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Usability engineering is a professional discipline that focuses on improving the
usability Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a softw ...
of interactive systems. It draws on theories from
computer science Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
and
psychology Psychology is the scientific study of mind and behavior. Its subject matter includes the behavior of humans and nonhumans, both consciousness, conscious and Unconscious mind, unconscious phenomena, and mental processes such as thoughts, feel ...
to define problems that occur during the use of such a system. Usability Engineering involves the testing of designs at various stages of the development process, with users or with usability experts. The history of usability engineering in this context dates back to the 1980s. In 1988, author
John Whiteside
an
John Bennett
��of
Digital Equipment Corporation Digital Equipment Corporation (DEC ), using the trademark Digital, was a major American company in the computer industry from the 1960s to the 1990s. The company was co-founded by Ken Olsen and Harlan Anderson in 1957. Olsen was president until ...
and
IBM International Business Machines Corporation (using the trademark IBM), nicknamed Big Blue, is an American Multinational corporation, multinational technology company headquartered in Armonk, New York, and present in over 175 countries. It is ...
, respectively—published material on the subject, isolating the early setting of goals, iterative evaluation, and
prototyping A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and software programming. A prototype is generally used to ...
as key activities. The usability expert Jakob Nielsen is a leader in the field of usability engineering. In his 1993 book
Usability Engineering
', Nielsen describes methods to use throughout a product development process—so designers can ensure they take into account the most important barriers to
learnability Learnability is a quality of products and interfaces that allows users to quickly become familiar with them and able to make good use of all their features and capabilities. Software testing In software testing learnability, according to ISO/IEC ...
,
efficiency Efficiency is the often measurable ability to avoid making mistakes or wasting materials, energy, efforts, money, and time while performing a task. In a more general sense, it is the ability to do things well, successfully, and without waste. ...
, memorability, error-free use, and subjective satisfaction ''before'' implementing the product. Nielsen’s work describes how to perform usability tests and how to use usability ''
heuristics A heuristic or heuristic technique (''problem solving'', '' mental shortcut'', ''rule of thumb'') is any approach to problem solving that employs a pragmatic method that is not fully optimized, perfected, or rationalized, but is nevertheless ...
'' in the usability engineering lifecycle. Ensuring good usability via this process prevents problems in product adoption after release. Rather than focusing on finding solutions for usability problems—which is the focus of a UX or interaction designer—a usability engineer mainly concentrates on the ''research phase''. In this sense, it is not strictly a design role, and many usability engineers have a background in computer science because of this. Despite this point, its connection to the design trade is absolutely crucial, not least as it delivers the framework by which designers can work so as to be sure that their products will connect properly with their target usership.


International standards

Usability engineers sometimes work to shape an interface such that it adheres to accepted operational definitions of
user requirements document The user requirement(s) document (URD) or user requirement(s) specification (URS) is a document usually used in software engineering that specifies what the user expects the software to be able to do. Once the required information is completely ga ...
ation. For example, the
International Organization for Standardization The International Organization for Standardization (ISO ; ; ) is an independent, non-governmental, international standard development organization composed of representatives from the national standards organizations of member countries. M ...
approved definitions (see e.g., ISO 9241 part 11)
usability Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a softw ...
are held by some to be a context, efficiency, and satisfaction with which specific users should be able to perform tasks. Advocates of this approach engage in task analysis, then prototype interface design, and usability testing on those designs. On the basis of such tests, the technology is potentially redesigned if necessary. The National Institute of Standards and Technology has collaborated with industry to develop th
Common Industry Specification for Usability – Requirements
which serves as a guide for many industry professionals. Th
specifications for successful usability in biometrics
were also developed by the NIST. Usability.gov, a no-longer maintained website formerly operated by the US
General Services Administration The General Services Administration (GSA) is an Independent agencies of the United States government, independent agency of the United States government established in 1949 to help manage and support the basic functioning of federal agencies. G ...
,General Services Administration
Usability.gov - Improving the user experience
accessed 5 November 2022
provided a tutorial and wide general reference for the design of usable websites. Usability, especially with the goal of Universal Usability, encompasses the standards and guidelines of design for accessibility. The aim of these guidelines is to facilitate the use of a software application for people with disabilities. Some guidelines for web accessibility are: #The Web Accessibility Initiative Guidelines. #The Section 508 government guidelines applicable to all public-sector websites. #The ADA Guidelines for accessibility of state and local government websites. #The IBM Guidelines for accessibility of websites.


