2001 In Games
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2001 In Games
__NOTOC__ This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 2001. For video games, see 2001 in video gaming. Games released in 2001 Game awards given in 2001 * Spiel des Jahres: ''Carcassonne'' * Games: '' Evo'' Significant gaming-related events in 2001 *Mongoose Publishing founded. See also * 2001 in video gaming {{DEFAULTSORT:2001 In Games Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ... Games by year ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Cosmic Coasters
''Cosmic Coasters'' is a board game designed by Andrew Looney and published by Looney Labs. In 2002, ''Cosmic Coasters'' won the Origins Award for ''Best Abstract Board Game of 2001''. The game is played on custom bar coasters bearing the image of a Galilean moon on one side and a rules summary on the other. The coasters are designed for use as actual coasters as well as game boards, and the game does not use anything unlikely to be in a bar (such as dice). Gameplay Each coaster represents a space colony with four "factories", four "control points" and one "teleporter". Each player takes seven distinctive counters - for example, coins of the same denomination - and places them on their coaster. Players take turns to move. Each turn, they may Teleport, Build, or Move. ;Teleport:So long as a player is the only player to control (have a counter on) two or more of the control points on a coaster, they may teleport a counter from that coaster's teleporter onto another coaster, ...
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GIPF Project
GIPF may refer to: * The ''GIPF'' Project, comprising seven abstract strategy board games by Kris Burm Kris Burm is a Belgian game designer specializing in abstract board games. He is best known for his award-winning '' GIPF'' series of games. He was born in Antwerp, Belgium in 1957 and moved to nearby Schilde in 2005. Published games include: * ... * ''GIPF'' (game), the first and central game of the ''GIPF'' Project * Government Institutions Pension Fund (Namibia) {{disambig ...
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Frag (game)
''Frag'' is a first-person shooter-themed board game published by Steve Jackson Games in the summer of 2001. It was developed by Steve Jackson and Philip Reed, and illustrated by Alex Fernandez. Gameplay The game comes with three decks of cards: "Weapons", "Gadgets" and "Special". "Weapons" and "Gadgets" are cards that can be picked up by landing on power up spaces on the board, while "Special" cards can only be obtained by "fragging" (killing) a player. To start the game, each player creates a character by allocating a total of seven points to three attributes: health, speed and accuracy. Health points affect resistance to damage, speed points affect the amount of movement per turn and accuracy points affect "to hit" rolls. A very high accuracy can allow a character to fire two or even three times per turn. At the start of each turn, the player rolls dice to determine maximum movement spaces. As players move, they can land on a variety of spaces (trap, acid, water, power up, ...
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Formula Dé
Formula D (originally published and still also known as Formula Dé) is a board game that recreates formula racing ( F1, CART, IRL). It was designed by Eric Randall and Laurent Lavaur and was originally published by Ludodélire. The rights to the game passed to EuroGames (owned by Descartes Editeur) with the collapse of Ludodélire, and were in turn acquired by Asmodée Éditions. When Asmodée released their new edition, the game's name was shortened to Formula D and its rules updated to include street and import racing. Object of the Game The game is about automobile racing, formerly with an emphasis on Formula 1. The object of the game is to cross the finish line first and win the race. Races can be anywhere from one to three laps long. Formula D comes with a game board measuring 100 × 70 cm (39 × 28 inches), seven specialized dice, twenty plastic race cars, and ten " dashboard" indicators that track the cars current gear and condition throughout the one, two, or thr ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Forgotten Realms Campaign Setting
The ''Forgotten Realms Campaign Setting'' is a role-playing game sourcebook first published by TSR in 1987 for the first edition of the fantasy role-playing game ''Advanced Dungeons & Dragons'' that describes the campaign setting of the Forgotten Realms. It contains information on characters, locations and history. Various revised and updated editions have been produced over the years. 1st edition Contents The 1987 ''Forgotten Realms Campaign Set'' was sold as a box set containing two 96-page books, four maps, and two clear plastic hex-gridded overlays. The maps were four full-color, 34" x 22" maps, two of which combine to form a large-scale (1" = 90 miles) map of the western half of the vast Realms continent, while the other two provide a more detailed (1" = 30 miles) map of the regions featured in the campaign pack. The ''Dungeon Master's Sourcebook of the Realms'' describes how to set up and run a campaign in the Forgotten Realms. A pair of short scenarios is included, ...
