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WebGL (Short for Web Graphics Library) is a JavaScript API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. WebGL is fully integrated with other web standards, allowing GPU-accelerated usage of physics and image processing and effects as part of the web page canvas. WebGL elements can be mixed with other HTML elements and composited with other parts of the page or page background. WebGL programs consist of control code written in JavaScript and shader code that is written in OpenGL ES Shading Language (GLSL ES), a language similar to C or C++, and is executed on a computer's graphics processing unit (GPU). WebGL is designed and maintained by the non-profit Khronos Group. On February 9, 2022 Khronos Group announced WebGL 2.0 support for all major browsers.


Design

WebGL 1.0 is based on
OpenGL ES 2.0 OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-acce ...
and provides an API for 3D graphics. It uses the HTML5 canvas element and is accessed using Document Object Model (DOM) interfaces. WebGL 2.0 is based on OpenGL ES 3.0 and made guaranteed availability of many optional extensions of WebGL 1.0 and exposes new APIs. Automatic memory management is provided implicitly by JavaScript. Like OpenGL ES 2.0, WebGL does not have the fixed-function APIs introduced in OpenGL 1.0 and deprecated in OpenGL 3.0. This functionality, if so required, has to be implemented by the end-developer by providing shader code and configuring data bindings in JavaScript. Shaders in WebGL are expressed directly in GLSL and passed to the WebGL API as textual strings. The WebGL implementation compiles these shader instructions to GPU code. This code is executed for each and every vertex sent through the API and for each pixel rasterized to the screen.


History

WebGL evolved out of the Canvas 3D experiments started by
Vladimir Vukićević Vladimir Vukićević (born 29 April 1979), is a Serbian-born United States, American software engineer who has worked on many open source projects. He is known mostly for his work on open-source Graphics library, graphics libraries, including tho ...
at Mozilla. Vukićević first demonstrated a Canvas 3D prototype in 2006. By the end of 2007, both Mozilla and Opera had made their own separate implementations. In early 2009, the non-profit technology
consortium A consortium (plural: consortia) is an association of two or more individuals, companies, organizations or governments (or any combination of these entities) with the objective of participating in a common activity or pooling their resources for ...
Khronos Group started the WebGL Working Group, with initial participation from Apple, Google, Mozilla, Opera, and others. Version 1.0 of the WebGL specification was released March 2011. As of March 2012, the chair of the working group is Ken Russell. Early applications of WebGL include
Zygote Body ZygoteBody, formerly Google Body, is a web application by Zygote Media Group that renders manipulable 3D anatomical models of the human body. Several layers, from muscle tissues down to blood vessels, can be removed or made transparent to allow be ...
. In November 2012 Autodesk announced that they ported most of their applications to the cloud running on local WebGL clients. These applications included Fusion 360 and AutoCAD 360. Development of the WebGL 2 specification started in 2013 with final in January 2017. This specification is based on OpenGL ES 3.0. First implementations are in Firefox 51, Chrome 56 and Opera 43.


Implementations


Almost Native Graphics Layer Engine

Almost Native Graphics Layer Engine (ANGLE) is an open source graphic engine which implements WebGL 1.0 (2.0 which closely conforms to ES 3.0) and OpenGL ES 2.0 and 3.0 standards. It is a default backend for both Google Chrome and Mozilla Firefox on Windows platforms and works by translating WebGL and OpenGL calls to available platform-specific APIs. ANGLE currently provides access to OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES,
Direct3D Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware a ...
9, and Direct3D 11 APIs. ″ oogle''Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.″''


Software

# WebGL is widely supported by modern browsers. However its availability is dependent on other factors like the GPU supporting it. The official WebGL website offers a simple test page. More detailed information (like what renderer the browser uses, and what extensions are available) is provided at third-party websites.


