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NetHack

NetHack is an open sourcesingle-playerroguelikevideo game, first released in 1987 and maintained by the NetHack DevTeam. The game is a fork of the 1984 game Hack, itself inspired by the 1980 game Rogue. The player takes the role of one of several pre-defined character classes to descend through multiple dungeon floors, fighting monsters and collecting treasure, to recover the "Amulet of Yendor" at the lowest floor and then escape.

RoguelikeRoguelikeRoguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generatedlevels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting the influence of tabletop role-playing games such as Dungeons & Dragons.Rogue (video game)Rogue is a dungeon crawling video game by Michael Toy and Glenn Wichman with later contributions by Ken Arnold. Rogue was originally developed around 1980 for Unix-based minicomputer systems as a freely distributed executable. Commercial ports of the game for a range of personal computers were made by Toy, Wichman, and Jon Lane under the company A.I. Design and financially supported by the Epyx software publishers.PermadeathPermadeathPermadeath (a portmanteau of permanent death) is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore; it is one form of death in video games. Depending on the situation, this could require the player to create a new character to continue, or completely restart the game potentially losing nearly all progress made. Other terms include persona death and player death.Player characterPlayer characterA player character (PC), also known as a playable character, is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs).Hack (video game)Hack (video game)Hack is a 1984 roguelikevideo game that introduced shops as gameplay elements and expanded available monsters, items, and spells. It later became the basis for NetHack. History and developmentHack was created in 1982 by Jay Fenlason with the assistance of Kenny Woodland, Mike Thome, and Jonathan Payne, while students at Lincoln-Sudbury Regional High School. A greatly extended version was first released on Usenet in 1984 by Andries Brouwer.Procedural generationProcedural generationIn computing, procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated content and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game.Character classIn tabletop games and video games, a character class is an occupation, profession or role assigned to a game character to highlight and differentiate their capabilities and specializations. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers.Open sourceOpen sourceOpen source is the practice of publishing digital resources publicly alongside their source code or source files, enabling use, study, modification, and redistribution. It is historically and commonly associated with open-source software, software released with its source code.Dungeon crawlDungeon crawlA dungeon crawl is a type of scenario in fantasyrole-playing games (RPGs) in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre. Board gamesDungeon crawling in board games dates to the 1975 release of Dungeon!. Over the years, many games built on that concept.Fork (software development)In software development, a fork is a codebase that is created by duplicating an existing codebase and, generally, is subsequently modified independently of the original. Software built from a fork initially has identical behavior as software built from the original code, but as the source code is increasingly modified, the resulting software tends to have increasingly different behavior compared to the original.Hack and slashHack and slashTabletop and video game genre Part of a series onAction games Subgenres Beat 'em up Hack and slash Fighting Platform fighter Platform Rhythm Stealth Survival Battle royale Shooter Arena FPS Hero Light gun Looter shooter Shoot 'em up Bullet hell Rail shooter Twin-stick TPS Tactical Extraction Related genres Action-adventure Metroidvania Survival horror Action RPG Soulslike Artillery Role-playing Topics Capture the flag Cover system First-person shooter engine Free look Quick time event WASD keys Lists Battle royale Beat 'em ups Fighting FPS Freeware FPS Light-gun Maze Platformer Survival TPS vte Hack and slash, also known as hack and slay (H&S or HnS) or slash 'em up, refers to a type of gameplay that emphasizes combat with melee-based weapons (such as swords or blades).Video gameVideo gameElectronic game with user interface and visual feedback"Computer game" redirects here. For games played on personal computers, see PC game.Single-player video gameSingle-player video gameA single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes.quaffquaffRelated word or term.

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