Errors

In usability engineering, it's important target and identify human errors when interacting with the product of interest because if a user is expected to engage with a product, interface, or service in some way, the very introduction of a human in that engagement increases the potential of encountering human error. Error should be reduced as much as possible in order to avoid frustration or injury. There are two main types of human errors which are categorized as slips and mistakes. Slips are a very common kind of error involving automatic behaviors (i.e. typos, hitting the wrong menu item). When we experience slips, we have the correct goal in mind, but execute the wrong action. Mistakes on the other hand involve conscious deliberation that result in the incorrect conclusion. When we experience mistakes, we have the wrong goal in mind and thereby execute the wrong action. Even though slips are the more common type of error, they are no less dangerous. A certain type of slip error, a mode error, can be especially dangerous if a user is executing a high-risk task. For instance, if a user is operating a vehicle and does not realize they are in the wrong mode (i.e. reverse), they might step on the gas intending to drive, but instead accelerate into a garage wall or another car. In order to avoid modal errors, designers often employ modeless states in which users do not have to choose a mode at all, or they must execute a continuous action while intending to execute a certain mode (i.e. pressing a key continuously in order to activate "lasso" mode in Photoshop).


Evaluation methods

Usability engineers conduct usability evaluations of existing or proposed interfaces and their findings are fed back to the designer for use in design or redesign. Common usability evaluation methods include: * Card sorting * Cognitive task analysis * Cognitive walkthroughs *
Contextual inquiry Contextual inquiry (CI) is a user-centered design (UCD) research method, part of the contextual design methodology. A contextual inquiry interview is usually structured as an approximately two-hour, one-on-one interaction in which the researcher w ...
*
Focus groups A focus group is a group interview involving a small number (sometimes up to ten) of demographically predefined participants. Their reactions to specific researcher/evaluator-posed questions are studied. Focus groups are used in market research ...
* Heuristic evaluations *Interviews *Questionnaires * RITE method *Surveys * Think aloud protocol * Usability testing


Software applications and development tools

There are a variety of online resources that make the job of a usability engineer a little easier. Online tools are only a useful tool, and do not substitute for a complete usability engineering analysis. Some examples of these include:


The Web Metrics Tool Suite

This is a product of the National Institute of Standards and Technology. This toolkit is focused on evaluating the HTML of a website versus a wide range of usability guidelines and includes: * Web Static Analyzer Tool (WebSAT) – checks web page HTML against typical usability guidelines * Web Category Analysis Tool (WebCAT) – lets the usability engineer construct and conduct a web category analysis * Web Variable Instrumenter Program (WebVIP) – instruments a website to capture a log of user interaction * Framework for Logging Usability Data (FLUD) – a file format and parser for representation of user interaction logs * FLUDViz Tool – produces a 2D visualization of a single user session * VisVIP Tool – produces a 3D visualization of user navigation paths through a website * TreeDec – adds navigation aids to the pages of a website


The Usability Testing Environment (UTE)

This tool is produced by Mind Design Systems is available freely to federal government employees. According to the official company website this tool consists of two tightly-integrated applications. The first is the UTE Manager, which helps a tester set up test scenarios (tasks) as well as survey and demographic questions. The UTE Manager also compiles the test results and produces customized reports and summary data, which can be used as quantitative measures of usability observations and recommendations. The second UTE application is the UTE Runner. The UTE Runner presents the test participants with the test scenarios (tasks) as well as any demographic and survey questions. In addition, the UTE Runner tracks the actions of the subject throughout the test including clicks, keystrokes, and scrolling.


The UsableNet Liftmachine

This tool is a product of UsableNet.com and implements the section 508 Usability and Accessibility guidelines as well as the W3C Web Accessibility Initiative Guidelines.


Notable practitioners

# Deborah Mayhew # Donald Norman # Alan Cooper # Jakob Nielsen # John M. Carroll # Larry Constantine # Mary Beth Rossen # Steve Krug


Bibliography

# # # # # # # # # # # #


External links

Digital.govUsability.govThe National Institute of Standards and TechnologyThe Web Accessibility Initiative Guidelines


References

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