Desktop browsers

*
Google Chrome Google Chrome is a cross-platform web browser developed by Google. It was first released in 2008 for Microsoft Windows, built with free software components from Apple WebKit and Mozilla Firefox. Versions were later released for Linux, macOS ...
– WebGL 1.0 has been enabled on all platforms that have a capable graphics card with updated drivers since version 9, released in February 2011. By default on Windows, Chrome uses the ANGLE (Almost Native Graphics Layer Engine) renderer to translate OpenGL ES to
Direct X Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", ...
9.0c or 11.0, which have better driver support. On Linux and Mac OS X the default renderer is OpenGL however. It is also possible to force OpenGL as the renderer on Windows. Since September 2013, Chrome also has a newer
Direct3D Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware a ...
11 renderer, which however requires a newer graphics card. Chrome 56+ supports WebGL 2.0. * Firefox – WebGL 1.0 has been enabled on all platforms that have a capable graphics card with updated drivers since version 4.0. Since 2013 Firefox also uses
DirectX Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", ...
on the Windows platform via ANGLE. Firefox 51+ supports WebGL 2.0. *
Safari A safari (; ) is an overland journey to observe wild animals, especially in eastern or southern Africa. The so-called "Big Five" game animals of Africa – lion, leopard, rhinoceros, elephant, and Cape buffalo – particularly form an importa ...
– Safari 6.0 and newer versions installed on OS X Mountain Lion, Mac OS X Lion and Safari 5.1 on Mac OS X Snow Leopard implemented support for WebGL 1.0, which was disabled by default before Safari 8.0. Safari version 12 (available in MacOS Mojave) has available support for WebGL 2.0, currently as an "Experimental" feature. * Opera – WebGL 1.0 has been implemented in Opera 11 and 12, although was disabled by default in 2014. Opera 43+ supports WebGL 2.0. * Internet Explorer – WebGL 1.0 is partially supported in Internet Explorer 11. It initially failed the majority of official WebGL conformance tests, but Microsoft later released several updates. The latest 0.94 WebGL engine currently passes ~97% of Khronos tests. WebGL support can also be manually added to earlier versions of Internet Explorer using third-party plugins such as IEWebGL. * Microsoft Edge – For Microsoft Edge Legacy, the initial stable release supports WebGL version 0.95 (context name: "experimental-webgl") with an open source GLSL to HLSL
transpiler A source-to-source translator, source-to-source compiler (S2S compiler), transcompiler, or transpiler is a type of translator (computing), translator that takes the source code of a program written in a programming language as its input and pr ...
. Version 10240+ supports WebGL 1.0 as prefixed. Latest Chromium-based Edge supports WebGL 2.0.


Mobile browsers

* BlackBerry 10 – WebGL 1.0 is available for BlackBerry devices since OS version 10.00 * BlackBerry PlayBook – WebGL 1.0 is available via WebWorks and browser in PlayBook OS 2.00 * Android Browser – Basically unsupported, but the
Sony Ericsson Xperia Xperia () is the brand name of smartphones and tablets from Sony. The name Xperia is derived from the word "experience", and was first used in the Xperia X1 tagline of "I Xperia the best". Sony Mobile was previously known globally as Sony ...
range of Android smartphones have had WebGL capabilities following a firmware upgrade. Samsung smartphones also have WebGL enabled (verified on Galaxy SII (4.1.2) and Galaxy Note 8.0 (4.2)). Supported in Google Chrome that replaced the Android browser in many phones (but is not a new standard Android Browser). * Internet Explorer – Prefixed WebGL 1.0 is available on Windows Phone 8.x (11+) *
Firefox for mobile Firefox for Android is a web browser developed by Mozilla for Android smartphones and tablet computers. As with its desktop version, it uses the Gecko layout engine, and supports features such as synchronization with Firefox Sync, blocking web ...
– WebGL 1.0 is available for Android and MeeGo devices since Firefox 4. * Firefox OS *
Google Chrome Google Chrome is a cross-platform web browser developed by Google. It was first released in 2008 for Microsoft Windows, built with free software components from Apple WebKit and Mozilla Firefox. Versions were later released for Linux, macOS ...
– WebGL 1.0 is available for Android devices since Google Chrome 25 and enabled by default since version 30. * Maemo – In Nokia N900, WebGL 1.0 is available in the stock microB browser from the PR1.2 firmware update onwards. * MeeGo – WebGL 1.0 is unsupported in the stock browser "Web." However, it is available through Firefox. * Microsoft Edge – Prefixed WebGL 1.0 is available on Windows 10 Mobile. *
Opera Mobile Opera Mobile is a mobile web browser for smartphones, tablets and PDAs developed by Opera. History The first devices to run a mobile edition of Opera were the Psion Series 5, Psion Series 5mx, Psion Series 7, and then Psion netBook. They ra ...
– Opera Mobile 12 supports WebGL 1.0 (on Android only). * Sailfish OS – WebGL 1.0 is supported in the default Sailfish browser. *
Tizen Tizen () is a Linux-based mobile operating system backed by the Linux Foundation, mainly developed and used primarily by Samsung Electronics. The project was originally conceived as an HTML5-based platform for mobile devices to succeed MeeGo. Sa ...
– WebGL 1.0 is supported * iOS – WebGL 1.0 is available for mobile Safari, in iOS 8.


