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Serialization

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In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer environment).

Marshalling (computer science)Marshalling (computer science)In computer science, marshalling or marshaling (US spelling) is the process of transforming the memory representation of an object into a data format suitable for storage or transmission, especially between different runtimes. It is typically used when data must be moved between different parts of a computer program or from one program to another.JSONJSONJSON (JavaScript Object Notation, pronounced or ) is an open standard file format and data interchange format that uses human-readable text to store and transmit data objects consisting of name–value pairs and arrays (or other serializable values). It is a commonly used data format with diverse uses in electronic data interchange, including that of web applications with servers. JSON is a programming language-independent data format.Object (computer science)Object (computer science)In software development, an object is a semanticentity that has state, behavior, and identity. An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior. Put another way, an object represents an individual, identifiable item, unit, or entity, either real or abstract, with a well-defined role in the problem domain.Python (programming language)Python (programming language)General-purpose programming languagePython is a high-level, general-purpose programming language that emphasizes code readability, simplicity, and ease-of-writing with the use of significant indentation, an extensive ("batteries-included") standard library, and garbage collection. Python supports multiple programming paradigms but with an emphasis on object-oriented programming and dynamic typing.Computer fileComputer fileA computer file is a named collection of data treated as a unit by the system that manages it. Today, this system is called a file system. Many older computer systems lacked a distinct file system per se, yet a management feature is required in order to provide a file abstraction. Files can be shared with and transferred between computers and mobile devices via removable media, networks, or the Internet. Different types of computer files are designed for different purposes.Data structureData structureIn computer science, a data structure is a way to organize and store data that is usually chosen for efficient access to data. More precisely, a data structure is the physical implementation of a data type, including specifications of the data organization and storage format, as well as functions or operations for working with this data. Data structures are closely related to abstract data types (ADTs).Reference (computer science)In computer programming, a reference is a value that enables a program to indirectly access a particular datum, such as a variable's value or a record, in the computer's memory or in some other storage device. The reference is said to refer to the datum, and accessing the datum is called dereferencing the reference. A reference is distinct from the datum itself. A reference is an abstract data type and may be implemented in many ways.Computer data storageComputer data storageComputer data storage or digital data storage is the retention of digital data via technology consisting of computer components and recording media. Digital data storage is a core function and fundamental component of computers. Generally, the faster and volatile storage components are referred to as "memory", while slower persistent components are referred to as "storage".SerDesSerDesA serializer/deserializer (SerDes) is a pair of functional blocks commonly used in high speed communications to compensate for limited input/output. These blocks convert data between serial data and parallel interfaces in each direction. The term "SerDes" generically refers to interfaces used in various technologies and applications.Data bufferData bufferIn computer science, a data buffer (or just buffer) is a region of memory used to store data temporarily while it is being moved from one place to another.Method (computer programming)A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of state data and behavior; these compose an interface, which specifies how the object may be used. A method is a behavior of an object parametrized by a user. Data is represented as properties of the object, and behaviors are represented as methods.Data streamIn connection-oriented communication, a data stream is the transmission of a sequence of digitally encoded signals to convey information. Typically, the transmitted symbols are grouped into a series of packets. Data streaming has become ubiquitous. Most data transmitted over the Internet is transmitted as a data stream. Using a mobile phone to have a conversation transmits the sound as a data stream.

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