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10-Piece Handicap
The 10-Piece (十枚落ち ''jūmai-ochi'') handicap in shogi has all of White's pieces removed except for the king and their line of pawns. (Thus, their rook, bishop, golds, silvers, knights, and lances are all missing.) This handicap is very severe and, thus, not competitive. It is not deemed an official handicap of the Japan Shogi Association. Its purpose is primarily for teaching shogi novices how to play. In this handicap, a major pedagogical point is how to activate Black's bishop and then promote it. Finally, as with all large handicaps, Black should try to achieve a mating position in the fewest moves possible as well as preventing White from creating an Entering King situation in which it may be impossible to mate White. Opening 1...K-42. The most reasonable move for White is to protect their pawns on the 53, 43, and 33 squares. Once Black opens their bishop diagonal, the 33 square is in the direct line of fire of Black's bishop. If White made a first move ...
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Handicap (shogi)
In shogi, a handicap game (駒落戦 ''koma ochisen,'' 駒落ち ''koma ochi,'' ハンデキャップ ''handekyappu,'' 手合割 ''teaiwari'') is a game setup used between players of disparate strengths, in which one or more pieces are removed from the stronger player's side. (Note that the missing pieces are not available for drops and play no further part in the game.) In Japanese, the higher ranked player is called 上手 ''uwate'' "handicapped player" while the lower player is 下手 ''shitate'' "lower player." These terms are usually translated in English simply as ''White'' and ''Black,'' respectively just like the way 後手 ''gote'' and 先手 ''sente'' are translated as ''White'' and ''Black'', respectively. The imbalance created by this method of handicapping is not as strong as it is in western chess because material advantage is not as powerful in shogi. An even game (that is, a non-handicap game) is known as 平手 ''hirate'' in Japanese. Culture, tradition, pedago ...
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Shogi
, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, ''chaturanga, Xiangqi'', Indian chess, and '' janggi''. ''Shōgi'' means general's (''shō'' ) board game (''gi'' ). Western chess is sometimes called (''Seiyō Shōgi'' ) in Japan. Shogi was the earliest chess-related historical game to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century mercenaries switching loyalties when captured instead of being killed. The earliest predecessor of the game, chaturanga, originated in India in the sixth century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period."Shogi". ''Encyclopædia Britannica''. 2002. Shogi in its present form was played as early as the 16th century, while ...
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Japan Shogi Association
The , or JSA, is the primary organizing body for professional shogi in Japan. The JSA sets the professional calendar, negotiates sponsorship and media promotion deals, helps organize tournaments and title matches, publishes shogi-related materials, supervises and trains apprentice professionals as well as many other activities. History For much of its early history, shogi followed an iemoto system centered around three families (schools): the , the and the . The Meijin title was hereditary and could only be held by members of these three families. These three schools were supported by the Tokugawa shogunate and thus controlled the professional shogi world up until 1868 when the Meiji Restoration began. By the time , the eighth and last head of the Itō school and the 11th Hereditary Meijin, had died in 1893, the influence of the families had decreased to such an extent that they had no real power at all. In 1921, there were three groups of professional players in the Tokyo ar ...
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Shogi
, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, ''chaturanga, Xiangqi'', Indian chess, and '' janggi''. ''Shōgi'' means general's (''shō'' ) board game (''gi'' ). Western chess is sometimes called (''Seiyō Shōgi'' ) in Japan. Shogi was the earliest chess-related historical game to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century mercenaries switching loyalties when captured instead of being killed. The earliest predecessor of the game, chaturanga, originated in India in the sixth century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period."Shogi". ''Encyclopædia Britannica''. 2002. Shogi in its present form was played as early as the 16th century, while ...
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9-Piece Handicap
The 9-Piece (九枚落ち ''kyūmai-ochi'') handicap in shogi has all of White's pieces removed except for the king, their right gold, and their line of pawns. (Thus, their rook, bishop, silvers, knights, lances, and the left gold are all missing.) This handicap is very severe and, thus, not very competitive. It is not deemed an official handicap of the Japan Shogi Association. Its main goal is to instruct shogi beginners on how to play. Opening 1...K-42, 2. P-76. The same first moves as the lower handicap. (See: 10-Piece handicap.) 2...G-72. White moves their gold upward and leftward in order to protect the seventh file pawn (on 73) and as well as preparing to move again to further protect the ninth file pawn from an early breech by Black's bishop. If White were to make the same 2...P-54 move as in the 10-Piece handicap opening, then Black would be able to promote their bishop on the 93 square. ☗4. P-56 This is the line suggested by Kageyama & Kimu ...
