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Ico

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Ico (stylized in all caps) is a 2001 action-adventure video game by Sony Computer Entertainment for the PlayStation 2. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game based on a "" concept. Originally planned for the PlayStation, Ico took approximately four years to develop. The team employed a "subtracting design" approach to reduce gameplay elements that interfered with the game's setting and story in order to create immersion.

boy meets girlboy meets girlRelated word or term.The Ico & Shadow of the Colossus CollectionThe Ico & Shadow of the Colossus CollectionThe Ico & Shadow of the Colossus Collection (known in PAL regions as Ico & Shadow of the Colossus Classics HD) is a 2011 video game compilation that contains high-definition remasters of two PlayStation 2 games, Ico (2001) and Shadow of the Colossus (2005), for the PlayStation 3. Developed by Bluepoint Games, who assisted in the remastering alongside Japan Studio and its division Team Ico, the bundle provides support for high-definition monitors, higher frame rates, stereoscopic 3D, and additional features for t...Shadow of the ColossusShadow of the ColossusShadow of the Colossus is a 2005 action-adventure game developed and published by Sony Computer Entertainment for the PlayStation 2. It takes place in a fantasy setting and follows Wander, a young man who enters an isolated and abandoned region of the realm seeking the power to revive a girl named Mono. The player assumes the role of Wander as he embarks on a mission that might entail Mono's resurrection: to locate and destroy the colossi, sixteen massive beings spread across the forbidden land, which the protag...PlayStation 2PlayStation 2The PlayStation 2 (PS2) is a home video game console developed by Sony Computer Entertainment. It was first released in Japan on March 4, 2000, in North America on October 26, in Europe on November 24, in Australia on November 30, and other regions thereafter. It is the successor to the original PlayStation as well as the second installment in the PlayStation brand of consoles. As a sixth-generation console, it competed with Nintendo's GameCube, Sega's Dreamcast, and Microsoft's Xbox. Announced in 1999, Sony beg...Video games as an art formVideo games as an art formThe concept of video games as a form of art is a commonly debated topic within the entertainment industry. Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical proposition that video games are works of art remains in question, even when considering the contribution of expressive elements such as acting, visuals, design, stories, interaction, and music. Even art games, games purposely designed to be a work of creative expression, hav...PlayStation (console)PlayStation (console)The PlayStation (codenamed PSX, abbreviated as PS, and retronymicallyPS1 or PS one) is a home video game console developed and marketed by Sony Computer Entertainment. It was released in Japan on 3 December 1994, followed by North America on 9 September 1995, Europe on 29 September 1995, and other regions following thereafter. As a fifth-generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn. Sony began developing the PlayStation after a failed venture with Nintendo to cr...
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Fumito UedaFumito UedaFumito Ueda (上田 文人, Ueda Fumito; born April 19, 1970) is a Japanese video game designer, game director and visual artist. Ueda is best known as the director and lead designer of Ico (2001) and Shadow of the Colossus (2005) during his tenure at Sony Computer Entertainment's Japan Studio, and The Last Guardian (2016) through his own development company GenDesign. His games have achieved cult status and are distinguished by their usage of minimal plot and scenario using fictional languages, and use of overe...Key frameKey frameIn animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called frames because their position in time is measured in frames on a strip of film or on a timeline. A sequence of key frames defines which movement the viewer will see, whereas the position of the key frames on the film, video, or animation defines the timing of the movement. Because only two or three key frames over the span of a second do not create the i...Game Developers Choice AwardsGame Developers Choice AwardsThe Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were presented from 1997 to 1999. Since then, the ceremony for the Independent Games Festival is held just prior to the Choice Awards ceremony. Winner selection processNominations for games are made by International Choice Awards Network (ICAN), a group of leading game creator...List of video games listed among the bestList of video games listed among the bestThe following video games have appeared on various publications' lists of "best" or "greatest" video games of all time. Each game is included on best-of lists from at least six different publications, assembled by editorial staff or expert panels and not limited in scope by era, genre, or platform. Some lists reflect a publication's differing set of values as to what makes a given game "best". For instance, Hardcore Gaming 101 aimed to give a broad overview of many different types of games across the medium's hi...SponsoredShop Amazon forSpiritual successorSpiritual successorA spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous product or work, but (unlike a traditional prequel or sequel) does not explicitly continue the product line or media franchise of its predecessor, and is thus only a successor "in spirit", despite the usual lack of actual spirituality. Spiritual successors often have similar themes and styles to their preceding material, but are generally a distinct intellectual...All capsAll capsIn typography, text in all caps or all uppercase consists of capital letters without any lowercase letters. For example, the sentence "THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG" is all caps. All caps text can be seen in legal documents, advertisements, newspaper headlines, and the titles on book covers. Short strings of words in uppercase letters appear bolder and "louder" than mixed case, and this is sometimes referred to as "screaming" or "shouting". All caps can also be used to indicate that a given word is...
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Bloom (shader effect)Bloom (shader effect)Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of an extremely bright light overwhelming the camera or eye capturing the scene. It became widely used in video games after an article on the technique was published by the a...

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