Tools and ecosystem


Utilities

The low-level nature of the WebGL API, which provides little on its own to produce desirable 3D graphics quickly, contributed to creation of libraries which are typically used to build things up in 3D graphics (e.g. view transformations for shaders,
view frustum In 3D computer graphics, the view frustum (also called viewing frustum) is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system. The view frustum is typically ...
etc.). Basic tasks such as loading scene graphs and 3D objects in the popular industry formats is also
abstracted Abstraction in its main sense is a conceptual process wherein general rules and concepts are derived from the usage and classification of specific examples, literal ("real" or "concrete") signifiers, first principles, or other methods. "An abstr ...
by the libraries (some of which were ported to JavaScript from other languages) to provide additional functionality. A non-exhaustive list of libraries that provide many high-level features includes
A-Frame (VR) A-Frame is an open-source web framework for building virtual reality (VR) experiences. It is maintained by developers from Supermedium (Diego Marcos, Kevin Ngo) and Google (Don McCurdy). A-Frame is an entity component system framework for Three.j ...

BabylonJS
PlayCanvas ''PlayCanvas'' is an open-source 3D game engine/interactive 3D application engine alongside a proprietary cloud-hosted creation platform that allows for simultaneous editing from multiple computers via a browser-based interface. It runs in modern ...
,
three.js Three.js is a cross-browser JavaScript library and application programming interface (API) used to create and display animated 3D computer graphics in a web browser using WebGL. The source code is hosted in a repository on GitHub. Overview Thre ...
,
OSG.JS OSG.JS is a WebGL framework based on OpenSceneGraph concepts. It allows an individual to use an “OpenSceneGraph-like” toolbox to interact with WebGL via JavaScript, and provides facilities for exporting various assets to the osgjs format. Th ...
and
CopperLicht CopperLicht is an open-source JavaScript library for creating games and interactive 3D applications using WebGL, developed by Ambiera. The aim of the library is to provide an API for making it easier developing 3D content for the web. It is supp ...
.
X3D X3D is a royalty-free ISO/IEC standard for declaratively representing 3D computer graphics. File format support includes XML, ClassicVRML, Compressed Binary Encoding (CBE) and a draft JSON encoding. X3D became the successor to the Virtual Rea ...
also made a project called X3DOM to make X3D and VRML content running on WebGL. The 3D model will in XML tag in HTML5 and interactive script will use JavaScript and DOM. BS Content Studio and InstantReality X3D exporter can exported X3D in HTML and running by WebGL.


