Graphics Libraries
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Graphics Libraries
A graphics library or graphics application programming interface, API is a Computer program, program Library (computing), library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common Rendering (computer graphics), rendering tasks. This can be done purely in Computer software, software and running on the Central processing unit, CPU, common in embedded systems, or being hardware accelerated by a Graphics processing unit, GPU, more common in Personal computer, PCs. By employing these functions, a program can assemble an image to be output to a monitor. This relieves the programmer of the task of creating and optimizing these functions, and allows them to focus on building the graphics program. Graphics libraries are mainly used in video games and Simulation video game, simulations. The use of graphics libraries in connection with video production systems, such as Pixar RenderMan, is not covere ...
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Application Programming Interface
An application programming interface (API) is a connection between computers or between computer programs. It is a type of software Interface (computing), interface, offering a service to other pieces of software. A document or standard that describes how to build such a connection or interface is called an ''API specification''. A computer system that meets this standard is said to ''implement'' or ''expose'' an API. The term API may refer either to the specification or to the implementation. In contrast to a user interface, which connects a computer to a person, an application programming interface connects computers or pieces of software to each other. It is not intended to be used directly by a person (the end user) other than a computer programmer who is incorporating it into software. An API is often made up of different parts which act as tools or services that are available to the programmer. A program or a programmer that uses one of these parts is said to ''call'' that ...
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GNMX
The PlayStation 4 system software is the updatable firmware and operating system of the PlayStation 4. The operating system is Orbis OS, based on FreeBSD 9. Technology System The native operating system of the PlayStation 4 is Orbis OS, which is a fork of FreeBSD version 9.0 which was released on January 12, 2012. The software development kit (SDK) is based on LLVM and Clang, which Sony has chosen due to its conformant C and C++ front-ends, C++11 support, compiler optimization and diagnostics. Besides the kernel and related components, other components included and worth mentioning are Cairo, Lua, Mono, OpenSSL, WebKit, and the Pixman rendering library. Many of these are open-source software, although the PlayStation 4 is not an open console. GNM The PlayStation 4 features two graphics APIs, a low-level API named ''GNM'' and a high-level API named ''GNMX''. GNMX wraps around GNM, and in turn manages the more low-level GPU details. For example, GNMX has a feature called ...
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FLTK
Fast Light Toolkit (FLTK) is a cross-platform widget (graphical control element) library for graphical user interfaces (GUIs), developed by Bill Spitzak and others. Made to accommodate 3D graphics programming, it has an interface to OpenGL, but it is also suitable for general GUI programming. Using its own widget, drawing and event systems abstracted from the underlying system-dependent code, it allows for writing programs which look the same on all supported operating systems. FLTK is free and open-source software, licensed under GNU Lesser General Public License (LGPL) with an added clause permitting static linking from applications with incompatible licenses. In contrast to user interface libraries like GTK, Qt, and wxWidgets, FLTK uses a more lightweight design and restricts itself to GUI functionality. Because of this, the library is very small (the FLTK "Hello World" program is around 100 KiB), and is usually statically linked. It also avoids complex macros, separate ...
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Segger Microcontroller Systems
Segger Microcontroller is a private company involved in the embedded systems industry. It provides products used to develop and manufacture four categories of embedded systems: real-time operating systems (RTOS) and software libraries (middleware), debugging and trace probes, programming tools (integrated development environment (IDE), compiler, linker), and in-system programmers (Flasher line of products). The company is headquartered in Monheim am Rhein, Germany, with remote offices in Gardner, Massachusetts; Milpitas, California; and Shanghai, China. History Segger Microcontroller was founded in 1992 by Rolf Segger in Hilden, Germany. The first product was the real-time operating system (RTOS), now named embOS. It was followed by emWin two years later. Initial products focused on RTOS and middleware products. However, the company later produced ISP-programming tools (Flasher) and debug probes (J-Link). In 2015, Segger introduced Embedded Studio, their cross-platform IDE fo ...
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Display PostScript
Display PostScript (or DPS) is a 2D graphics engine system for computers that uses the PostScript (PS) imaging model and language to generate on-screen graphics. PS was originally developed for computer printing, to which DPS adds a number of features intended to ease working with bitmapped displays and improve performance of some common tasks. Early versions of PostScript display systems were developed at Adobe Systems. During development of the NeXT computers, NeXT and Adobe collaborated to produce the official DPS system, which was released in 1987. NeXT used DPS throughout its history, while versions from Adobe were popular on Unix workstations for a time during the 1980s and 1990s. The SunOS NeWS window system used DPS from the end of the 1980s into the 1990s. Design The original PostScript was written for printing, with the model being that only one document could be printed at one time, and that the document was broken into logical sections approximating a page. For thi ...
