Topic summary
MOBA

Extracted from the Wikipedia article Multiplayer online battle arena.
Artificial intelligence in MOBAs
The use of artificial intelligence in MOBAs is an ongoing topic of research. Similar to real-time strategy games, MOBAs provide a highly complex environment for AI because of their large amount of possible variables, states, and decisions. One of the first known research-based MOBA AI agents was published around 2015 for League of Legends. The agent used influence maps to navigate the map and compute positioning risk. A similar agent to assist players was published in the same year.