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Exchange (chess)
In chess, an exchange or trade of chess pieces is a series of closely related moves, typically sequential, in which the two players each other's pieces. Any types of pieces except the kings may possibly be exchanged, i.e. captured in an exchange, although a king can capture an opponent's piece. Either the player of the white or the black pieces may make the first capture of the other player's piece in an exchange, followed by the other player capturing a piece of the first player, often referred to as a ''recapture''. Commonly, the word "exchange" is used when the pieces exchanged are of the same type or of about equal value, which is an ''even exchange''. According to chess tactics, a bishop and a knight are usually of about equal value. If the values of the pieces exchanged are not equal, then the player who captures the higher-valued piece can be said to be ''up the exchange'' or ''wins the exchange'', while the opponent who captures the lower-valued piece is ''down the e ...
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Threatmate
Brinkmate is the situation in which an unavoidable checkmate sequence will be created by the player's next move. In shogi, brinkmate is known as hisshi (必至 "desperation, inevitability" or 必死 "sure kill"). Note that in shogi ''tsume'' is defined as strictly forced mate sequences with constant checks. The checkmating sequence itself (after the brinkmate) is known as a 詰め ''tsume.'' Brinkmate differs from the situation in which a checkmate sequence is only being threatened to be created in the next move but is still avoidable if the opponent defends correctly. This situation is known as threatmate or, in Japanese, 詰めろ tsumero ("threatened mate"). Thus, brinkmate is an indefensible threatmate. The only way to prevent a loss from a brinkmate is for the defender to not give their opponent a chance to actually create the checkmate sequence and instead initiate their own mating sequence (with constant checks) before their opponent's move. (Thus, a good exemplification of ...
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10-Piece Handicap
The 10-Piece (十枚落ち ''jūmai-ochi'') handicap in shogi has all of White's pieces removed except for the king and their line of pawns. (Thus, their rook, bishop, golds, silvers, knights, and lances are all missing.) This handicap is very severe and, thus, not competitive. It is not deemed an official handicap of the Japan Shogi Association. Its purpose is primarily for teaching shogi novices how to play. In this handicap, a major pedagogical point is how to activate Black's bishop and then promote it. Finally, as with all large handicaps, Black should try to achieve a mating position in the fewest moves possible as well as preventing White from creating an Entering King situation in which it may be impossible to mate White. Opening 1...K-42. The most reasonable move for White is to protect their pawns on the 53, 43, and 33 squares. Once Black opens their bishop diagonal, the 33 square is in the direct line of fire of Black's bishop. If White made a first move ...
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9-Piece Handicap
The 9-Piece (九枚落ち ''kyūmai-ochi'') handicap in shogi has all of White's pieces removed except for the king, their right gold, and their line of pawns. (Thus, their rook, bishop, silvers, knights, lances, and the left gold are all missing.) This handicap is very severe and, thus, not very competitive. It is not deemed an official handicap of the Japan Shogi Association. Its main goal is to instruct shogi beginners on how to play. Opening 1...K-42, 2. P-76. The same first moves as the lower handicap. (See: 10-Piece handicap.) 2...G-72. White moves their gold upward and leftward in order to protect the seventh file pawn (on 73) and as well as preparing to move again to further protect the ninth file pawn from an early breech by Black's bishop. If White were to make the same 2...P-54 move as in the 10-Piece handicap opening, then Black would be able to promote their bishop on the 93 square. ☗4. P-56 This is the line suggested by Kageyama & Kimu ...
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Shogi Openings
, also known as Japanese chess, is a Abstract strategy game, strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as chess, Western chess, ''chaturanga, Xiangqi'', Indian chess, and ''janggi''. ''Shōgi'' means general's (''shō'' ) board game (''gi'' ). Western chess is sometimes called (''Seiyō Shōgi'' ) in Japan. Shogi was the earliest chess-related historical game to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century Mercenary#15th to 18th centuries, mercenaries switching loyalties when captured instead of being killed. The earliest predecessor of the game, chaturanga, originated in India in the sixth century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period."Shogi". ''Encyclopædia Britannica''. 2002. Shogi in ...
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