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Cairo (graphics)
Cairo (stylized as cairo) is an Open-source software, open-source graphics library that provides a vector graphics-based, device-independent Application programming interface, API for software developers. It provides primitives for Plane (mathematics), two-dimensional drawing across a number of different front and back ends, backends. Cairo uses hardware acceleration when available. Software architecture Language bindings A library written in one programming language may be used in another language if language binding, bindings are written; Cairo has a range of bindings for various languages including C++, C Sharp (programming language), C# and other Common Language Infrastructure, CLI languages, Delphi (programming language), Delphi, Eiffel (programming language), Eiffel, Fortran, Factor (programming language), Factor, Harbour (programming language), Harbour, Haskell (programming language), Haskell, Julia (programming language), Julia, Lua (programming language), Lua, Perl, ...
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ANGLE (software)
ANGLE (''Almost Native Graphics Layer Engine'') is an open source, cross-platform graphics engine abstraction layer developed by Google. ANGLE translates OpenGL ES 2/3 calls to DirectX 9, 11, OpenGL, Vulkan or Metal API calls. It is a portable version of OpenGL but with limitations of OpenGL ES standard. The API is mainly designed to bring up a high-performance OpenGL compatibility to Microsoft Windows and to web browsers such as Chromium by translating OpenGL calls to Direct3D, which has much better driver support on Windows systems. On Windows, there are two backend renderers for ANGLE: the oldest one uses Direct3D 9.0c, while the newer one uses Direct3D 11. ANGLE is currently used by Google Chrome (embedded into the Blink browser engine), Firefox, Edge, WebKit, and the Qt Framework. The engine is also used by Windows 10 for compatibility with apps ported from Android. Throughout 2019, the Apple team contributed a Metal API backend for the ANGLE so Apple devices could r ...
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Allegro (software)
Allegro is a software library for video game development. The functionality of the library includes support for basic 2D graphics, image manipulation, text output, audio output, MIDI music, input and timers, as well as additional routines for fixed-point and floating-point matrix arithmetic, Unicode strings, file system access, file manipulation, data files, and 3D graphics. The library is written in the C programming language and designed to be used with C, C++, or Objective-C, with bindings available for Python, Lua, Scheme, D, Go, and other languages. Allegro comes with extensive documentation and many examples. Allegro supports Windows, macOS, Unix-like systems, Android, and iOS, abstracting their application programming interfaces (APIs) into one portable interface. It can run also on top of Simple DirectMedia Layer which is used to run Allegro programs in web browser using Emscripten. Released under the terms of the zlib license, Allegro is free and open source so ...
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WebGL
WebGL (short for Web Graphics Library) is a JavaScript Application programming interface, API for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-in (computing), plug-ins. WebGL is fully integrated with other Web API, web standards, allowing graphics processing unit, GPU-accelerated usage of physics, image processing, and effects in the HTML Canvas element, canvas. WebGL elements can be mixed with other HTML elements and composited with other parts of the page or page background. WebGL programs consist of control code written in JavaScript, and shader code written in OpenGL Shading Language, OpenGL ES Shading Language (GLSL ES, sometimes referred to as ESSL), a language similar to C (programming language), C or C++. WebGL code is executed on a computer's GPU. WebGL is designed and maintained by the Non-profit organization, non-profit Khronos Group. On February 9, 2022, Khronos Group announced WebGL 2.0 support from all major bro ...
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OpenGL
OpenGL (Open Graphics Library) is a Language-independent specification, cross-language, cross-platform application programming interface (API) for rendering 2D computer graphics, 2D and 3D computer graphics, 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve Hardware acceleration, hardware-accelerated Rendering (computer graphics), rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992. It is used for a variety of applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and Flight simulator, flight simulation. Since 2006, OpenGL has been managed by the Non-profit organization, non-profit technology consortium Khronos Group. Design The OpenGL specification describes an abstract application programming interface, application programming interface (API) for drawing 2D and 3D graphics. It is designed to be implemented mostly ...
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Application Programming Interface
An application programming interface (API) is a connection between computers or between computer programs. It is a type of software Interface (computing), interface, offering a service to other pieces of software. A document or standard that describes how to build such a connection or interface is called an ''API specification''. A computer system that meets this standard is said to ''implement'' or ''expose'' an API. The term API may refer either to the specification or to the implementation. In contrast to a user interface, which connects a computer to a person, an application programming interface connects computers or pieces of software to each other. It is not intended to be used directly by a person (the end user) other than a computer programmer who is incorporating it into software. An API is often made up of different parts which act as tools or services that are available to the programmer. A program or a programmer that uses one of these parts is said to ''call'' that ...
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Nintendo Switch
The is a video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. Released in the middle of the Eighth generation of video game consoles, eighth generation of home consoles, the Switch succeeded the Wii U and competed with Sony Interactive Entertainment, Sony's PlayStation 4 and Microsoft's Xbox One; it also competes with the Ninth generation of video game consoles, ninth generation consoles, the PlayStation 5 and Xbox Series X and Series S, Xbox Series X/S. The Switch is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for home video game console, home console use or used as a handheld game console, portable device, making it a Video game console#Hybrid video game consoles, hybrid console. Its wireless Joy-Con controllers function as two halves of a standard controller and alternatively as individual controllers, featuring buttons, directional analog sticks for user input, motion sensing, and tactile ...
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