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Fluxx
''Fluxx'' is a card game, played with a specially designed deck published by Looney Labs. It is different from most other card games, in that the rules and the conditions for winning are altered throughout the game, via cards played by the players. History ''Fluxx'' was created by Andrew Looney on as the first game for his and his wife's part-time game design company, Looney Laboratory. The original print run was for 5,000 units and was released in 1997. The game was successful and was licensed a year later to Iron Crown Enterprises (ICE) for wider distribution. ICE went bankrupt two years later and Looney Labs resumed publication and distribution. By , Labs was considering putting out another standalone deck version called ''Fluxx++'' using card created by the Fluxx playing community with ''Fluxx Blanxx'' and ''Fluxx: Goals Galore'', an expansion consisting of goal cards, based on its Origins 2000 5 Goal cards promo pack. Labs created ''Fluxx Lite'', a slimmed down 56 card deck ...
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Warfare
War is an intense armed conflict between states, governments, societies, or paramilitary groups such as mercenaries, insurgents, and militias. It is generally characterized by extreme violence, destruction, and mortality, using regular or irregular military forces. Warfare refers to the common activities and characteristics of types of war, or of wars in general. Total war is warfare that is not restricted to purely legitimate military targets, and can result in massive civilian or other non-combatant suffering and casualties. While some war studies scholars consider war a universal and ancestral aspect of human nature, others argue it is a result of specific socio-cultural, economic or ecological circumstances. Etymology The English word ''war'' derives from the 11th-century Old English words ''wyrre'' and ''werre'', from Old French ''werre'' (also ''guerre'' as in modern French), in turn from the Frankish *''werra'', ultimately deriving from the Prot ...
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Fairy Meat
Fairy Meat is a warband-based tabletop game first published by Kenzer & Company in 2000, written and designed by Scott Leaton and illustrated by Manny Vega. The game revolves around the battles of a pack (Circle) of vicious, cannibal fairies. Gameplay is conducted with 1:1 miniatures and a deck of cards. Story Long ago, fairies were peaceful, mischievous, happy-go-lucky creatures who spent most of their time dancing, playing, singing, and eating honey and fruit. That all changed when a foolish fairy by the name of Merryzot decided to try eating the meat of a dead mouse. The never-before-tasted substance proved addictive, and soon all fairies, being as amoral as they are adventurous, were carving up all manner of flesh to discover the best tasting. Eventually it was discovered that the best-tasting meat of all was the meat of the fairy, and their society was plunged into chaos as they devoured one another, with the old fairy nobility fleeing to the Moon and the Gnomic races (gn ...
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Evo (board Game)
''Evo: The Last Gasp of the Dinosaurs'' is a German-style board game for three to five players, designed by Philippe Keyaerts and published by Eurogames. The game won the ''GAMES Magazine'' award for ''Game of the year 2002''. It was nominated for the Origins Award for ''Best Graphic Presentation of a Board Game 2000''. In 2004 it was nominated for the Hra Roku. The game went out of print in 2007, and a second edition was released in 2011. Gameplay The main game board is made of two reversible sections; on each, the two sides contain differently-sized halves of a prehistoric island. The board can therefore be assembled in four ways: *small-small for three players *small-large or large-small for four players *large-large for five players. The island itself is made up of hexes of four different terrain types – desert, plains, hills and mountains. The game also uses a separate board for marking the current climate and round number, another for players scoring and bidding progr ...
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