20th Annual D.I.C.E. Awards
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20th Annual D.I.C.E. Awards
The ''20th Annual D.I.C.E. Awards'' is the 20th edition of the D.I.C.E. Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Mandalay Bay Convention Center in Paradise, Nevada on . It was also held as part of the Academy's 2017 D.I.C.E. Summit, and was co-hosted by Jessica Chobot of Nerdist News, and Kinda Funny co-founder Greg Miller. '' Overwatch'' won Game of the Year and tied for winning the most awards with '' Uncharted 4: A Thief's End'' which received the most nominations. Sony Interactive Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game industry, video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is ma ... published the most nominated titles and the most winners, with Naughty Dog being the mos ...
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Mandalay Bay Convention Center
Mandalay Bay Convention Center is attached to the Mandalay Bay resort, located on the Las Vegas Strip in Paradise, Nevada. The facility is owned and operated by MGM Resorts International. It is among the largest convention centers in the U.S. It was developed by original owner Mandalay Resort Group, at a cost of $236 million. Construction began in 2001, but was temporarily halted due to the economic impact of the September 11 attacks. The Mandalay Bay Convention Center opened on January 6, 2003, with . MGM acquired the facility two years later. An expansion was finished in 2015, and renovations concluded the following year. History In April 2001, Mandalay Resort Group announced plans to build a convention center for its Mandalay Bay resort, located on the Las Vegas Strip. The facility would occupy 16.5 acres located southwest of Mandalay Bay. The resort already had of convention and meeting space, and the new facility would add . The addition would beat out the nearby Venet ...
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Bethesda Game Studios
Bethesda Game Studios is an American video game developer and a studio of ZeniMax Media based in Rockville, Maryland. The company was established in 2001 as the spin-off of Bethesda Softworks' development unit, with Bethesda Softworks itself retaining a publishing function. The studio is led by Todd Howard as executive producer, Ashley Cheng as managing director, and Angela Browder as studio director. Bethesda Game Studios operates three satellite studios, one in Montreal and two in Texas, and employs 420 people as of March 2021. History In 2001, ZeniMax Media, the parent company of Bethesda Softworks, decided that the two operational units at Bethesda Softworks, development and publishing, should be split apart. Subsequently, Bethesda Softworks retained the publishing, while development staff was moved to the newly established Bethesda Game Studios. Initially, BGS had around 40 people. By 2008, Bethesda Game Studios was considered one of the industry’s top developers ...
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That Dragon, Cancer
''That Dragon, Cancer'' is an art video game created by Ryan and Amy Green, Josh Larson, and a small team under the name Numinous Games. The game is an autobiographical based on the Greens' experience of raising their son Joel, who was diagnosed with terminal cancer at twelve months old. Though only given a short time to live, Joel survived for four more years before succumbing to the cancer in March 2014. The game is designed to have the player experience the low and high moments of this period in the style of a point-and-click adventure game, using the medium's interactivity and immersion to relate the tale in ways that a film cannot. It was initially developed to relate Ryan and Amy's personal experience with Joel when they were uncertain of his health, but following his death, they reworked much of the game to memorialize and personalize their time and interactions with Joel for the player. ''That Dragon, Cancer'' was initially aimed for release as a time-limited exclusive f ...
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Superhot
''Superhot'' is an independent first-person shooter (FPS) video game developed and published by Superhot Team. Though the game follows traditional first-person shooter gameplay mechanics, with the player attempting to take out enemy targets using guns and other weapons, time within the game progresses at normal speed only when the player moves; this creates the opportunity for the player to assess their situation in slow motion and respond appropriately, making the gameplay similar to strategy video games. The game is presented in a minimalist art style, with enemies in red and weapons in black, in contrast to the otherwise white and grey environment. The game originated as an entry in the 2013 7 Day FPS Challenge, which Superhot Team expanded into a browser-based demonstration that September. Widespread attention from the demonstration prompted the team to develop the full game, using Kickstarter to secure funding to complete the title. ''Superhot'' was released for Microsoft W ...
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Campo Santo (company)
Campo Santo Productions LLC is an American video game developer based in Bellevue, Washington. Founded in September 2013 by Sean Vanaman, Jake Rodkin, Nels Anderson, and Olly Moss, the studio is best known for its debut game released in 2016, ''Firewatch''. In April 2018, the company was acquired by Valve. History Sean Vanaman and Jake Rodkin were both at Telltale Games as co-writers on the 2012 game '' The Walking Dead'', which was considered Telltale's first turn into a more narrative type of episodic adventure game. The game was a critical success, and while other projects came along, Vanaman started to become too comfortable with his role at Telltale, and felt that he would be more motivated if there was more discomfort or risk in his duties. After talking about the idea with Rodkin, the two left the company and co-founded Campo Santo on September 18, 2013, joined by ''Mark of the Ninja'' designer Nels Anderson and graphic artist Olly Moss. Environment artist Jane Ng and de ...