Games

There also has been a rapid emergence of
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
s for WebGL, both 2D and 3D, including Unreal Engine 4 and Unity. The Stage3D/Flash-based Away3D high-level library also has a port to WebGL via TypeScript. A more light-weight utility library that provides just the vector and matrix math utilities for shaders is sylvester.js. It is sometimes used in conjunction with a WebGL specific extension called glUtils.js. There are also some 2D libraries built on top of WebGL like Cocos2d-x or Pixi.js, which were implemented this way for performance reasons, in a move that parallels what happened with the
Starling Framework Starling is an open source game framework used to create 2D games that run both on mobile and desktop platforms. It recreates the traditional Flash display list architecture on top of accelerated graphics hardware. Several commercial games have ...
over Stage3D in the Flash world. The WebGL-based 2D libraries fall back to HTML5 canvas when WebGL is not available. Removing the rendering bottleneck by giving almost direct access to the GPU also exposed performance limitations in the JavaScript implementations. Some were addressed by
asm.js asm.js is a subset of JavaScript designed to allow computer software written in languages such as C to be run as web applications while maintaining performance characteristics considerably better than standard JavaScript, which is the typical l ...
and
WebAssembly WebAssembly (sometimes abbreviated Wasm) defines a portable binary-code format and a corresponding text format for executable programs as well as software interfaces for facilitating interactions between such programs and their host environment ...
(similarly, the introduction of Stage3D exposed performance problems within ActionScript, which were addressed by projects like CrossBridge).


Content creation

Like for any other graphics API, creating content for WebGL scenes requires using a regular 3D content creation tool and exporting the scene to a format that is readable by the viewer or helper library. Desktop 3D authoring software such as Blender, Autodesk Maya or SimLab Composer can be used for this purpose. Particularly,
Blend4Web Blend4Web is a free and open source framework for creating and displaying interactive 3D computer graphics in web browsers. Overview The Blend4Web framework leverages Blender to edit 3D scenes. Content rendering relies on WebGL, Web Audio, ...
allows a WebGL scene to be authored entirely in Blender and exported to a browser with a single click, even as a standalone web page. There are also some WebGL-specific software such as
CopperCube __NOTOC__ CopperCube is a game engine with graphical editor developed by Ambiera. It is aimed primarily at non-programmers, for creating 3D applications in a drag-and-drop format based on a behavior and action-oriented logic system. Additional a ...
and the online WebGL-based editor
Clara.io Clara.io is web-based freemium 3D computer graphics software developed by Exocortex, a Canadian software company. The free or "Basic" component of their freemium offering, however, places severe restrictions, such as on saving models and importing ...
. Online platforms such as Sketchfab and Clara.io allow users to directly upload their 3D models and display them using a hosted WebGL viewer.


Environment based tools

Additionally, Mozilla Foundation, in its Firefox browser, has implemented built-in WebGL tools starting with version 27 that allow editing vertex and fragment shaders. A number of other debugging and profiling tools have also emerged.


See also

*
List of WebGL frameworks Frameworks are available to create WebGL content quickly and easily without building from the ground up. Note: The following list mixes WebGL libraries with game engines as well as cloud services without any distinctions. See also * WebGL * ...
*
Experience Curiosity Experience Curiosity is an interactive web application developed by NASA's Jet Propulsion Laboratory to celebrate the third anniversary of the ''Curiosity'' rover landing on Mars. This 3D serious game makes it possible to operate the rover, control ...
– WebGL simulation of the Mars rover ''Curiosity'' *
WebVR WebXR Device API is a Web application programming interface (API) that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Oculus Quest, Google Cardboard, HoloLens, Magic Leap or ...
* Java OpenGL – OpenGL library for the Java programming language *
WebGPU WebGPU is the working name for a future web standard and JavaScript API for accelerated graphics and compute, aiming to provide "modern 3D graphics and computation capabilities". It is developed by the W3C ''GPU for the Web'' Community Group wi ...


References


External links

*
WebGL
at the
Mozilla Developer Network MDN Web Docs, previously Mozilla Developer Network and formerly Mozilla Developer Center, is a documentation repository and learning resource for web developers. It was started by Mozilla in 2005 as a unified place for documentation about open web ...
{{Authority control 3D graphics APIs Cross-platform software Graphics libraries Graphics standards OpenGL Web development