The first game in franchise, Momotarō Densetsu'', had shipped 1 million copies in Japan. Started in 1987, the series was initially produced by Hudson Soft. Konami absorbed the company in 2012. In 2015, a rumor stated that the franchise was acquired by Nintendo, though no official word from either Nintendo or Konami has been given. ''Momotarō Densetsu'' has many sub-series, including ''Momotetsu, Momotaro Dentetsu''. As with ''Momotaro Dentetsu'', the project supervisor for the ''Momotaro Densetsu'' series is Akira Sakuma, with illustration by and main music production by Kazuyuki Sekiguchi of Southern All Stars. In addition to the ''Momotaro Densetsu'' and ''Momotaro Dentetsu'' series, Hudson has ...
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Tactics Ogre
is a 1995 tactical role-playing game developed and published by Quest Corporation for the Super Famicom. It was later ported to the Sega Saturn (1996) and the PlayStation (1997), the latter released in North America in 1998 by Atlus USA. The second entry in the ''Ogre Battle'' series, the story takes place in the war-torn kingdom of Valeria, where protagonist Denim Powell works in a local resistance force against occupying powers, ending up caught in the ethnic conflicts driving the war. Battles are turn-based, taking place on grid-based maps from an overhead perspective with a focus on positioning and using character class abilities. Production lasted two and a half years, with ''Ogre Battle'' creator Yasumi Matsuno acting as director, writer and lead designer. The storyline was inspired by conflicts in Europe and Asia, based heavily in personal and political drama over the fantasy-themed narrative of '' Ogre Battle: The March of the Black Queen''. The gameplay, inspired by t ...
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Tekken
is a Japanese Media mix, media franchise centered on a series of fighting game, fighting video and arcade games developed and published by Bandai Namco Entertainment (formerly Namco). The franchise also includes film and print adaptations. The main games in the series follow the events of the King of Iron Fist Tournament, hosted by the Mishima ''Zaibatsu'', where players control a plethora of characters to win the tournament and gain control of the company; the conflict between the Mishima family serves as the main focus of the series' plot, while players explore other characters' motivations in aiming to control the Zaibatsu. Gameplay focuses on hand-to-hand combat with an opponent, with the gameplay system including blocks, throws, escapes, and ground fighting. The series later introduced combos and special moves, with characters also able to stage break arenas. ''Tekken'' is noted as being one of the first fighting games at the time to use 3D animation. Japanese video game ...
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Yoshi's Island
''Super Mario World 2: Yoshi's Island'' is a 1995 platform game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). The player controls Yoshi, a friendly dinosaur, on a quest to reunite baby Mario with his brother Luigi, who has been kidnapped by Kamek. As a ''Super Mario'' series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items with Mario's help. The game has a hand-drawn aesthetic and was the first in the franchise to have Yoshi as its main character, where it introduces his signature flutter jump and egg spawning abilities. After four years of development, ''Yoshi's Island'' was released in Japan in August 1995 and worldwide two months later. Some of its special effects were powered by a new Super FX2 microchip. The game was ported to the Game Boy Advance as ''Super Mario Advance 3: Yoshi's Island'' in 2002. This version was rereleased for the Nintendo 3DS and the Wii U's Virtual Co ...
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Battle Arena Toshinden
is a weapons-based fighting game developed by Tamsoft and published by Takara and Sony Computer Entertainment in 1995 for the PlayStation, followed by 1996 ports for the Sega Saturn, Game Boy and MS-DOS. It was one of the first fighting games to boast polygonal characters in a 3D environment, and features a sidestep maneuver which is credited for taking the genre into "true 3D." The Game Boy version of ''Battle Arena Toshiden'' despite sharing the same name as the console & PC counterparts is a different game. It is a 2D weapons based fighter and supports the Super Game Boy cartridge peripheral for the Super Nintendo Entertainment System/Super Famicom to allow the game to be played on a TV with colour palettes and borders. The game was announced as a PlayStation exclusive, with Sony initially promoting it as a "Saturn killer" (against Sega's ''Virtua Fighter''), but it was ported to the Saturn with additional features less than a year later. After fighting games like ''Tekken'' ...
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Shin Samurai Spirits
''Samurai Shodown II'', known in Japan as is a 1994 fighting game released as the second entry in SNK Playmore, SNK's ''Samurai Shodown'' series. Like the original Samurai Shodown (1993 video game), ''Samurai Shodown'', the sequel was initially released for the Neo Geo (system), Neo Geo arcade and home system. Gameplay Following up on the extremely enthusiastic fan reception of the first ''Samurai Shodown (video game), Samurai Shodown'' game, SNK rebuilt the sequel from the ground up, including almost all of its predecessor's cast, adding several new characters, and refining the overall gameplay with more responsive control, more moves (particularly the use of the POW meter as a super special move meter; these moves not only cause severe damage to the opponents but also break their weapons, forcing them to fight unarmed for a short interval before a replacement weapon is issued), and a substantial number of Easter egg (virtual), Easter eggs. The overall gameplay was expanded ...
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