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Firewatch
''Firewatch'' is an adventure game developed by Campo Santo and published by the developer in partnership with Panic. The game was released in February 2016 for Microsoft Windows, OS X, Linux, and PlayStation 4, for Xbox One in September 2016, and for Nintendo Switch in December 2018. The story follows a fire lookout named Henry who works in Shoshone National Forest, a year after the Yellowstone fires of 1988. A month after his first day at work, strange things begin happening to him and his supervisor Delilah, which connects to a conspired mystery that happened years ago. Henry interacts with Delilah using a walkie-talkie, with the player choosing from dialog options to communicate. His exchanges with Delilah inform the process by which their relationship is developed. The game was directed by Olly Moss and Sean Vanaman, written by Chris Remo, Jake Rodkin, Moss and Vanaman, and produced by Gabe McGill and artist Jane Ng. The game's environment was modelled by Ng, based on a ...
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Black Friday
Black Friday may refer to: Events Recurring days * Black Friday (partying), the last Friday before Christmas in the United Kingdom * Black Friday (shopping), the day following Thanksgiving in the United States * Friday the 13th or Black Friday * Good Friday or Black Friday, a Christian observance in commemoration of Jesus' crucifixion Single days * Black Friday (1869), the Fisk–Gould Scandal, a financial crisis in the United States * Black Friday (1873), the crash of the Vienna Stock Exchange that precipitated the Panic of 1873 * Black Friday (1881), the Eyemouth disaster in which 189 fishermen died * Black Friday (1910), a day of police brutality on women's suffrage activists in England * Black Friday (1916), October 20, a day in which a "perfect storm" hit Lake Erie in North America, sinking four ships * Black Friday (1919), the Battle of George Square, a riot stemming from industrial unrest in Glasgow, Scotland * Black Friday (1921), the announcement of British transpor ...
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Niantic (company)
Niantic, Inc. ( ) is an American software development company based in San Francisco. Niantic is best known for developing the augmented reality mobile games ''Ingress (video game), Ingress'' and ''Pokémon Go''. The company was formed as Niantic Labs in 2010 as an startup company#Internal startups, internal startup within Google. The company became an independent entity in October 2015 when Google restructured under Alphabet Inc. Niantic has additional offices in Bellevue, Washington, Bellevue and Los Angeles. History Founding The company was formed in 2010 by John Hanke as Niantic Labs, an internal startup within Google. The company took its name from the whaling vessel ''Niantic (whaling vessel), Niantic'', which came to San Francisco during the California Gold Rush in the 1800s. At the time Ingress was launched, Niantic had 35 employees. As an independent, private company The company spun out of Google in October 2015 soon after Google's announcement of its restructu ...
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Pokémon Go
''Pokémon Go'' (stylized as ''Pokémon GO'') is a 2016 augmented reality (AR) mobile game, part of the ''Pokémon'' franchise, developed and published by Niantic in collaboration with Nintendo and The Pokémon Company for iOS and Android devices. It uses mobile devices with GPS to locate, capture, train, and battle virtual creatures, called Pokémon, which appear as if they are in the player's real-world location. The game is free-to-play; it uses a freemium business model combined with local advertising and supports in-app purchases for additional in-game items. The game launched with around 150 species of Pokémon, which had increased to around 700 by 2021. ''Pokémon Go'' was released to mixed reviews; critics praised the concept but criticized technical problems. It was one of the most used and profitable mobile apps in 2016, having been downloaded more than 500 million times worldwide by the end of the year. It is credited with popularizing location-based and AR ...
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Playdead
Playdead ApS is a Danish independent video game developer based in Copenhagen. Game designers Arnt Jensen and Dino Patti created the company in 2006 to develop ''Limbo'', which was released in 2010 to critical acclaim. After a year of Xbox 360 exclusivity, Playdead released ports of the game to PlayStation 3, Microsoft Windows, macOS, iOS and Android. During Xbox's E3 2014 conference, Playdead announced their second game, ''Inside'', which was a spiritual successor to ''Limbo''. It was released for Xbox One, Microsoft Windows, and PlayStation 4 in 2016 to critical acclaim, and was hailed as a worthy successor to ''Limbo''. History Arnt Jensen, a former IO Interactive developer, drew sketches in 2004 that led him to conceptualize ''Limbo''. Having tried programming himself and secured government grants, he then sought for additional help through an art-based teaser for the game in 2006. This led to a meeting between Jensen and Dino Patti, and they realized the project was ...
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Inside (video Game)
''Inside'' is a puzzle-platform game developed and published by Playdead in 2016 for PlayStation 4, Xbox One and Microsoft Windows. The game was released for iOS in December 2017 and Nintendo Switch in June 2018. A macOS version was released in June 2020. The player controls a boy in a dystopic world, solving environmental puzzles and avoiding death. It is the successor to Playdead's 2010 ''Limbo'', with similar 2.5D gameplay. Playdead began work on ''Inside'' shortly after the release of ''Limbo'', using ''Limbo''s custom game engine. The team switched to Unity to simplify development, adding their own rendering routines, later released as open source, to create a signature look. The game was partially funded by a grant from the Danish Film Institute. ''Inside'' premiered at Microsoft's E3 2014 conference, with a planned release in 2015, but was delayed to 2016. ''Inside'' was released to critical acclaim. Critics noted it as an improvement over ''Limbo'', praising its ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists." EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!''. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Currently, EA develops and publishes games of established franchises, including ''Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two'', ''Apex Legends'', and '' Star Wars'', as well as the EA Sports titles '' FIFA'', ''Madden NFL'', ''NBA Live'', ''NHL'', an ...
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