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Visual art consisting of moving imagesA Trip to the Moon (1902) is considered to be a turning point in the development of narrative and science fiction films.A film, movie, or motion picture is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are generally, since the 1930s, synchronized with sound and sometimes feature other sensory stimuli.

Sound filmSound filmMotion picture with synchronized sound1908 poster advertising Gaumont's sound films. The Chronomégaphone, designed for large halls, employed compressed air to amplify the recorded sound.A sound film is a motion picture with synchronized sound, or sound technologically coupled to image, as opposed to a silent film.Special effectSpecial effectSpecial effects (often abbreviated as F/X or simply FX) are illusions or visual tricks used in the theater, film, television, video game, amusement park, and simulatorindustries to simulate the fictional events in a story or virtual world. It is sometimes abbreviated as SFX, but this may also refer to sound effects. Special effects are traditionally divided into the categories of mechanical effects and optical effects.Film frameFilm frameIn filmmaking, video production, animation, and related fields, a frame is one of the many still images which compose the complete moving picture. The term is derived from the historical development of film stock, in which the sequentially recorded single images look like a framed picture when examined individually. The term may also be used more generally as a noun or verb to refer to the edges of the image as seen in a camera viewfinder or projected on a screen.Persistence of visionPersistence of visionPersistence of vision or visual persistence is the optical illusion that occurs when the visual perception of an object continues for some time after the rays of light proceeding from it have ceased to enter the eye. The illusion has also been described as "retinal persistence" when attributed strictly to the retina, and "persistence of impressions" as a more general term that can also apply to the other senses.CameraCameraA camera is an instrument used to capture and store images and videos, either digitally via an electronic image sensor, or chemically via a light-sensitive material such as photographic film. As a pivotal technology in the fields of photography and videography, cameras have played a significant role in the progression of visual arts, media, entertainment, surveillance, and scientific research.AnimationAnimationAnimation is a filmmaking technique whereby pictures are created or manipulated and then played in sequence to create the illusion of moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animation has been recognised as an artistic medium, specifically within the entertainment industry.Visual artsVisual artsThe visual arts are art forms such as painting, drawing, printmaking, sculpture, ceramics, photography, video, image, filmmaking, design, crafts, and architecture. Many artistic disciplines such as performing arts, conceptual art, and textile arts, also involve aspects of the visual arts, as well as arts of other types. Within the visual arts, the applied arts, such as industrial design, graphic design, fashion design, interior design, and decorative art are also included.Flicker fusion thresholdThe flicker fusion threshold, also known as critical flicker frequency, flicker modulation threshold, or flicker fusion rate, is the frequency at which a flickering light appears steady to the average human observer. It is a concept studied in vision science, more specifically in the psychophysics of visual perception. The effect was traditionally called "persistence of vision", but that term has also been used to describe positive afterimages and motion blur.Flicker (light)Flicker (light)In visual perception, flicker is a human-visible change in luminance of an illuminated surface or light source which can be due to fluctuations of the light source itself, or due to external causes such as due to rapid fluctuations in the voltage of the power supply (power-line flicker) or incompatibility with an external dimmer.NarrativeNarrativeProse genres Poetry genres Dramatic genresComedyLibrettoMusicalOperaPlayhistoricalmoralSatireScriptTragedyTragicomedyHistoryAncientMedievalEarly medievalEarly modernRenaissance18th19th20thContemporary21st MediaVoiceaudiobookspeechWritingbookdigital electronicsebookmanuscript Lists and outlinesOutlineGlossaryBooksEpicfolk-epicsPoetsWritersMovementspoetry groupsCyclesLiterary awardspoetryShort story collection / CycleLost literary worklacunaTheory and criticismSociologyMagazinesCompositionLanguageNarrativeComparativeCircleSocietyPost-literate SocietyPeerFeudEstateWorkshopCircleA narrative, story, or tale is any account of a series of related events or experiences, whether non-fictional (memoir, biography, news report, documentary, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller, novel, etc.).ArtArtArt is a diverse range of cultural activity centered around works utilizing creative or imaginative talents, which are expected to evoke a worthwhile experience, generally through an expression of emotional power, conceptual ideas, technical proficiency, or beauty. There is no generally agreed definition of what constitutes art, and its interpretation has varied greatly throughout history and across cultures.FilmFilmVisual art consisting of moving imagesA Trip to the Moon (1902) is considered to be a turning point in the development of narrative and science fiction films.A film, movie, or motion picture is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, emotions, or atmosphere through the use of moving images that are generally, since the 1930s, synchronized with sound and sometimes feature other sensory stimuli.

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